ref: c4198948a8019903b250fec426d973e8f32abacd
parent: 6c71b459a6af362e242ff46bef85471a2973d09f
author: Jonas Kölker <jonaskoelker@yahoo.com>
date: Mon Sep 21 12:26:53 EDT 2015
Fix typo in undo key handling. Now we can undo with both 'u' and 'U', symmetrically with redoing with both 'r' and 'R'.
--- a/midend.c
+++ b/midend.c
@@ -600,7 +600,7 @@
midend_new_game(me);
midend_redraw(me);
goto done; /* never animate */
- } else if (button == 'u' || button == 'u' ||
+ } else if (button == 'u' || button == 'U' ||
button == '\x1A' || button == '\x1F') {
midend_stop_anim(me);
type = me->states[me->statepos-1].movetype;