ref: c5a2446fae603a480de58b912fa349549bd9f247
parent: 4a37f7cf782592b670d0180a38eb1fd680288421
author: Ben Harris <bjh21@bjh21.me.uk>
date: Sat Nov 5 13:15:52 EDT 2022
js: Cancel UI events when the mid end says they've been handled This means that if a key doesn't do anything in a puzzle, it can operate the browser instead.
--- a/emcc.c
+++ b/emcc.c
@@ -246,28 +246,37 @@
/*
* Mouse event handlers called from JS.
*/
-void mousedown(int x, int y, int button)
+bool mousedown(int x, int y, int button)
{
+ bool handled;
+
button = (button == 0 ? LEFT_BUTTON :
button == 1 ? MIDDLE_BUTTON : RIGHT_BUTTON);
- midend_process_key(me, x, y, button, NULL);
+ midend_process_key(me, x, y, button, &handled);
update_undo_redo();
+ return handled;
}
-void mouseup(int x, int y, int button)
+bool mouseup(int x, int y, int button)
{
+ bool handled;
+
button = (button == 0 ? LEFT_RELEASE :
button == 1 ? MIDDLE_RELEASE : RIGHT_RELEASE);
- midend_process_key(me, x, y, button, NULL);
+ midend_process_key(me, x, y, button, &handled);
update_undo_redo();
+ return handled;
}
-void mousemove(int x, int y, int buttons)
+bool mousemove(int x, int y, int buttons)
{
int button = (buttons & 2 ? MIDDLE_DRAG :
buttons & 4 ? RIGHT_DRAG : LEFT_DRAG);
- midend_process_key(me, x, y, button, NULL);
+ bool handled;
+
+ midend_process_key(me, x, y, button, &handled);
update_undo_redo();
+ return handled;
}
/*
@@ -283,6 +292,7 @@
#define DOM_KEY_LOCATION_RIGHT 2
#define DOM_KEY_LOCATION_NUMPAD 3
int keyevent = -1;
+ bool handled;
if (!strnullcmp(key, "Backspace") || !strnullcmp(key, "Delete") ||
!strnullcmp(key, "Del"))
@@ -379,9 +389,9 @@
location == DOM_KEY_LOCATION_NUMPAD)
keyevent |= MOD_NUM_KEYPAD;
- midend_process_key(me, 0, 0, keyevent, NULL);
+ midend_process_key(me, 0, 0, keyevent, &handled);
update_undo_redo();
- return true; /* We've probably handled the event. */
+ return handled;
}
return false; /* Event not handled, because we don't even recognise it. */
}
--- a/emccpre.js
+++ b/emccpre.js
@@ -254,7 +254,7 @@
// Set up mouse handlers. We do a bit of tracking of the currently
// pressed mouse buttons, to avoid sending mousemoves with no
// button down (our puzzles don't want those events).
- mousedown = Module.cwrap('mousedown', 'void',
+ mousedown = Module.cwrap('mousedown', 'boolean',
['number', 'number', 'number']);
button_phys2log = [null, null, null];
@@ -277,21 +277,23 @@
else if (event.ctrlKey)
logbutton = 2; // Ctrl-click overrides to right button
- mousedown(xy.x, xy.y, logbutton);
+ if (mousedown(xy.x, xy.y, logbutton))
+ event.preventDefault();
button_phys2log[event.button] = logbutton;
onscreen_canvas.setCapture(true);
};
- mousemove = Module.cwrap('mousemove', 'void',
+ mousemove = Module.cwrap('mousemove', 'boolean',
['number', 'number', 'number']);
onscreen_canvas.onmousemove = function(event) {
var down = buttons_down();
if (down) {
var xy = canvas_mouse_coords(event, onscreen_canvas);
- mousemove(xy.x, xy.y, down);
+ if (mousemove(xy.x, xy.y, down))
+ event.preventDefault();
}
};
- mouseup = Module.cwrap('mouseup', 'void',
+ mouseup = Module.cwrap('mouseup', 'boolean',
['number', 'number', 'number']);
onscreen_canvas.onmouseup = function(event) {
if (event.button >= 3)
@@ -299,7 +301,8 @@
if (button_phys2log[event.button] !== null) {
var xy = canvas_mouse_coords(event, onscreen_canvas);
- mouseup(xy.x, xy.y, button_phys2log[event.button]);
+ if (mouseup(xy.x, xy.y, button_phys2log[event.button]))
+ event.preventDefault();
button_phys2log[event.button] = null;
}
};