ref: cdd53f182d40af6acb45d42d8fd6d857d9aeab13
parent: 9d3c8fbde0c39ed2be33008fe81accc149f3325a
author: Simon Tatham <anakin@pobox.com>
date: Sun May 6 10:01:35 EDT 2012
GNUstep compatibility: stop using the API feature isFlipped/setFlipped to translate y-coordinates from the default of up-from-bottom to the down-from-top expected by these puzzles, because it doesn't work right on GNUstep. Instead, we run the API in its default mode (probably a more robust choice anyway) and translate coordinates manually in the front end. In the process, I've separated the processButton: method into one for mouse buttons and one for keys, since that was the easiest way to ensure the coordinates passed to the mid-end for the latter are -1,-1 _after_ translation rather than before. [originally from svn r9502]
--- a/osx.m
+++ b/osx.m
@@ -386,6 +386,7 @@
NSColor **colours;
int ncolours;
int clipped;
+ int w, h;
};
@interface MyImageView : NSImageView
@@ -393,7 +394,6 @@
GameWindow *ourwin;
}
- (void)setWindow:(GameWindow *)win;
-- (BOOL)isFlipped;
- (void)mouseEvent:(NSEvent *)ev button:(int)b;
- (void)mouseDown:(NSEvent *)ev;
- (void)mouseDragged:(NSEvent *)ev;
@@ -423,6 +423,7 @@
- (id)initWithGame:(const game *)g;
- (void)dealloc;
- (void)processButton:(int)b x:(int)x y:(int)y;
+- (void)processKey:(int)b;
- (void)keyDown:(NSEvent *)ev;
- (void)activateTimer;
- (void)deactivateTimer;
@@ -438,11 +439,6 @@
ourwin = win;
}
-- (BOOL)isFlipped
-{
- return YES;
-}
-
- (void)mouseEvent:(NSEvent *)ev button:(int)b
{
NSPoint point = [self convertPoint:[ev locationInWindow] fromView:nil];
@@ -519,9 +515,10 @@
midend_size(me, &w, &h, FALSE);
frame.size.width = w;
frame.size.height = h;
+ fe.w = w;
+ fe.h = h;
fe.image = [[NSImage alloc] initWithSize:frame.size];
- [fe.image setFlipped:YES];
fe.view = [[MyImageView alloc] initWithFrame:frame];
[fe.view setImage:fe.image];
[fe.view setWindow:self];
@@ -551,6 +548,8 @@
midend_size(me, &w, &h, FALSE);
rect.size.width = w;
rect.size.height = h;
+ fe.w = w;
+ fe.h = h;
/*
* Create the status bar, which will just be an NSTextField.
@@ -618,10 +617,16 @@
- (void)processButton:(int)b x:(int)x y:(int)y
{
- if (!midend_process_key(me, x, y, b))
+ if (!midend_process_key(me, x, fe.h - 1 - y, b))
[self close];
}
+- (void)processKey:(int)b
+{
+ if (!midend_process_key(me, -1, -1, b))
+ [self close];
+}
+
- (void)keyDown:(NSEvent *)ev
{
NSString *s = [ev characters];
@@ -669,7 +674,7 @@
if (c >= '0' && c <= '9' && ([ev modifierFlags] & NSNumericPadKeyMask))
c |= MOD_NUM_KEYPAD;
- [self processButton:c x:-1 y:-1];
+ [self processKey:c];
}
}
@@ -717,7 +722,7 @@
- (void)newGame:(id)sender
{
- [self processButton:'n' x:-1 y:-1];
+ [self processKey:'n'];
}
- (void)restartGame:(id)sender
{
@@ -774,11 +779,11 @@
}
- (void)undoMove:(id)sender
{
- [self processButton:'u' x:-1 y:-1];
+ [self processKey:'u'];
}
- (void)redoMove:(id)sender
{
- [self processButton:'r'&0x1F x:-1 y:-1];
+ [self processKey:'r'&0x1F];
}
- (void)copy:(id)sender
@@ -892,6 +897,8 @@
midend_size(me, &w, &h, FALSE);
size.width = w;
size.height = h;
+ fe.w = w;
+ fe.h = h;
if (status) {
NSRect frame = [status frame];
@@ -1277,7 +1284,7 @@
[[NSGraphicsContext currentContext] setShouldAntialias:YES];
for (i = 0; i < npoints; i++) {
- NSPoint p = { coords[i*2] + 0.5, coords[i*2+1] + 0.5 };
+ NSPoint p = { coords[i*2] + 0.5, fe->h - coords[i*2+1] - 0.5 };
if (i == 0)
[path moveToPoint:p];
else
@@ -1304,7 +1311,7 @@
[[NSGraphicsContext currentContext] setShouldAntialias:YES];
- [path appendBezierPathWithArcWithCenter:NSMakePoint(cx + 0.5, cy + 0.5)
+ [path appendBezierPathWithArcWithCenter:NSMakePoint(cx+0.5, fe->h-cy-0.5)
radius:radius startAngle:0.0 endAngle:360.0];
[path closePath];
@@ -1323,7 +1330,8 @@
{
frontend *fe = (frontend *)handle;
NSBezierPath *path = [NSBezierPath bezierPath];
- NSPoint p1 = { x1 + 0.5, y1 + 0.5 }, p2 = { x2 + 0.5, y2 + 0.5 };
+ NSPoint p1 = { x1 + 0.5, fe->h - y1 - 0.5 };
+ NSPoint p2 = { x2 + 0.5, fe->h - y2 - 0.5 };
[[NSGraphicsContext currentContext] setShouldAntialias:NO];
@@ -1337,7 +1345,7 @@
static void osx_draw_rect(void *handle, int x, int y, int w, int h, int colour)
{
frontend *fe = (frontend *)handle;
- NSRect r = { {x,y}, {w,h} };
+ NSRect r = { {x, fe->h - y - h}, {w,h} };
[[NSGraphicsContext currentContext] setShouldAntialias:NO];
@@ -1370,7 +1378,7 @@
font, NSFontAttributeName, nil];
point.x = x;
- point.y = y;
+ point.y = fe->h - y;
size = [string sizeWithAttributes:attr];
if (align & ALIGN_HRIGHT)
@@ -1378,9 +1386,7 @@
else if (align & ALIGN_HCENTRE)
point.x -= size.width / 2;
if (align & ALIGN_VCENTRE)
- point.y -= size.height / 2;
- else
- point.y -= size.height;
+ point.y -= size.height / 2;
[string drawAtPoint:point withAttributes:attr];
}
@@ -1405,7 +1411,6 @@
bl->w = w;
bl->h = h;
bl->img = [[NSImage alloc] initWithSize:NSMakeSize(w, h)];
- [bl->img setFlipped:YES];
return bl;
}
static void osx_blitter_free(void *handle, blitter *bl)
@@ -1419,7 +1424,7 @@
[fe->image unlockFocus];
[bl->img lockFocus];
[fe->image drawInRect:NSMakeRect(0, 0, bl->w, bl->h)
- fromRect:NSMakeRect(x, y, bl->w, bl->h)
+ fromRect:NSMakeRect(x, fe->h - y - bl->h, bl->w, bl->h)
operation:NSCompositeCopy fraction:1.0];
[bl->img unlockFocus];
[fe->image lockFocus];
@@ -1428,12 +1433,12 @@
}
static void osx_blitter_load(void *handle, blitter *bl, int x, int y)
{
- /* frontend *fe = (frontend *)handle; */
+ frontend *fe = (frontend *)handle;
if (x == BLITTER_FROMSAVED && y == BLITTER_FROMSAVED) {
x = bl->x;
y = bl->y;
}
- [bl->img drawInRect:NSMakeRect(x, y, bl->w, bl->h)
+ [bl->img drawInRect:NSMakeRect(x, fe->h - y - bl->h, bl->w, bl->h)
fromRect:NSMakeRect(0, 0, bl->w, bl->h)
operation:NSCompositeCopy fraction:1.0];
}
@@ -1440,12 +1445,12 @@
static void osx_draw_update(void *handle, int x, int y, int w, int h)
{
frontend *fe = (frontend *)handle;
- [fe->view setNeedsDisplayInRect:NSMakeRect(x,y,w,h)];
+ [fe->view setNeedsDisplayInRect:NSMakeRect(x, fe->h - y - h, w, h)];
}
static void osx_clip(void *handle, int x, int y, int w, int h)
{
frontend *fe = (frontend *)handle;
- NSRect r = { {x,y}, {w,h} };
+ NSRect r = { {x, fe->h - y - h}, {w, h} };
if (!fe->clipped)
[[NSGraphicsContext currentContext] saveGraphicsState];