ref: d0f88aafa4b641904735c3e20485e66be6c77cb4
parent: e4d5b11bd8e76f94506b2b76c02167a997bb1750
author: Jonas Kölker <jonaskoelker@yahoo.com>
date: Mon Sep 21 12:57:14 EDT 2015
Add game_text_format to Inertia.
--- a/inertia.c
+++ b/inertia.c
@@ -1453,7 +1453,41 @@
static char *game_text_format(const game_state *state)
{
- return NULL;
+ int w = state->p.w, h = state->p.h, r, c;
+ int cw = 4, ch = 2, gw = cw*w + 2, gh = ch * h + 1, len = gw * gh;
+ char *board = snewn(len + 1, char);
+
+ sprintf(board, "%*s+\n", len - 2, "");
+
+ for (r = 0; r < h; ++r) {
+ for (c = 0; c < w; ++c) {
+ int cell = r*ch*gw + cw*c, center = cell + gw*ch/2 + cw/2;
+ int i = r*w + c;
+ switch (state->grid[i]) {
+ case BLANK: break;
+ case GEM: board[center] = 'o'; break;
+ case MINE: board[center] = 'M'; break;
+ case STOP: board[center-1] = '('; board[center+1] = ')'; break;
+ case WALL: memset(board + center - 1, 'X', 3);
+ }
+
+ if (r == state->py && c == state->px) {
+ if (!state->dead) board[center] = '@';
+ else memcpy(board + center - 1, ":-(", 3);
+ }
+ board[cell] = '+';
+ memset(board + cell + 1, '-', cw - 1);
+ for (i = 1; i < ch; ++i) board[cell + i*gw] = '|';
+ }
+ for (c = 0; c < ch; ++c) {
+ board[(r*ch+c)*gw + gw - 2] = "|+"[!c];
+ board[(r*ch+c)*gw + gw - 1] = '\n';
+ }
+ }
+ memset(board + len - gw, '-', gw - 2);
+ for (c = 0; c < w; ++c) board[len - gw + cw*c] = '+';
+
+ return board;
}
struct game_ui {
@@ -2181,7 +2215,7 @@
dup_game,
free_game,
TRUE, solve_game,
- FALSE, game_can_format_as_text_now, game_text_format,
+ TRUE, game_can_format_as_text_now, game_text_format,
new_ui,
free_ui,
encode_ui,