ref: d8d506455ebe69888dcc4759eb9fc787bfe29ad9
parent: cafa36b0e3121efb83b9b02f60ea2f35194b98b0
author: Jacob Nevins <jacobn@chiark.greenend.org.uk>
date: Sun Sep 23 12:36:30 EDT 2018
Net: highlight more errors in locked tiles. If a locked tile has an edge pointing at a barrier, or at another locked tile without a matching edge, colour that edge red.
--- a/net.c
+++ b/net.c
@@ -2915,7 +2915,25 @@
}
if (t & d) {
- int edgeval = (t & ERR(d) ? 3 : t & ACTIVE ? 2 : 1);
+ int edgeval;
+
+ /* Highlight as an error any edge in a locked tile that
+ * is adjacent to a lack-of-edge in another locked tile,
+ * or to a barrier */
+ if (t & LOCKED) {
+ if (barrier(state, gx, gy) & d) {
+ t |= ERR(d);
+ } else {
+ int ox, oy, t2;
+ OFFSET(ox, oy, gx, gy, d, state);
+ t2 = tile(state, ox, oy);
+ if ((t2 & LOCKED) && !(t2 & F(d))) {
+ t |= ERR(d);
+ }
+ }
+ }
+
+ edgeval = (t & ERR(d) ? 3 : t & ACTIVE ? 2 : 1);
todraw(ds, dx, dy) |= edgeval << (TILE_WIRE_SHIFT + dsh*2);
if (!(gx == tx && gy == ty)) {
todraw(ds, dx + X(d), dy + Y(d)) |=