ref: e2b35b2fc4a2758b09cd2d556d5c058486e91573
parent: fe11a86a7e4c7a0f968bb7efb31cdd1e99c58eae
author: Jacob Nevins <jacobn@chiark.greenend.org.uk>
date: Thu Aug 29 05:27:34 EDT 2013
Document 'Unique rows and columns' option in Unruly, plus formatting tweaks elsewhere. [originally from svn r10035]
--- a/puzzles.but
+++ b/puzzles.but
@@ -1356,9 +1356,13 @@
you know that those will never be counted as part of the solution). This
is turned off by default.
+\lcont{+
Note that this doesn't allow blank pegs in the solution; if you really wanted
that, use one extra colour.
+}
+
\dt \e{Allow duplicates}\dd Allows the solution (and the guesses) to contain colours more than once;
@@ -2236,11 +2240,15 @@
likely it is to extend as far as it can, rather than choosing
somewhere closer.
+\lcont{+
High expansion factors usually mean easier puzzles with fewer
possible islands; low expansion factors can create lots of
tightly-packed islands.
+}
+
\C{unequal} \i{Unequal} \cfg{winhelp-topic}{games.unequal}@@ -2760,8 +2768,12 @@
\dd Size of grid in squares. There will be half \e{Width} \by \e{Height}dominoes in the grid: if this number is odd then one square will be blank.
+\lcont{+
(Grids with at least one odd dimension tend to be easier to solve.)
+}
+
\dt \e{Difficulty}\dd Controls the difficulty of the generated puzzle. At Tricky level,
@@ -2937,7 +2949,7 @@
grid} are not constrained.)
Credit for this puzzle goes to \i{Nikoli}, who call it \q{Masyu}.-\k{nikoli-pearl}.+\k{nikoli-pearl}Thanks to James Harvey for assistance with the implementation.
@@ -2973,6 +2985,7 @@
These parameters are available from the \q{Custom...} option on the \q{Type} menu.+
\C{undead} \i{Undead} \cfg{winhelp-topic}{games.undead}@@ -3102,6 +3115,11 @@
\dt \e{Difficulty}\dd Controls the difficulty of the generated puzzle.
+
+\dt \e{Unique rows and columns}+
+\dd If enabled, no two rows are permitted to have exactly the same
+pattern, and likewise columns. (A row and a column can match, though.)
\A{licence} \I{MIT licence}\ii{Licence}--
⑨