ref: f01b1674bd862e1792b5216bd5d832cd52a170ae
parent: 1fa28340e8e8d8459456469c72f7156ccf1493f1
author: Simon Tatham <anakin@pobox.com>
date: Sun Apr 23 10:58:31 EDT 2023
GTK: stop referring to &thegame in prefs I/O functions. I had to do this in the Windows front end to cope with compiling in both COMBINED and one-puzzle mode: you can't refer to &thegame because it might not exist in this build, so instead, if you want to load/save preferences for a given midend, you ask that midend for _its_ game structure, and use that to make the necessary file names. On Unix, we don't have COMBINED mode. But now I've thought of it, this seems like a good idiom anyway, for the sake of futureproofing against the day someone decides to implement combined mode on Unix. delete_prefs() doesn't get passed a frontend _or_ a midend, so that just has to take a bare 'const game *' parameter, and in main() we pass &thegame to it. So that will still need changing in a combined mode, if one is ever added.
--- a/gtk.c
+++ b/gtk.c
@@ -2988,7 +2988,7 @@
return NULL;
}
-static char *prefs_path_general(const char *suffix)
+static char *prefs_path_general(const game *game, const char *suffix)
{
char *dir, *path;
@@ -2996,25 +2996,26 @@
if (!dir)
return NULL;
- path = make_prefs_path(dir, "/", &thegame, suffix);
+ path = make_prefs_path(dir, "/", game, suffix);
sfree(dir);
return path;
}
-static char *prefs_path(void)
+static char *prefs_path(const game *game)
{
- return prefs_path_general(".conf");
+ return prefs_path_general(game, ".conf");
}
-static char *prefs_tmp_path(void)
+static char *prefs_tmp_path(const game *game)
{
- return prefs_path_general(".conf.tmp");
+ return prefs_path_general(game, ".conf.tmp");
}
static void load_prefs(frontend *fe)
{
- char *path = prefs_path();
+ const game *game = midend_which_game(fe->me);
+ char *path = prefs_path(game);
if (!path)
return;
FILE *fp = fopen(path, "r");
@@ -3030,9 +3031,10 @@
static char *save_prefs(frontend *fe)
{
+ const game *game = midend_which_game(fe->me);
char *dir_path = prefs_dir();
- char *file_path = prefs_path();
- char *tmp_path = prefs_tmp_path();
+ char *file_path = prefs_path(game);
+ char *tmp_path = prefs_tmp_path(game);
struct savefile_write_ctx wctx[1];
int fd;
bool cleanup_dir = false, cleanup_tmpfile = false;
@@ -3102,11 +3104,11 @@
return err;
}
-static bool delete_prefs(char **msg)
+static bool delete_prefs(const game *game, char **msg)
{
char *dir_path = prefs_dir();
- char *file_path = prefs_path();
- char *tmp_path = prefs_tmp_path();
+ char *file_path = prefs_path(game);
+ char *tmp_path = prefs_tmp_path(game);
char *msgs[3];
int i, len, nmsgs = 0;
char *p;
@@ -4339,7 +4341,7 @@
return 0;
} else if (delete_prefs_action) {
char *msg = NULL;
- bool ok = delete_prefs(&msg);
+ bool ok = delete_prefs(&thegame, &msg);
if (!ok) {
fputs(msg, stderr);
return 1;