shithub: puzzles

Download patch

ref: f13fbf2285b1731dcc592f5a657dcbda2bbf3a02
parent: a0c7156fc8547fd0d6591413dea01462d003b847
author: Ben Harris <bjh21@bjh21.me.uk>
date: Thu Aug 10 20:59:30 EDT 2023

Singles: use new move_cursor() features

--- a/singles.c
+++ b/singles.c
@@ -1504,11 +1504,10 @@
     int i, x = FROMCOORD(mx), y = FROMCOORD(my);
     enum { NONE, TOGGLE_BLACK, TOGGLE_CIRCLE, UI } action = NONE;
 
-    if (IS_CURSOR_MOVE(button)) {
-        move_cursor(button, &ui->cx, &ui->cy, state->w, state->h, true, NULL);
-        ui->cshow = true;
-        action = UI;
-    } else if (IS_CURSOR_SELECT(button)) {
+    if (IS_CURSOR_MOVE(button))
+        return move_cursor(button, &ui->cx, &ui->cy, state->w, state->h, true,
+                           &ui->cshow);
+    else if (IS_CURSOR_SELECT(button)) {
         x = ui->cx; y = ui->cy;
         if (!ui->cshow) {
             action = UI;