ref: f41f4c0cc8dfdcbdf2f9145e39a38257ac4526c6
parent: 3a35ed219583c456b84615cfdd3b62a1499c8fcf
author: Simon Tatham <anakin@pobox.com>
date: Tue Jan 7 13:21:24 EST 2014
Position the monster counts more sensibly. Now they're centred within the spare grid cell at the top of the playing area, rather than being too far down so that the bottoms of the monster drawings collide with the background of the path clues at large magnification. Also, while I'm here, I've simplified the code that draws the monster counts, by moving duplicated parts out of the branches of the 'if'. (In fact, almost all of this patch is cleanup; the only substantive change is the one that changes dy from TILESIZE/2 to TILESIZE/4.) [originally from svn r10108]
--- a/undead.c
+++ b/undead.c
@@ -2273,12 +2273,11 @@
static void draw_monster_count(drawing *dr, game_drawstate *ds,
const game_state *state, int c, int hflash) {
- int dx,dy,dh;
+ int dx,dy;
char buf[8];
char bufm[8];
- dy = TILESIZE/2;
- dh = TILESIZE;
+ dy = TILESIZE/4;
dx = BORDER+(ds->w+2)*TILESIZE/2+TILESIZE/4;
switch (c) {
case 0:
@@ -2297,22 +2296,21 @@
break;
}
+ draw_rect(dr, dx-2*TILESIZE/3, dy, 3*TILESIZE/2, TILESIZE,
+ COL_BACKGROUND);
if (!ds->ascii) {
- draw_rect(dr,dx-2*TILESIZE/3,dy,3*TILESIZE/2,dh,COL_BACKGROUND);
- draw_monster(dr,ds,dx-TILESIZE/3,dh,2*TILESIZE/3,hflash,1<<c);
- draw_text(dr,dx,dh,FONT_VARIABLE,dy-1,ALIGN_HLEFT|ALIGN_VCENTRE,
- (state->count_errors[c] ? COL_ERROR : hflash ? COL_FLASH : COL_TEXT), buf);
- draw_update(dr,dx-2*TILESIZE/3,dy,3*TILESIZE/2,dh);
- }
- else {
- draw_rect(dr,dx-2*TILESIZE/3,dy,3*TILESIZE/2,dh,COL_BACKGROUND);
- draw_text(dr,dx-TILESIZE/3,dh,FONT_VARIABLE,dy-1,
+ draw_monster(dr, ds, dx-TILESIZE/3, dy+TILESIZE/2,
+ 2*TILESIZE/3, hflash, 1<<c);
+ } else {
+ draw_text(dr, dx-TILESIZE/3,dy+TILESIZE/2,FONT_VARIABLE,TILESIZE/2,
ALIGN_HCENTRE|ALIGN_VCENTRE,
hflash ? COL_FLASH : COL_TEXT, bufm);
- draw_text(dr,dx,dh,FONT_VARIABLE,dy-1,ALIGN_HLEFT|ALIGN_VCENTRE,
- (state->count_errors[c] ? COL_ERROR : hflash ? COL_FLASH : COL_TEXT), buf);
- draw_update(dr,dx-2*TILESIZE/3,dy,3*TILESIZE/2,dh);
}
+ draw_text(dr, dx, dy+TILESIZE/2, FONT_VARIABLE, TILESIZE/2,
+ ALIGN_HLEFT|ALIGN_VCENTRE,
+ (state->count_errors[c] ? COL_ERROR :
+ hflash ? COL_FLASH : COL_TEXT), buf);
+ draw_update(dr, dx-2*TILESIZE/3, dy, 3*TILESIZE/2, TILESIZE);
return;
}