ref: f7c2d45fba037b33434d613b2afced47f40f6738
parent: 9f98144a0f4ced3bb3ab21d86883ab146f9ee0a4
author: Ben Harris <bjh21@bjh21.me.uk>
date: Thu Aug 10 19:46:30 EDT 2023
Pattern: use new move_cursor() features
--- a/pattern.c
+++ b/pattern.c
@@ -1394,16 +1394,16 @@
if (IS_CURSOR_MOVE(button)) {
int x = ui->cur_x, y = ui->cur_y, newstate;
- char buf[80];
- move_cursor(button, &ui->cur_x, &ui->cur_y,
- state->common->w, state->common->h, false, NULL);
- ui->cur_visible = true;
- if (!control && !shift) return MOVE_UI_UPDATE;
+ char buf[80], *ret;
+ ret = move_cursor(button, &ui->cur_x, &ui->cur_y,
+ state->common->w, state->common->h, false,
+ &ui->cur_visible);
+ if (!control && !shift) return ret;
newstate = control ? shift ? GRID_UNKNOWN : GRID_FULL : GRID_EMPTY;
if (state->grid[y * state->common->w + x] == newstate &&
state->grid[ui->cur_y * state->common->w + ui->cur_x] == newstate)
- return MOVE_UI_UPDATE;
+ return ret;
sprintf(buf, "%c%d,%d,%d,%d", control ? shift ? 'U' : 'F' : 'E',
min(x, ui->cur_x), min(y, ui->cur_y),