ref: fa58dd85b7ee06fed8d7a5ecc14fda8146f7521b
parent: 9783bbfbc01f2faff86daaa53e46bf68848b8b7c
author: Ben Harris <bjh21@bjh21.me.uk>
date: Thu Oct 27 10:30:23 EDT 2022
js: Distinguish manual resizes from device pixel ratio changes This adds a new callback, rescale_puzzle(), that's called when the device pixel ratio changes. This means that resize_puzzle() can safely set the nominal canvas size, which means that manual resizing of the puzzle now sticks. Still missing: paying attention to the device pixel ratio when choosing the initial (or reset) size.
--- a/cmake/platforms/emscripten.cmake
+++ b/cmake/platforms/emscripten.cmake
@@ -26,6 +26,8 @@
# Callbacks when the resizing controls are used
_resize_puzzle
_restore_puzzle_size
+ # Callback when device pixel ratio changes
+ _rescale_puzzle
# Main program, run at initialisation time
_main)
--- a/emcc.c
+++ b/emcc.c
@@ -195,8 +195,8 @@
canvas_h = h;
}
-/* Called from JS when the user uses the resize handle */
-void resize_puzzle(int w, int h)
+/* Called from JS when the device pixel ratio changes */
+void rescale_puzzle(int w, int h)
{
midend_size(me, &w, &h, true);
if (canvas_w != w || canvas_h != h) {
@@ -205,6 +205,13 @@
canvas_h = h;
midend_force_redraw(me);
}
+}
+
+/* Called from JS when the user uses the resize handle */
+void resize_puzzle(int w, int h)
+{
+ rescale_puzzle(w, h);
+ js_canvas_set_nominal_size();
}
/* Called from JS when the user uses the restore button */
--- a/emccpre.js
+++ b/emccpre.js
@@ -535,12 +535,14 @@
* <https://developer.mozilla.org/en-US/docs/Web/API/Window/
* devicePixelRatio> (CC0) to work on older browsers.
*/
+ var rescale_puzzle = Module.cwrap('rescale_puzzle',
+ 'void', ['number', 'number']);
var mql = null;
var update_pixel_ratio = function() {
var dpr = window.devicePixelRatio;
if (mql !== null)
mql.removeListener(update_pixel_ratio);
- resize_puzzle(nominal_width * dpr, nominal_height * dpr);
+ rescale_puzzle(nominal_width * dpr, nominal_height * dpr);
mql = window.matchMedia(`(resolution: ${dpr}dppx)`);
mql.addListener(update_pixel_ratio);
}