ref: fe6da52b26f14e539183d5eb71e2132a8bf9fa8f
parent: 120f6de605b9a431e3b084bfc34d7cf33b6c9905
author: Simon Tatham <anakin@pobox.com>
date: Fri Apr 12 12:28:52 EDT 2013
Apply some optimisation to Undead's get_unique() function, which was not only enumerating all possible arrangements of monsters along a sight-line in O(3^n) time, but also allocated memory for them all and then does a quadratic-time loop over that list to find arrangements with a unique visibility count from both ends. Spotted by the new 'make test', which observed that 7x7dn#517035041807425 took 45 seconds to generate. This revised version still does the initial O(3^n) enumeration, which can probably be got rid of as well with a bit more thought, but it now doesn't allocate nearly so much memory and it spots uniques efficiently. The above random seed now generates the same game ID in less than a second, which drops this puzzle off the 'make test' hit list of things most obviously needing speedup. [originally from svn r9826]
--- a/undead.c
+++ b/undead.c
@@ -576,8 +576,9 @@
void get_unique(game_state *state, int counter, random_state *rs) {
- int p,i,c,count_uniques;
+ int p,i,c,pathlimit,count_uniques;
struct guess path_guess;
+ int *view_count;
struct entry {
struct entry *link;
@@ -589,10 +590,10 @@
struct {
struct entry *head;
struct entry *node;
- } views, single_views, loop_views, test_views;
+ } views, single_views, test_views;
struct entry test_entry;
-
+
path_guess.length = state->common->paths[counter].num_monsters;
path_guess.guess = snewn(path_guess.length,int);
path_guess.possible = snewn(path_guess.length,int);
@@ -615,20 +616,17 @@
views.head = NULL;
views.node = NULL;
+
+ pathlimit = state->common->paths[counter].length + 1;
+ view_count = snewn(pathlimit*pathlimit, int);
+ for (i = 0; i < pathlimit*pathlimit; i++)
+ view_count[i] = 0;
do {
- int mirror;
+ int mirror, start_view, end_view;
- views.node = snewn(1,struct entry);
- views.node->link = views.head;
- views.node->guess = snewn(path_guess.length,int);
- views.head = views.node;
- views.node->start_view = 0;
- views.node->end_view = 0;
- memcpy(views.node->guess, path_guess.guess,
- path_guess.length*sizeof(int));
-
mirror = FALSE;
+ start_view = 0;
for (p=0;p<state->common->paths[counter].length;p++) {
if (state->common->paths[counter].p[p] == -1) mirror = TRUE;
else {
@@ -636,11 +634,11 @@
if (state->common->paths[counter].p[p] ==
state->common->paths[counter].mapping[i]) {
if (path_guess.guess[i] == 1 && mirror == TRUE)
- views.node->start_view++;
+ start_view++;
if (path_guess.guess[i] == 2 && mirror == FALSE)
- views.node->start_view++;
+ start_view++;
if (path_guess.guess[i] == 4)
- views.node->start_view++;
+ start_view++;
break;
}
}
@@ -647,6 +645,7 @@
}
}
mirror = FALSE;
+ end_view = 0;
for (p=state->common->paths[counter].length-1;p>=0;p--) {
if (state->common->paths[counter].p[p] == -1) mirror = TRUE;
else {
@@ -654,16 +653,31 @@
if (state->common->paths[counter].p[p] ==
state->common->paths[counter].mapping[i]) {
if (path_guess.guess[i] == 1 && mirror == TRUE)
- views.node->end_view++;
+ end_view++;
if (path_guess.guess[i] == 2 && mirror == FALSE)
- views.node->end_view++;
+ end_view++;
if (path_guess.guess[i] == 4)
- views.node->end_view++;
+ end_view++;
break;
}
}
}
}
+
+ assert(start_view >= 0 && start_view < pathlimit);
+ assert(end_view >= 0 && end_view < pathlimit);
+ i = start_view * pathlimit + end_view;
+ view_count[i]++;
+ if (view_count[i] == 1) {
+ views.node = snewn(1,struct entry);
+ views.node->link = views.head;
+ views.node->guess = snewn(path_guess.length,int);
+ views.head = views.node;
+ views.node->start_view = start_view;
+ views.node->end_view = end_view;
+ memcpy(views.node->guess, path_guess.guess,
+ path_guess.length*sizeof(int));
+ }
} while (next_list(&path_guess, path_guess.length-1));
/* extract single entries from view list */
@@ -680,17 +694,8 @@
while (test_views.head != NULL) {
test_views.node = test_views.head;
test_views.head = test_views.head->link;
- c = 0;
- loop_views.head = views.head;
- loop_views.node = views.node;
- while (loop_views.head != NULL) {
- loop_views.node = loop_views.head;
- loop_views.head = loop_views.head->link;
- if (test_views.node->start_view == loop_views.node->start_view &&
- test_views.node->end_view == loop_views.node->end_view)
- c++;
- }
- if (c == 1) {
+ i = test_views.node->start_view * pathlimit + test_views.node->end_view;
+ if (view_count[i] == 1) {
single_views.node = snewn(1,struct entry);
single_views.node->link = single_views.head;
single_views.node->guess = snewn(path_guess.length,int);
@@ -702,6 +707,8 @@
count_uniques++;
}
}
+
+ sfree(view_count);
if (count_uniques > 0) {
test_entry.start_view = 0;