ref: 461a411e3c7713ff07aa08ca7fbe6ac26bd78850
dir: /in_lude.c/
//************************************************************************** //** //** in_lude.c : Heretic 2 : Raven Software, Corp. //** //** $Revision: 458 $ //** $Date: 2009-05-25 15:35:27 +0300 (Mon, 25 May 2009) $ //** //************************************************************************** #include "h2stdinc.h" #include <ctype.h> #include "h2def.h" #include "v_compat.h" // MACROS ------------------------------------------------------------------ #define TEXTSPEED 3 #define TEXTWAIT 140 #ifdef RENDER3D #define V_DrawPatch(x,y,p) OGL_DrawPatch((x),(y),(p)) #define V_DrawRawScreen(a) OGL_DrawRawScreen((a)) #endif // TYPES ------------------------------------------------------------------- typedef enum { SINGLE, COOPERATIVE, DEATHMATCH } gametype_t; // EXTERNAL FUNCTION PROTOTYPES -------------------------------------------- extern void AM_Stop(void); // PUBLIC FUNCTION PROTOTYPES ---------------------------------------------- void IN_Start(void); void IN_Ticker(void); void IN_Drawer(void); // PRIVATE FUNCTION PROTOTYPES --------------------------------------------- static void WaitStop(void); static void Stop(void); static void LoadPics(void); static void UnloadPics(void); static void CheckForSkip(void); static void InitStats(void); static void DrDeathTally(void); static void DrNumber(int val, int x, int y, int wrapThresh); static void DrNumberBold(int val, int x, int y, int wrapThresh); static void DrawHubText(void); // EXTERNAL DATA DECLARATIONS ---------------------------------------------- // PUBLIC DATA DECLARATIONS ------------------------------------------------ boolean intermission; // PRIVATE DATA DEFINITIONS ------------------------------------------------ static boolean skipintermission; static int interstate = 0; static int intertime = -1; static gametype_t gametype; static int cnt; static int slaughterboy; // in DM, the player with the most kills static PATCH_REF patchINTERPIC; static PATCH_REF FontBNumbers[10]; static PATCH_REF FontBNegative; static PATCH_REF FontBSlash; static PATCH_REF FontBPercent; static int FontABaseLump; static int FontBLump; static int FontBLumpBase; static signed int totalFrags[MAXPLAYERS]; static int HubCount; static const char *HubText; // CODE -------------------------------------------------------------------- //======================================================================== // // IN_Start // //======================================================================== void IN_Start(void) { int i; V_SetPaletteBase(); InitStats(); LoadPics(); intermission = true; interstate = 0; skipintermission = false; intertime = 0; AM_Stop(); for (i = 0; i < MAXPLAYERS; i++) { players[i].messageTics = 0; players[i].message[0] = 0; } SN_StopAllSequences(); } //======================================================================== // // Stop // //======================================================================== static void Stop(void) { intermission = false; UnloadPics(); SB_state = -1; BorderNeedRefresh = true; } //======================================================================== // // WaitStop // //======================================================================== void WaitStop(void) { if (!--cnt) { Stop(); // gamestate = GS_LEVEL; // G_DoLoadLevel(); gameaction = ga_leavemap; // G_WorldDone(); } } //======================================================================== // // InitStats // // Initializes the stats for single player mode //======================================================================== static void InitStats(void) { int i; int j; int oldCluster; signed int slaughterfrags; int posnum; int slaughtercount; int playercount; extern int LeaveMap; if (!deathmatch) { gametype = SINGLE; HubCount = 0; oldCluster = P_GetMapCluster(gamemap); if (oldCluster != P_GetMapCluster(LeaveMap)) { if (oldCluster >= 1 && oldCluster <= 5) { HubText = GetClusterText(oldCluster - 1); HubCount = strlen(HubText)*TEXTSPEED + TEXTWAIT; S_StartSongName("hub", true); } } } else { gametype = DEATHMATCH; slaughterboy = 0; slaughterfrags = -9999; posnum = 0; playercount = 0; slaughtercount = 0; for (i = 0; i < MAXPLAYERS; i++) { totalFrags[i] = 0; if (playeringame[i]) { playercount++; for (j = 0; j < MAXPLAYERS; j++) { if (playeringame[j]) { totalFrags[i] += players[i].frags[j]; } } posnum++; } if (totalFrags[i] > slaughterfrags) { slaughterboy = 1<<i; slaughterfrags = totalFrags[i]; slaughtercount = 1; } else if (totalFrags[i] == slaughterfrags) { slaughterboy |= 1<<i; slaughtercount++; } } if (playercount == slaughtercount) { // don't do the slaughter stuff if everyone is equal slaughterboy = 0; } S_StartSongName("hub", true); } } //======================================================================== // // LoadPics // //======================================================================== static void LoadPics(void) { int i; if (HubCount || gametype == DEATHMATCH) { patchINTERPIC = (PATCH_REF) WR_CacheLumpName("INTERPIC", PU_STATIC); FontBLumpBase = W_GetNumForName("FONTB16"); for (i = 0; i < 10; i++) { FontBNumbers[i] = (PATCH_REF) WR_CacheLumpNum(FontBLumpBase + i, PU_STATIC); } FontBLump = W_GetNumForName("FONTB_S") + 1; FontBNegative = (PATCH_REF) WR_CacheLumpName("FONTB13", PU_STATIC); FontABaseLump = W_GetNumForName("FONTA_S") + 1; FontBSlash = (PATCH_REF) WR_CacheLumpName("FONTB15", PU_STATIC); FontBPercent = (PATCH_REF) WR_CacheLumpName("FONTB05", PU_STATIC); } } //======================================================================== // // UnloadPics // //======================================================================== static void UnloadPics(void) { #ifndef RENDER3D int i; if (HubCount || gametype == DEATHMATCH) { Z_ChangeTag(patchINTERPIC, PU_CACHE); for (i = 0; i < 10; i++) { Z_ChangeTag(FontBNumbers[i], PU_CACHE); } Z_ChangeTag(FontBNegative, PU_CACHE); Z_ChangeTag(FontBSlash, PU_CACHE); Z_ChangeTag(FontBPercent, PU_CACHE); } #endif } //======================================================================== // // IN_Ticker // //======================================================================== void IN_Ticker(void) { if (!intermission) { return; } if (interstate) { WaitStop(); return; } skipintermission = false; CheckForSkip(); intertime++; if (skipintermission || (gametype == SINGLE && !HubCount)) { interstate = 1; cnt = 10; skipintermission = false; //S_StartSound(NULL, sfx_dorcls); } } //======================================================================== // // CheckForSkip // // Check to see if any player hit a key //======================================================================== static void CheckForSkip(void) { int i; player_t *player; static boolean triedToSkip; for (i = 0, player = players; i < MAXPLAYERS; i++, player++) { if (playeringame[i]) { if (player->cmd.buttons & BT_ATTACK) { if (!player->attackdown) { skipintermission = 1; } player->attackdown = true; } else { player->attackdown = false; } if (player->cmd.buttons & BT_USE) { if (!player->usedown) { skipintermission = 1; } player->usedown = true; } else { player->usedown = false; } } } if (deathmatch && intertime < 140) { // wait for 4 seconds before allowing a skip if (skipintermission == 1) { triedToSkip = true; skipintermission = 0; } } else { if (triedToSkip) { skipintermission = 1; triedToSkip = false; } } } //======================================================================== // // IN_Drawer // //======================================================================== void IN_Drawer(void) { if (!intermission) { return; } if (interstate) { return; } UpdateState |= I_FULLSCRN; V_DrawRawScreen((BYTE_REF) patchINTERPIC); if (gametype == SINGLE) { if (HubCount) { DrawHubText(); } } else { DrDeathTally(); } } //======================================================================== // // DrDeathTally // //======================================================================== #define TALLY_EFFECT_TICKS 20 #define TALLY_FINAL_X_DELTA (23 * FRACUNIT) #define TALLY_FINAL_Y_DELTA (13 * FRACUNIT) #define TALLY_START_XPOS (178* FRACUNIT) #define TALLY_STOP_XPOS (90 * FRACUNIT) #define TALLY_START_YPOS (132* FRACUNIT) #define TALLY_STOP_YPOS (83 * FRACUNIT) #define TALLY_TOP_X 85 #define TALLY_TOP_Y 9 #define TALLY_LEFT_X 7 #define TALLY_LEFT_Y 71 #define TALLY_TOTALS_X 291 static void DrDeathTally(void) { int i, j, temp; fixed_t xPos, yPos; fixed_t xDelta, yDelta; fixed_t xStart, scale; int x, y; boolean bold; static boolean showTotals; V_DrawPatch(TALLY_TOP_X, TALLY_TOP_Y, (PATCH_REF)WR_CacheLumpName("tallytop", PU_CACHE)); V_DrawPatch(TALLY_LEFT_X, TALLY_LEFT_Y, (PATCH_REF)WR_CacheLumpName("tallylft", PU_CACHE)); if (intertime < TALLY_EFFECT_TICKS) { showTotals = false; scale = (intertime * FRACUNIT) / TALLY_EFFECT_TICKS; xDelta = FixedMul(scale, TALLY_FINAL_X_DELTA); yDelta = FixedMul(scale, TALLY_FINAL_Y_DELTA); xStart = TALLY_START_XPOS - FixedMul(scale, TALLY_START_XPOS-TALLY_STOP_XPOS); yPos = TALLY_START_YPOS - FixedMul(scale, TALLY_START_YPOS-TALLY_STOP_YPOS); } else { xDelta = TALLY_FINAL_X_DELTA; yDelta = TALLY_FINAL_Y_DELTA; xStart = TALLY_STOP_XPOS; yPos = TALLY_STOP_YPOS; } if (intertime >= TALLY_EFFECT_TICKS && showTotals == false) { showTotals = true; S_StartSound(NULL, SFX_PLATFORM_STOP); } y = yPos>>FRACBITS; for (i = 0; i < MAXPLAYERS; i++) { xPos = xStart; for (j = 0; j < MAXPLAYERS; j++, xPos += xDelta) { x = xPos>>FRACBITS; bold = (i == consoleplayer || j == consoleplayer); if (playeringame[i] && playeringame[j]) { if (bold) { DrNumberBold(players[i].frags[j], x, y, 100); } else { DrNumber(players[i].frags[j], x, y, 100); } } else { temp = MN_TextAWidth("--")/2; if (bold) { MN_DrTextAYellow("--", x - temp, y); } else { MN_DrTextA("--", x - temp, y); } } } if (showTotals && playeringame[i] && !((slaughterboy & (1<<i)) && !(intertime & 16))) { DrNumber(totalFrags[i], TALLY_TOTALS_X, y, 1000); } yPos += yDelta; y = yPos>>FRACBITS; } } //========================================================================== // // DrNumber // //========================================================================== static void DrNumber(int val, int x, int y, int wrapThresh) { char buff[8] = "XX"; if (!(val < -9 && wrapThresh < 1000)) { snprintf(buff, sizeof(buff), "%d", val >= wrapThresh ? val % wrapThresh : val); } MN_DrTextA(buff, x - MN_TextAWidth(buff)/2, y); } //========================================================================== // // DrNumberBold // //========================================================================== static void DrNumberBold(int val, int x, int y, int wrapThresh) { char buff[8] = "XX"; if (!(val < -9 && wrapThresh < 1000)) { snprintf(buff, sizeof(buff), "%d", val >= wrapThresh ? val % wrapThresh : val); } MN_DrTextAYellow(buff, x - MN_TextAWidth(buff)/2, y); } //=========================================================================== // // DrawHubText // //=========================================================================== static void DrawHubText(void) { int count; const char *ch; int c; int cx, cy; patch_t *w; int width; cy = 5; cx = 10; ch = HubText; count = (intertime - 10) / TEXTSPEED; if (count < 0) { count = 0; } for ( ; count; count--) { c = *ch++; if (!c) { break; } if (c == '\n') { cx = 10; cy += 9; continue; } if (c < 32) { continue; } c = toupper(c); if (c == 32) { cx += 5; continue; } w = (patch_t *) W_CacheLumpNum(FontABaseLump + c - 33, PU_CACHE); width = SHORT(w->width); if (cx + width > SCREENWIDTH) { break; } #ifdef RENDER3D OGL_DrawPatch_CS(cx, cy, FontABaseLump + c - 33); #else V_DrawPatch(cx, cy, w); #endif cx += width; } }