ref: 8bd16fed5b196ae0d0c05e2d8412b2e7b08901ba
dir: /sv_save.h/
/* sv_save.h: Heretic 2 (Hexen) Structures used for saved games. $Revision: 543 $ $Date: 2010-01-11 20:44:55 +0200 (Mon, 11 Jan 2010) $ See the file SAVEGAME for notes and/or issues. */ #ifndef __SAVE_DEFS #define __SAVE_DEFS #pragma pack on typedef struct { int32_t state_idx; /* state_t *state */ int tics; fixed_t sx, sy; } save_pspdef_t; typedef struct { int32_t prev_idx, next_idx; /* struct thinker_s *prev, *next; */ int32_t function_idx; /* think_t function; */ } save_thinker_t; typedef struct { save_thinker_t thinker; /* thinker_t thinker; */ fixed_t x, y, z; int32_t snext_idx, sprev_idx; /* struct mobj_s *snext, *sprev; */ angle_t angle; int sprite; /* spritenum_t sprite */ int frame; int32_t bnext_idx, bprev_idx; /* struct mobj_s *bnext, *bprev; */ int32_t subsector_idx; /* struct subsector_s *subsector; */ fixed_t floorz, ceilingz; fixed_t floorpic; fixed_t radius, height; fixed_t momx, momy, momz; int validcount; int type; /* mobjtype_t type */ int32_t info_idx; /* mobjinfo_t *info; */ int tics; int32_t state_idx; /* state_t *state; */ int damage; int flags; int flags2; int32_t special1; /* intptr_t special1; */ int32_t special2; /* intptr_t special2; */ int health; int movedir; int movecount; int32_t target_idx; /* struct mobj_s *target; */ int reactiontime; int threshold; int32_t player_idx; /* struct player_s *player; */ int lastlook; fixed_t floorclip; int archiveNum; short tid; byte special; byte args[5]; } save_mobj_t; #if !(defined(VERSION10_WAD) || defined(_DOSSAVE_COMPAT)) /* make sure the struct is of 176 bytes size, so that all our saved games are uniform. */ #endif typedef struct { int32_t mo_idx; /* mobj_t *mo; */ int playerstate; /* playerstate_t playerstate */ ticcmd_t cmd; /* note: sizeof(ticcmd_t) is 10, not 4 byte aligned. */ int playerclass; /* pclass_t playerclass */ fixed_t viewz; fixed_t viewheight; fixed_t deltaviewheight; fixed_t bob; int flyheight; int lookdir; int centering; /* boolean centering */ int health; int armorpoints[NUMARMOR]; inventory_t inventory[NUMINVENTORYSLOTS]; int readyArtifact; /* artitype_t readyArtifact */ int artifactCount; int inventorySlotNum; int powers[NUMPOWERS]; int keys; int pieces; signed int frags[MAXPLAYERS]; int readyweapon; /* weapontype_t readyweapon */ int pendingweapon; /* weapontype_t pendingweapon */ int weaponowned[NUMWEAPONS]; /* boolean weaponowned[NUMWEAPONS] */ int mana[NUMMANA]; int attackdown, usedown; int cheats; int refire; int killcount, itemcount, secretcount; char message[80]; int messageTics; short ultimateMessage; short yellowMessage; int damagecount, bonuscount; int poisoncount; int32_t poisoner_idx; /* mobj_t *poisoner; */ int32_t attacker_idx; /* mobj_t *attacker; */ int extralight; int fixedcolormap; int colormap; save_pspdef_t psprites[NUMPSPRITES]; /* pspdef_t psprites[NUMPSPRITES]; */ int morphTics; unsigned int jumpTics; unsigned int worldTimer; } save_player_t; #if !(defined(VERSION10_WAD) || defined(_DOSSAVE_COMPAT)) /* make sure the struct is of 648 bytes size, so that all our saved games are uniform: Raven's DOS versions seem to have this struct packed, with sizeof(player_t) == 646 and offsetof playerclass at 18 instead of 20. */ #endif typedef struct { save_thinker_t thinker; /* thinker_t thinker; */ int32_t sector_idx; /* sector_t *sector; */ int type; /* floor_e type; */ int crush; int direction; int newspecial; short texture; /* */ fixed_t floordestheight; fixed_t speed; int delayCount; int delayTotal; fixed_t stairsDelayHeight; fixed_t stairsDelayHeightDelta; fixed_t resetHeight; short resetDelay; short resetDelayCount; byte textureChange; /* */ } save_floormove_t; #if !(defined(VERSION10_WAD) || defined(_DOSSAVE_COMPAT)) /* make sure the struct is of 72 bytes size, so that all our saved games are uniform. */ #endif typedef struct { save_thinker_t thinker; /* thinker_t thinker; */ int32_t sector_idx; /* sector_t *sector; */ int ceilingSpeed; int floorSpeed; int floordest; int ceilingdest; int direction; int crush; } save_pillar_t; typedef struct { save_thinker_t thinker; /* thinker_t thinker; */ int32_t sector_idx; /* sector_t *sector; */ fixed_t originalHeight; fixed_t accumulator; fixed_t accDelta; fixed_t targetScale; fixed_t scale; fixed_t scaleDelta; int ticker; int state; } save_floorWaggle_t; typedef struct { save_thinker_t thinker; /* thinker_t thinker; */ int32_t sector_idx; /* sector_t *sector; */ fixed_t speed; fixed_t low; fixed_t high; int wait; int count; int status; /* plat_e status; */ int oldstatus; /* plat_e oldstatus; */ int crush; int tag; int type; /* plattype_e type; */ } save_plat_t; typedef struct { save_thinker_t thinker; /* thinker_t thinker; */ int32_t sector_idx; /* sector_t *sector; */ int type; /* ceiling_e type; */ fixed_t bottomheight, topheight; fixed_t speed; int crush; int direction; int tag; int olddirection; } save_ceiling_t; typedef struct { save_thinker_t thinker; /* thinker_t thinker; */ int32_t sector_idx; /* sector_t *sector; */ int type; /* lighttype_t type; */ int value1; int value2; int tics1; int tics2; int count; } save_light_t; typedef struct { save_thinker_t thinker; /* thinker_t thinker; */ int32_t sector_idx; /* sector_t *sector; */ int index; int base; } save_phase_t; typedef struct { save_thinker_t thinker; /* thinker_t thinker; */ int32_t sector_idx; /* sector_t *sector; */ int type; /* vldoor_e type; */ fixed_t topheight; fixed_t speed; int direction; int topwait; int topcountdown; } save_vldoor_t; typedef struct { save_thinker_t thinker; /* thinker_t thinker; */ int polyobj; int speed; unsigned int dist; int angle; fixed_t xSpeed; fixed_t ySpeed; } save_polyevent_t; typedef struct { save_thinker_t thinker; /* thinker_t thinker; */ int polyobj; int speed; int dist; int totalDist; int direction; fixed_t xSpeed, ySpeed; int tics; int waitTics; int type; /* podoortype_t type; */ int close; /* boolean close; */ } save_polydoor_t; typedef struct { save_thinker_t thinker; /* thinker_t thinker; */ int32_t activator_idx; /* mobj_t *activator; */ int32_t line_idx; /* line_t *line; */ int side; int number; int infoIndex; int delayCount; int stack[ACS_STACK_DEPTH]; int stackPtr; int vars[MAX_ACS_SCRIPT_VARS]; int32_t ip_idx; /* byte *ip; */ } save_acs_t; #pragma pack off #endif /* __SAVE_DEFS */