ref: ccf2bfb8f14f347510963da242adf74f4131e5f9
dir: /r_data.c/
//************************************************************************** //** //** r_data.c : Heretic 2 : Raven Software, Corp. //** //** $Revision: 575 $ //** $Date: 2011-04-13 22:06:28 +0300 (Wed, 13 Apr 2011) $ //** //************************************************************************** #include "h2stdinc.h" #include "h2def.h" #include "r_local.h" #include "p_local.h" int firstflat, lastflat, numflats; int firstpatch, lastpatch, numpatches; int firstspritelump, lastspritelump, numspritelumps; int numtextures; texture_t **textures; lighttable_t *colormaps; int *flattranslation; // for global animation int *texturetranslation; // for global animation fixed_t *spritewidth; // needed for pre rendering fixed_t *spriteoffset; fixed_t *spritetopoffset; fixed_t *textureheight; // needed for texture pegging static int *texturewidthmask; static int *texturecompositesize; static short **texturecolumnlump; static unsigned short **texturecolumnofs; static byte **texturecomposite; /* ============================================================================== MAPTEXTURE_T CACHING when a texture is first needed, it counts the number of composite columns required in the texture and allocates space for a column directory and any new columns. The directory will simply point inside other patches if there is only one patch in a given column, but any columns with multiple patches will have new column_ts generated. ============================================================================== */ /* =================== = = R_DrawColumnInCache = = Clip and draw a column from a patch into a cached post = =================== */ static void R_DrawColumnInCache (column_t *patch, byte *cache, int originy, int cacheheight) { int count, position; byte *source; // byte *dest = (byte *)cache + 3; while (patch->topdelta != 0xff) { source = (byte *)patch + 3; count = patch->length; position = originy + patch->topdelta; if (position < 0) { count += position; position = 0; } if (position + count > cacheheight) count = cacheheight - position; if (count > 0) memcpy (cache + position, source, count); patch = (column_t *)( (byte *)patch + patch->length + 4); } } /* =================== = = R_GenerateComposite = =================== */ static void R_GenerateComposite (int texnum) { byte *block; texture_t *texture; texpatch_t *patch; patch_t *realpatch; int x, x1, x2; int i; column_t *patchcol; short *collump; unsigned short *colofs; texture = textures[texnum]; block = (byte *) Z_Malloc (texturecompositesize[texnum], PU_STATIC, &texturecomposite[texnum]); collump = texturecolumnlump[texnum]; colofs = texturecolumnofs[texnum]; // // composite the columns together // patch = texture->patches; for (i = 0, patch = texture->patches; i < texture->patchcount; i++, patch++) { realpatch = (patch_t *) W_CacheLumpNum (patch->patch, PU_CACHE); x1 = patch->originx; x2 = x1 + SHORT(realpatch->width); if (x1 < 0) x = 0; else x = x1; if (x2 > texture->width) x2 = texture->width; for ( ; x < x2 ; x++) { if (collump[x] >= 0) continue; // column does not have multiple patches patchcol = (column_t *)((byte *)realpatch + LONG(realpatch->columnofs[x - x1])); R_DrawColumnInCache (patchcol, block + colofs[x], patch->originy, texture->height); } } // now that the texture has been built, it is purgable Z_ChangeTag (block, PU_CACHE); } /* =================== = = R_GenerateLookup = =================== */ static void R_GenerateLookup (int texnum) { texture_t *texture; byte *patchcount; // [texture->width] texpatch_t *patch; patch_t *realpatch; int x, x1, x2; int i; short *collump; unsigned short *colofs; texture = textures[texnum]; texturecomposite[texnum] = 0; // composited not created yet texturecompositesize[texnum] = 0; collump = texturecolumnlump[texnum]; colofs = texturecolumnofs[texnum]; // // count the number of columns that are covered by more than one patch // fill in the lump / offset, so columns with only a single patch are // all done // patchcount = (byte *)malloc (texture->width); memset (patchcount, 0, texture->width); patch = texture->patches; for (i = 0, patch = texture->patches; i < texture->patchcount; i++, patch++) { realpatch = (patch_t *) W_CacheLumpNum (patch->patch, PU_CACHE); x1 = patch->originx; x2 = x1 + SHORT(realpatch->width); if (x1 < 0) x = 0; else x = x1; if (x2 > texture->width) x2 = texture->width; for ( ; x < x2 ; x++) { patchcount[x]++; collump[x] = patch->patch; colofs[x] = LONG(realpatch->columnofs[x - x1]) + 3; } } for (x = 0; x < texture->width; x++) { if (!patchcount[x]) { char name[9]; name[8] = 0; memcpy (name, texture->name, 8); // I_Error ("R_GenerateLookup: column without a patch"); ST_Message ("R_GenerateLookup: column without a patch (%s)\n", name); free (patchcount); return; } if (patchcount[x] > 1) { collump[x] = -1; // use the cached block colofs[x] = texturecompositesize[texnum]; if (texturecompositesize[texnum] > 0x10000 - texture->height) I_Error ("R_GenerateLookup: texture %i is >64k", texnum); texturecompositesize[texnum] += texture->height; } } free (patchcount); } /* ================ = = R_GetColumn = ================ */ byte *R_GetColumn (int tex, int col) { int lump, ofs; col &= texturewidthmask[tex]; lump = texturecolumnlump[tex][col]; ofs = texturecolumnofs[tex][col]; if (lump > 0) return (byte *)W_CacheLumpNum(lump, PU_CACHE) + ofs; if (!texturecomposite[tex]) R_GenerateComposite (tex); return texturecomposite[tex] + ofs; } /* ================== = = R_InitTextures = = Initializes the texture list with the textures from the world map = ================== */ static void R_InitTextures (void) { maptexture_t *mtexture; texture_t *texture; mappatch_t *mpatch; texpatch_t *patch; int i, j; int *maptex, *maptex2, *maptex1; byte *names; char name[9], *name_p; int *patchlookup; int totalwidth; int nummappatches; int offset, maxoff, maxoff2; int numtextures1, numtextures2; int *directory; // // load the patch names from pnames.lmp // name[8] = 0; names = (byte *) W_CacheLumpName ("PNAMES", PU_STATIC); nummappatches = READ_INT32(names); name_p = (char *)names + 4; patchlookup = (int *)malloc(nummappatches*sizeof(*patchlookup)); for (i = 0; i < nummappatches; i++) { strncpy (name, name_p + i*8, 8); patchlookup[i] = W_CheckNumForName (name); } Z_Free (names); // // load the map texture definitions from textures.lmp // maptex = maptex1 = (int *) W_CacheLumpName ("TEXTURE1", PU_STATIC); numtextures1 = LONG(*maptex); maxoff = W_LumpLength (W_GetNumForName ("TEXTURE1")); directory = maptex + 1; if (W_CheckNumForName ("TEXTURE2") != -1) { maptex2 = (int *) W_CacheLumpName ("TEXTURE2", PU_STATIC); numtextures2 = LONG(*maptex2); maxoff2 = W_LumpLength (W_GetNumForName ("TEXTURE2")); } else { maptex2 = NULL; numtextures2 = 0; maxoff2 = 0; } numtextures = numtextures1 + numtextures2; textures = (texture_t **) Z_Malloc (numtextures*sizeof(texture_t *), PU_STATIC, NULL); texturecolumnlump = (short **) Z_Malloc (numtextures*sizeof(short *), PU_STATIC, NULL); texturecolumnofs = (unsigned short **) Z_Malloc (numtextures*sizeof(short *), PU_STATIC, NULL); texturecomposite = (byte **) Z_Malloc (numtextures*sizeof(byte *), PU_STATIC, NULL); texturecompositesize = (int *) Z_Malloc (numtextures*sizeof(int), PU_STATIC, NULL); texturewidthmask = (int *) Z_Malloc (numtextures*sizeof(int), PU_STATIC, NULL); textureheight = (fixed_t *) Z_Malloc (numtextures*sizeof(fixed_t), PU_STATIC, NULL); totalwidth = 0; for (i = 0; i < numtextures; i++, directory++) { if (i == numtextures1) { // start looking in second texture file maptex = maptex2; maxoff = maxoff2; directory = maptex + 1; } offset = LONG(*directory); if (offset > maxoff) I_Error ("R_InitTextures: bad texture directory"); mtexture = (maptexture_t *) ( (byte *)maptex + offset); j = SHORT(mtexture->patchcount); texture = textures[i] = (texture_t *) Z_Malloc (sizeof(texture_t) + sizeof(texpatch_t)*(j - 1), PU_STATIC, NULL); texture->width = SHORT(mtexture->width); texture->height = SHORT(mtexture->height); texture->patchcount = SHORT(mtexture->patchcount); name_p = (char *)maptex + offset; memcpy (texture->name, name_p, sizeof(texture->name)); mpatch = &mtexture->patches[0]; patch = &texture->patches[0]; for (j = 0; j < texture->patchcount; j++, mpatch++, patch++) { patch->originx = SHORT(mpatch->originx); patch->originy = SHORT(mpatch->originy); patch->patch = patchlookup[SHORT(mpatch->patch)]; if (patch->patch == -1) { memcpy (name, texture->name, 8); I_Error ("R_InitTextures: Missing patch in texture %s", name); } } texturecolumnlump[i] = (short *) Z_Malloc (texture->width*2, PU_STATIC, NULL); texturecolumnofs[i] = (unsigned short *) Z_Malloc (texture->width*2, PU_STATIC, NULL); j = 1; while (j*2 <= texture->width) j<<=1; texturewidthmask[i] = j - 1; textureheight[i] = texture->height<<FRACBITS; totalwidth += texture->width; } Z_Free (maptex1); if (maptex2) Z_Free (maptex2); // // precalculate whatever possible // for (i = 0; i < numtextures; i++) { R_GenerateLookup (i); if (!(i & 31)) ST_Progress(); } // // translation table for global animation // texturetranslation = (int *) Z_Malloc ((numtextures + 1)*sizeof(int), PU_STATIC, NULL); for (i = 0; i < numtextures; i++) texturetranslation[i] = i; free (patchlookup); } /* ================ = = R_InitFlats = ================= */ static void R_InitFlats (void) { int i; firstflat = W_GetNumForName ("F_START") + 1; lastflat = W_GetNumForName ("F_END") - 1; numflats = lastflat - firstflat + 1; // translation table for global animation flattranslation = (int *) Z_Malloc ((numflats + 1) * sizeof(int), PU_STATIC, NULL); for (i = 0; i < numflats; i++) flattranslation[i] = i; } /* ================ = = R_InitSpriteLumps = = Finds the width and hoffset of all sprites in the wad, so the sprite doesn't = need to be cached just for the header during rendering ================= */ static void R_InitSpriteLumps (void) { int i; patch_t *patch; firstspritelump = W_GetNumForName ("S_START") + 1; lastspritelump = W_GetNumForName ("S_END") - 1; numspritelumps = lastspritelump - firstspritelump + 1; spritewidth = (fixed_t *) Z_Malloc (numspritelumps*sizeof(fixed_t), PU_STATIC, NULL); spriteoffset = (fixed_t *) Z_Malloc (numspritelumps*sizeof(fixed_t), PU_STATIC, NULL); spritetopoffset = (fixed_t *) Z_Malloc (numspritelumps*sizeof(fixed_t), PU_STATIC, NULL); for (i = 0; i < numspritelumps; i++) { if (!(i & 127)) ST_Progress(); patch = (patch_t *) W_CacheLumpNum (firstspritelump + i, PU_CACHE); spritewidth[i] = SHORT(patch->width)<<FRACBITS; spriteoffset[i] = SHORT(patch->leftoffset)<<FRACBITS; spritetopoffset[i] = SHORT(patch->topoffset)<<FRACBITS; } } /* ================ = = R_InitColormaps = ================= */ static void R_InitColormaps (void) { int lump, length; // // load in the light tables // 256 byte align tables // lump = W_GetNumForName("COLORMAP"); length = W_LumpLength (lump) + 255; colormaps = (lighttable_t *) Z_Malloc (length, PU_STATIC, NULL); colormaps = (byte *)( ((intptr_t)colormaps + 255) & ~0xff); W_ReadLump (lump, colormaps); } /* ================ = = R_InitData = = Locates all the lumps that will be used by all views = Must be called after W_Init ================= */ void R_InitData (void) { R_InitTextures(); R_InitFlats(); R_InitSpriteLumps(); R_InitColormaps(); } //============================================================================= /* ================ = = R_FlatNumForName = ================ */ int R_FlatNumForName (const char *name) { int i; char namet[9]; i = W_CheckNumForName (name); if (i == -1) { namet[8] = 0; memcpy (namet, name,8); I_Error ("R_FlatNumForName: %s not found", namet); } return i - firstflat; } /* ================ = = R_CheckTextureNumForName = ================ */ int R_CheckTextureNumForName (const char *name) { int i; if (name[0] == '-') // no texture marker return 0; for (i = 0; i < numtextures; i++) { if (!cistrncmp(textures[i]->name, name, 8)) return i; } return -1; } /* ================ = = R_TextureNumForName = ================ */ int R_TextureNumForName (const char *name) { int i; i = R_CheckTextureNumForName (name); if (i == -1) I_Error ("R_TextureNumForName: %s not found", name); return i; } /* ================= = = R_PrecacheLevel = = Preloads all relevent graphics for the level ================= */ static int flatmemory, texturememory, spritememory; void R_PrecacheLevel (void) { char *flatpresent; char *texturepresent; char *spritepresent; int i, j, k, lump; texture_t *texture; thinker_t *th; spriteframe_t *sf; if (demoplayback) return; // // precache flats // flatpresent = (char*)malloc(numflats); memset (flatpresent, 0, numflats); for (i = 0; i < numsectors; i++) { flatpresent[sectors[i].floorpic] = 1; flatpresent[sectors[i].ceilingpic] = 1; } flatmemory = 0; for (i = 0; i < numflats; i++) { if (flatpresent[i]) { lump = firstflat + i; flatmemory += lumpinfo[lump].size; W_CacheLumpNum(lump, PU_CACHE); } } // // precache textures // texturepresent = (char*) malloc(numtextures); memset (texturepresent, 0, numtextures); for (i = 0; i < numsides; i++) { texturepresent[sides[i].toptexture] = 1; texturepresent[sides[i].midtexture] = 1; texturepresent[sides[i].bottomtexture] = 1; } texturepresent[Sky1Texture] = 1; texturepresent[Sky2Texture] = 1; texturememory = 0; for (i = 0; i < numtextures; i++) { if (!texturepresent[i]) continue; texture = textures[i]; for (j = 0; j < texture->patchcount; j++) { lump = texture->patches[j].patch; texturememory += lumpinfo[lump].size; W_CacheLumpNum(lump, PU_CACHE); } } // // precache sprites // spritepresent = (char*)malloc(numsprites); memset (spritepresent, 0, numsprites); for (th = thinkercap.next; th != &thinkercap; th = th->next) { if (th->function == P_MobjThinker) spritepresent[((mobj_t *)th)->sprite] = 1; } spritememory = 0; for (i = 0; i < numsprites; i++) { if (!spritepresent[i]) continue; for (j = 0; j < sprites[i].numframes; j++) { sf = &sprites[i].spriteframes[j]; for (k = 0; k < 8; k++) { lump = firstspritelump + sf->lump[k]; spritememory += lumpinfo[lump].size; W_CacheLumpNum(lump, PU_CACHE); } } } free (flatpresent); free (texturepresent); free (spritepresent); }