ref: 2c9435dbbc2e084a8b7c62d2c6efb82d1cb0c5c6
dir: /browser/duitx/label.go/
package duitx // Original code from github.com/mjl-/duit // // Copyright 2018 Mechiel Lukkien mechiel@ueber.net // // Permission is hereby granted, free of charge, to any person obtaining a copy of this // software and associated documentation files (the "Software"), to deal in the Software // without restriction, including without limitation the rights to use, copy, modify, merge, // publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons // to whom the Software is furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in all copies or // substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, // INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A // PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT // HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION // OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE // SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. import ( "fmt" "image" "math" "9fans.net/go/draw" "github.com/mjl-/duit" ) var ( selectedBg *draw.Image ) // Label draws multiline text in a single font.: // // Keys: // cmd-c, copy text // \n, like button1 click, calls the Click function type Label struct { Text string // Text to draw, wrapped at glyph boundary. Font *draw.Font `json:"-"` // For drawing text. Click func() (e duit.Event) `json:"-"` // Called on button1 click. Selected bool lines []string orig image.Point size image.Point m draw.Mouse } var _ duit.UI = &Label{} func (ui *Label) font(dui *duit.DUI) *draw.Font { return dui.Font(ui.Font) } func (ui *Label) Layout(dui *duit.DUI, self *duit.Kid, sizeAvail image.Point, force bool) { debugLayout(dui, self) font := ui.font(dui) ui.lines = []string{} s := 0 x := 0 xmax := 0 for i, c := range ui.Text { if c == '\n' { xmax = maximum(xmax, x) ui.lines = append(ui.lines, ui.Text[s:i]) s = i + 1 x = 0 continue } dx := font.StringWidth(string(c)) x += dx if i-s == 0 || x <= sizeAvail.X { continue } xmax = maximum(xmax, x-dx) ui.lines = append(ui.lines, ui.Text[s:i]) s = i x = dx } if s < len(ui.Text) || s == 0 { ui.lines = append(ui.lines, ui.Text[s:]) xmax = maximum(xmax, x) } ui.size = image.Pt(xmax, len(ui.lines)*ui.lineHeight(font)) self.R = rect(ui.size) } func (ui *Label) lineHeight(font *draw.Font) int { return int(math.Ceil(float64(font.Height) * 1.2)) } func (ui *Label) Draw(dui *duit.DUI, self *duit.Kid, img *draw.Image, orig image.Point, m draw.Mouse, force bool) { debugDraw(dui, self) if selectedBg == nil { var err error selectedBg, err = dui.Display.AllocImage(image.Rect(0, 0, 10, 10), draw.ARGB32, true, 0x9acd32ff) if err != nil { panic(fmt.Errorf("%v", err)) } } p := orig font := ui.font(dui) for _, line := range ui.lines { if ui.Selected { img.StringBg(p, dui.Regular.Normal.Text, image.ZP, font, line, selectedBg, image.ZP) } else { img.String(p, dui.Regular.Normal.Text, image.ZP, font, line) } p.Y += ui.lineHeight(font) } ui.orig = orig } func (ui *Label) Mouse(dui *duit.DUI, self *duit.Kid, m draw.Mouse, origM draw.Mouse, orig image.Point) (r duit.Result) { if m.In(rect(ui.size)) && ui.m.Buttons == 0 && m.Buttons == duit.Button1 && ui.Click != nil { e := ui.Click() propagateEvent(self, &r, e) } ui.m = m return } func (ui *Label) Key(dui *duit.DUI, self *duit.Kid, k rune, m draw.Mouse, orig image.Point) (r duit.Result) { switch k { case '\n': if ui.Click != nil { e := ui.Click() propagateEvent(self, &r, e) } case draw.KeyCmd + 'c': dui.WriteSnarf([]byte(ui.Text)) r.Consumed = true } return } func (ui *Label) FirstFocus(dui *duit.DUI, self *duit.Kid) *image.Point { return nil } func (ui *Label) Focus(dui *duit.DUI, self *duit.Kid, o duit.UI) *image.Point { if ui != o { return nil } return &image.ZP } func (ui *Label) Mark(self *duit.Kid, o duit.UI, forLayout bool) (marked bool) { return self.Mark(o, forLayout) } func (ui *Label) Print(self *duit.Kid, indent int) { duit.PrintUI("Label", self, indent) } func propagateEvent(self *duit.Kid, r *duit.Result, e duit.Event) { if e.NeedLayout { self.Layout = duit.Dirty } if e.NeedDraw { self.Draw = duit.Dirty } r.Consumed = e.Consumed || r.Consumed } func (ui *Label) Rect() draw.Rectangle { if ui == nil { return draw.Rectangle{} } return draw.Rectangle{ ui.orig, ui.orig.Add(ui.size), } }