ref: 5d0deebfe6f6b3a12358cea6ac40dbf1f96dbd0f
dir: /browser/duitx/box.go/
package duitx // Original code from github.com/mjl-/duit // // Copyright 2018 Mechiel Lukkien mechiel@ueber.net // // Permission is hereby granted, free of charge, to any person obtaining a copy of this // software and associated documentation files (the "Software"), to deal in the Software // without restriction, including without limitation the rights to use, copy, modify, merge, // publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons // to whom the Software is furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in all copies or // substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, // INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A // PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT // HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION // OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE // SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. import ( "image" "9fans.net/go/draw" "github.com/mjl-/duit" ) // NewBox returns a box containing all uis in its Kids field. func NewBox(uis ...duit.UI) *Box { kids := make([]*duit.Kid, len(uis)) for i, ui := range uis { kids[i] = &duit.Kid{UI: ui} } return &Box{Kids: kids} } // NewReverseBox returns a box containing all uis in original order in its Kids field, with the Reverse field set. func NewReverseBox(uis ...duit.UI) *Box { kids := make([]*duit.Kid, len(uis)) for i, ui := range uis { kids[i] = &duit.Kid{UI: ui} } return &Box{Kids: kids, Reverse: true} } // Box keeps elements on a line as long as they fit, then moves on to the next line. type Box struct { Kids []*duit.Kid // Kids and UIs in this box. Reverse bool // Lay out children from bottom to top. First kid will be at the bottom. Margin duit.Space // In lowDPI pixels, will be adjusted for highDPI screens. Padding duit.Space // Padding inside box, so children don't touch the sides; in lowDPI pixels, also adjusted for highDPI screens. Valign duit.Valign // How to align children on a line. Width int // 0 means dynamic (as much as needed), -1 means full width, >0 means that exact amount of lowDPI pixels. Height int // 0 means dynamic (as much as needed), -1 means full height, >0 means that exact amount of lowDPI pixels. MaxWidth int // if >0, the max number of lowDPI pixels that will be used. ContentBox bool // Use ContentBox (BorderBox by default) Background *draw.Image `json:"-"` // Background for this box, instead of default duit background. size image.Point // of entire box, including padding but excluding margin } var _ duit.UI = &Box{} func (ui *Box) Layout(dui *duit.DUI, self *duit.Kid, sizeAvail image.Point, force bool) { debugLayout(dui, self) if duit.KidsLayout(dui, self, ui.Kids, force) { return } if ui.Width < 0 && ui.MaxWidth > 0 { panic("combination ui.Width < 0 and ui.MaxWidth > 0 invalid") } padding := dui.ScaleSpace(ui.Padding) margin := dui.ScaleSpace(ui.Margin) // widths and heights bbw := dui.Scale(ui.Width) bbmaxw := dui.Scale(ui.MaxWidth) bbh := dui.Scale(ui.Height) if ui.ContentBox { bbw += margin.Dx()+padding.Dx() bbmaxw += margin.Dx()+padding.Dx() bbh += margin.Dy()+padding.Dy() } osize := sizeAvail if ui.Width > 0 && bbw < sizeAvail.X { sizeAvail.X = bbw } else if ui.MaxWidth > 0 && bbmaxw < sizeAvail.X { // note: ui.Width is currently the same as MaxWidth, but that might change when we don't mind extending beyong given X, eg with horizontal scroll sizeAvail.X = bbmaxw } if ui.Height > 0 { sizeAvail.Y = bbh } sizeAvail = sizeAvail.Sub(padding.Size()).Sub(margin.Size()) nx := 0 // number on current line // variables below are about box contents excluding offsets for padding and margin cur := image.ZP xmax := 0 // max x seen so far lineY := 0 // max y of current line fixValign := func(kids []*duit.Kid) { if len(kids) < 2 { return } for _, k := range kids { switch ui.Valign { case duit.ValignTop: case duit.ValignMiddle: k.R = k.R.Add(image.Pt(0, (lineY-k.R.Dy())/2)) case duit.ValignBottom: k.R = k.R.Add(image.Pt(0, lineY-k.R.Dy())) } } } for i, k := range ui.Kids { k.UI.Layout(dui, k, sizeAvail.Sub(image.Pt(0, cur.Y+lineY)), true) childSize := k.R.Size() var kr image.Rectangle if nx == 0 || cur.X+childSize.X <= sizeAvail.X { kr = rect(childSize).Add(cur).Add(padding.Topleft()) cur.X += childSize.X lineY = maximum(lineY, childSize.Y) nx += 1 } else { if nx > 0 { fixValign(ui.Kids[i-nx : i]) cur.X = 0 cur.Y += lineY + margin.Topleft().Y } // Add padding translation, so the child UI can be drawn right there kr = rect(childSize).Add(cur).Add(padding.Topleft()) nx = 1 cur.X = childSize.X lineY = childSize.Y } k.R = kr if xmax < cur.X { xmax = cur.X } } fixValign(ui.Kids[len(ui.Kids)-nx : len(ui.Kids)]) cur.Y += lineY if ui.Reverse { bottomY := cur.Y + padding.Dy() for _, k := range ui.Kids { y1 := bottomY - k.R.Min.Y y0 := y1 - k.R.Dy() k.R = image.Rect(k.R.Min.X, y0, k.R.Max.X, y1) } } ui.size = image.Pt(xmax, cur.Y).Add(padding.Size()) if ui.Width < 0 { ui.size.X = osize.X } if ui.Height < 0 && ui.size.Y < osize.Y { ui.size.Y = osize.Y } self.R = rect(ui.size.Add(margin.Size())) } func (ui *Box) Draw(dui *duit.DUI, self *duit.Kid, img *draw.Image, orig image.Point, m draw.Mouse, force bool) { margin := dui.ScaleSpace(ui.Margin) orig = orig.Add(margin.Topleft()) duit.KidsDraw(dui, self, ui.Kids, ui.size, ui.Background, img, orig, m, force) } func (ui *Box) Mouse(dui *duit.DUI, self *duit.Kid, m draw.Mouse, origM draw.Mouse, orig image.Point) (r duit.Result) { margin := dui.ScaleSpace(ui.Margin) origM.Point = origM.Point.Sub(margin.Topleft()) m.Point = m.Point.Sub(margin.Topleft()) return duit.KidsMouse(dui, self, ui.Kids, m, origM, orig) } func (ui *Box) Key(dui *duit.DUI, self *duit.Kid, k rune, m draw.Mouse, orig image.Point) (r duit.Result) { // nil check for tests if dui != nil { margin := dui.ScaleSpace(ui.Margin) m.Point = m.Point.Sub(margin.Topleft()) } return duit.KidsKey(dui, self, ui.orderedKids(), k, m, orig) } func (ui *Box) orderedKids() []*duit.Kid { if !ui.Reverse { return ui.Kids } n := len(ui.Kids) kids := make([]*duit.Kid, n) for i := range ui.Kids { kids[i] = ui.Kids[n-1-i] } return kids } func (ui *Box) FirstFocus(dui *duit.DUI, self *duit.Kid) *image.Point { return duit.KidsFirstFocus(dui, self, ui.orderedKids()) } func (ui *Box) Focus(dui *duit.DUI, self *duit.Kid, o duit.UI) *image.Point { return duit.KidsFocus(dui, self, ui.Kids, o) } func (ui *Box) Mark(self *duit.Kid, o duit.UI, forLayout bool) (marked bool) { return duit.KidsMark(self, ui.Kids, o, forLayout) } func (ui *Box) Print(self *duit.Kid, indent int) { duit.PrintUI("Box", self, indent) duit.KidsPrint(ui.Kids, indent+1) }