ref: 47b45ecfc357fa61be133e776d3d84f8f9d0b152
dir: /d_sky.c/
#include <u.h>
#include <libc.h>
#include "dat.h"
#include "quakedef.h"
#include "fns.h"
#define SKY_SPAN_SHIFT 5
#define SKY_SPAN_MAX (1 << SKY_SPAN_SHIFT)
extern int skyw, skyh;
/*
=================
D_Sky_uv_To_st
=================
*/
void D_Sky_uv_To_st (int u, int v, fixed16_t *s, fixed16_t *t)
{
double wu, wv, temp;
vec3_t end;
if (r_refdef.vrect.width >= r_refdef.vrect.height)
temp = r_refdef.vrect.width;
else
temp = r_refdef.vrect.height;
wu = 8192.0 * (double)(u-((int)vid.width>>1)) / temp;
wv = 8192.0 * (double)(((int)vid.height>>1)-v) / temp;
end[0] = 4096.0*vpn[0] + wu*vright[0] + wv*vup[0];
end[1] = 4096.0*vpn[1] + wu*vright[1] + wv*vup[1];
end[2] = 4096.0*vpn[2] + wu*vright[2] + wv*vup[2];
end[2] *= 3;
VectorNormalize(end);
temp = skytime*skyspeed; // TODO: add D_SetupFrame & set this there
s[0] = (int)((temp + 4*(skyw-1)*end[0]) * 0x10000);
t[0] = (int)((temp + 4*(skyh-1)*end[1]) * 0x10000);
s[1] = (int)((temp*2.0 + 4*(skyw-1)*end[0]) * 0x10000);
t[1] = (int)((temp*2.0 + 4*(skyh-1)*end[1]) * 0x10000);
}
/*
=================
D_DrawSkyScans8
=================
*/
void D_DrawSkyScans8 (espan_t *pspan)
{
int count, spancount, u, v;
unsigned char *pdest, m;
fixed16_t s[2], t[2], snext[2], tnext[2], sstep[2], tstep[2];
int spancountminus1;
sstep[0] = sstep[1] = 0; // keep compiler happy
tstep[0] = tstep[1] = 0; // ditto
do
{
pdest = (unsigned char *)((byte *)d_viewbuffer +
(screenwidth * pspan->v) + pspan->u);
count = pspan->count;
// calculate the initial s & t
u = pspan->u;
v = pspan->v;
D_Sky_uv_To_st (u, v, s, t);
do
{
if (count >= SKY_SPAN_MAX)
spancount = SKY_SPAN_MAX;
else
spancount = count;
count -= spancount;
if (count)
{
u += spancount;
// calculate s and t at far end of span,
// calculate s and t steps across span by shifting
D_Sky_uv_To_st (u, v, snext, tnext);
sstep[0] = (snext[0] - s[0]) >> SKY_SPAN_SHIFT;
tstep[0] = (tnext[0] - t[0]) >> SKY_SPAN_SHIFT;
sstep[1] = (snext[1] - s[1]) >> SKY_SPAN_SHIFT;
tstep[1] = (tnext[1] - t[1]) >> SKY_SPAN_SHIFT;
}
else
{
// calculate s and t at last pixel in span,
// calculate s and t steps across span by division
spancountminus1 = (float)(spancount - 1);
if (spancountminus1 > 0)
{
u += spancountminus1;
D_Sky_uv_To_st (u, v, snext, tnext);
sstep[0] = (snext[0] - s[0]) / spancountminus1;
tstep[0] = (tnext[0] - t[0]) / spancountminus1;
sstep[1] = (snext[1] - s[1]) / spancountminus1;
tstep[1] = (tnext[1] - t[1]) / spancountminus1;
}
}
do
{
m = r_skysource[1][((t[1] & R_SKY_TMASK) >> 9) +
((s[1] & R_SKY_SMASK) >> 16)];
if(m == 0)
*pdest = r_skysource[0][((t[0] & R_SKY_TMASK) >> 9) +
((s[0] & R_SKY_SMASK) >> 16)];
else
*pdest = m;
pdest++;
s[0] += sstep[0];
t[0] += tstep[0];
s[1] += sstep[1];
t[1] += tstep[1];
} while (--spancount > 0);
s[0] = snext[0];
t[0] = tnext[0];
s[1] = snext[1];
t[1] = tnext[1];
} while (count > 0);
} while ((pspan = pspan->pnext) != nil);
}