ref: 2a1566a9ccda2ec5a256b16306c04cf8b43c14b5
dir: /stl.h/
/* * UINT8[80] – Header - 80 bytes * UINT32 – Number of triangles - 04 bytes * foreach triangle - 50 bytes * REAL32[3] – Normal vector - 12 bytes * REAL32[3] – Vertex 1 - 12 bytes * REAL32[3] – Vertex 2 - 12 bytes * REAL32[3] – Vertex 3 - 12 bytes * UINT16 – Attribute byte count - 02 bytes * end */ typedef struct Stltri Stltri; typedef struct Stl Stl; struct Stltri { float n[3]; float v[3][3]; u16int attrlen; u8int attrs[]; }; struct Stl { u8int hdr[80]; u32int ntris; Stltri **tris; }; Stl *readstl(int); void freestl(Stl*);