shithub: aacdec

ref: 1a5d3ce0469964fd49bb080451f4a4af20b7054f
dir: /common/id3lib/src/frame.cpp/

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// $Id: frame.cpp,v 1.1 2002/01/21 08:16:22 menno Exp $

// id3lib: a C++ library for creating and manipulating id3v1/v2 tags
// Copyright 1999, 2000  Scott Thomas Haug

// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Library General Public License as published by
// the Free Software Foundation; either version 2 of the License, or (at your
// option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT
// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.  See the GNU Library General Public
// License for more details.
//
// You should have received a copy of the GNU Library General Public License
// along with this library; if not, write to the Free Software Foundation,
// Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.

// The id3lib authors encourage improvements and optimisations to be sent to
// the id3lib coordinator.  Please see the README file for details on where to
// send such submissions.  See the AUTHORS file for a list of people who have
// contributed to id3lib.  See the ChangeLog file for a list of changes to
// id3lib.  These files are distributed with id3lib at
// http://download.sourceforge.net/id3lib/

#include <string.h>
#include "tag.h"

#if defined HAVE_CONFIG_H
#include <config.h>
#endif

ID3_Frame::ID3_Frame(ID3_FrameID id)
  : __changed(false),
    __field_bitset(NULL),
    __num_fields(0),
    __fields(NULL),
    __encryption_id('\0'),
    __grouping_id('\0'),
    __bad_parse(false)
{
  
  _InitFieldBits();
  SetID(id);
}

ID3_Frame::ID3_Frame(const ID3_FrameHeader &hdr)
  : __changed(false),
    __field_bitset(NULL),
    __num_fields(0),
    __fields(NULL),
    __hdr(hdr),
    __encryption_id('\0'),
    __grouping_id('\0'),
    __bad_parse(false)
{
  this->_InitFieldBits();
  this->_InitFields();
}

ID3_Frame::ID3_Frame(const ID3_Frame& frame)
  : __changed(false),
    __field_bitset(NULL),
    __num_fields(0),
    __fields(NULL),
    __encryption_id('\0'),
    __grouping_id('\0'),
    __bad_parse(false)
{
  _InitFieldBits();
  *this = frame;
}

void ID3_Frame::_InitFieldBits()
{
  size_t lWordsForFields =
    (((uint32) ID3FN_LASTFIELDID) - 1) / (sizeof(uint32) * 8);
  
  if ((((uint32) ID3FN_LASTFIELDID) - 1) % (sizeof(uint32) * 8) != 0)
  {
    lWordsForFields++;
  }
   
  if (__field_bitset != NULL)
  {
    delete [] __field_bitset;
  }
  __field_bitset = new uint32[lWordsForFields];
  if (NULL == __field_bitset)
  {
    ID3_THROW(ID3E_NoMemory);
  }

  for (index_t i = 0; i < lWordsForFields; i++)
  {
    __field_bitset[i] = 0;
  }
}

ID3_Frame::~ID3_Frame()
{
  Clear();
  
  if (__field_bitset != NULL)
  {
    delete [] __field_bitset;
  }
}

bool ID3_Frame::_ClearFields()
{
  index_t i;
  if (!__num_fields || !__fields)
  {
    return false;
  }
  for (i = 0; i < __num_fields; i++)
  {
    delete __fields[i];
  }
  
  delete [] __fields;
  __fields = NULL;
    
  size_t lWordsForFields =
    (((uint32) ID3FN_LASTFIELDID) - 1) / (sizeof(uint32) * 8);
  
  if ((((uint32) ID3FN_LASTFIELDID) - 1) % (sizeof(uint32) * 8) != 0)
  {
    lWordsForFields++;
  }

  for (i = 0; i < lWordsForFields; i++)
  {
    __field_bitset[i] = 0;
  }
   
  __changed = true;
  return true;
}

void ID3_Frame::Clear()
{
  this->_ClearFields();
  __hdr.Clear();
  __encryption_id = '\0';
  __grouping_id   = '\0';
  __num_fields      = 0;
  __fields         = NULL;
}

void ID3_Frame::_InitFields()
{
  const ID3_FrameDef* info = __hdr.GetFrameDef();
  if (NULL == info)
  {
    ID3_THROW(ID3E_InvalidFrameID);
  }
      
  __num_fields = 0;
      
  while (info->aeFieldDefs[__num_fields].eID != ID3FN_NOFIELD)
  {
    __num_fields++;
  }
      
  __fields = new ID3_Field * [__num_fields];
  if (NULL == __fields)
  {
    ID3_THROW(ID3E_NoMemory);
  }

  for (index_t i = 0; i < __num_fields; i++)
  {
    __fields[i] = new ID3_Field;
    if (NULL == __fields[i])
    {
      ID3_THROW(ID3E_NoMemory);
    }
    
    __fields[i]->__id           = info->aeFieldDefs[i].eID;
    __fields[i]->__type         = info->aeFieldDefs[i].eType;
    __fields[i]->__length       = info->aeFieldDefs[i].ulFixedLength;
    __fields[i]->__spec_begin   = info->aeFieldDefs[i].eSpecBegin;
    __fields[i]->__spec_end     = info->aeFieldDefs[i].eSpecEnd;
    __fields[i]->__flags        = info->aeFieldDefs[i].ulFlags;
            
    // tell the frame that this field is present
    BS_SET(__field_bitset, __fields[i]->__id);
  }
  
  __changed = true;
}

bool ID3_Frame::SetID(ID3_FrameID id)
{
  bool changed = (this->GetID() != id);
  if (changed)
  {
    this->_SetID(id);
    __changed = true;
  }
  return changed;
}

bool ID3_Frame::_SetID(ID3_FrameID id)
{
  bool changed = this->_ClearFields();
  changed = __hdr.SetFrameID(id) || changed;
  this->_InitFields();
  return changed;
}

ID3_FrameID ID3_Frame::GetID() const
{
  return __hdr.GetFrameID();
}


bool ID3_Frame::SetSpec(ID3_V2Spec spec)
{
  return __hdr.SetSpec(spec);
}

ID3_V2Spec ID3_Frame::GetSpec() const
{
  return __hdr.GetSpec();
}

lsint ID3_Frame::_FindField(ID3_FieldID fieldName) const
{
  
  if (BS_ISSET(__field_bitset, fieldName))
  {
    for (lsint num = 0; num < (lsint) __num_fields; num++)
    {
      if (__fields[num]->__id == fieldName)
      {
        return num;
      }
    }
  }

  return -1;
}

ID3_Field& ID3_Frame::Field(ID3_FieldID fieldName) const
{
  lsint fieldNum = _FindField(fieldName);
  
  if (fieldNum < 0)
  {
    ID3_THROW(ID3E_FieldNotFound);
  }
    
  return *__fields[fieldNum];
}

size_t ID3_Frame::Size()
{
  size_t bytesUsed = __hdr.Size();
  
  if (this->_GetEncryptionID())
  {
    bytesUsed++;
  }
    
  if (this->_GetGroupingID())
  {
    bytesUsed++;
  }
    
  ID3_TextEnc enc = ID3TE_ASCII;
  for (ID3_Field** fi = __fields; fi != __fields + __num_fields; fi++)
  {
    if (*fi && (*fi)->InScope(this->GetSpec()))
    {
      if ((*fi)->GetID() == ID3FN_TEXTENC)
      {
        enc = (ID3_TextEnc) (*fi)->Get();
      }
      else
      {
        (*fi)->SetEncoding(enc);
      }
      bytesUsed += (*fi)->BinSize();
    }
  }
  
  return bytesUsed;
}


bool ID3_Frame::HasChanged() const
{
  bool changed = __changed;
  
  for (ID3_Field** fi = __fields; !changed && fi != __fields + __num_fields; fi++)
  {
    if (*fi && (*fi)->InScope(this->GetSpec()))
    {
      changed = (*fi)->HasChanged();
    }
  }
  
  return changed;
}

ID3_Frame &
ID3_Frame::operator=( const ID3_Frame &rFrame )
{
  if (this != &rFrame)
  {
    ID3_FrameID eID = rFrame.GetID();
    SetID(eID);
    for (size_t nIndex = 0; nIndex < __num_fields; nIndex++)
    {
      if (rFrame.__fields[nIndex] != NULL)
      {
        *(__fields[nIndex]) = *(rFrame.__fields[nIndex]);
      }
    }
    this->_SetEncryptionID(rFrame._GetEncryptionID());
    this->_SetGroupingID(rFrame._GetGroupingID());
    this->SetCompression(rFrame.GetCompression());
    this->SetSpec(rFrame.GetSpec());
    __bad_parse = false;
    __changed = false;
  }
  return *this;
}

const char* ID3_Frame::GetDescription(ID3_FrameID eFrameID)
{
  ID3_FrameDef* myFrameDef = ID3_FindFrameDef(eFrameID);
  if (myFrameDef != NULL)
  {
    return myFrameDef->sDescription;
  }
  return NULL;
}

const char* ID3_Frame::GetDescription() const
{
  const ID3_FrameDef* def = __hdr.GetFrameDef();
  if (def)
  {
    return def->sDescription;
  }
  return NULL;
}