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ref: 1a5d3ce0469964fd49bb080451f4a4af20b7054f
dir: /common/id3lib/src/utils.cpp/

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// $Id: utils.cpp,v 1.1 2002/01/21 08:16:22 menno Exp $

// id3lib: a C++ library for creating and manipulating id3v1/v2 tags
// Copyright 1999, 2000  Scott Thomas Haug

// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Library General Public License as published by
// the Free Software Foundation; either version 2 of the License, or (at your
// option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT
// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.  See the GNU Library General Public
// License for more details.
//
// You should have received a copy of the GNU Library General Public License
// along with this library; if not, write to the Free Software Foundation,
// Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.

// The id3lib authors encourage improvements and optimisations to be sent to
// the id3lib coordinator.  Please see the README file for details on where to
// send such submissions.  See the AUTHORS file for a list of people who have
// contributed to id3lib.  See the ChangeLog file for a list of changes to
// id3lib.  These files are distributed with id3lib at
// http://download.sourceforge.net/id3lib/

#include "utils.h"

#if defined HAVE_CONFIG_H
#include <config.h>
#endif

#if defined ID3_UNDEFINED
namespace id3
{
#endif /* ID3_UNDEFINED */

  // Extract a 32-bit number from a 4-byte character array
  uint32 ParseNumber(const uchar *buffer, size_t size)
  {
    size_t num = 0;
    for (size_t nIndex = 0; nIndex < size; nIndex++)
    {
      num <<= 8;
      num |= buffer[nIndex];
    }
    return num;
  }

  size_t RenderNumber(uchar *buffer, uint32 val, size_t size)
  {
    uint32 num = val;
    for (size_t i = 0; i < size; i++)
    {
      buffer[size - i - 1] = (uchar)(num & MASK8);
      num >>= 8;
    }
    return size;
  }

  // converts an ASCII string into a Unicode one

  void mbstoucs(unicode_t *unicode, const char *ascii, size_t len)
  {
    if (NULL != ascii && NULL != unicode)
    {
      for (index_t i = 0; i < len; i++)
      {
        unicode[i] = ascii[i] & 0xFF;
      }
    }
  }

  // converts a Unicode string into ASCII

  void ucstombs(char *ascii, const unicode_t *unicode, size_t len)
  {
    if (NULL != unicode && NULL != ascii)
    {
      for (index_t i = 0; i < len; i++)
      {
        ascii[i] = unicode[i] & 0x00FF;
      }
    }
  }

  size_t ucslen(const unicode_t *unicode)
  {
    if (NULL != unicode)
    {
      for (size_t size = 0; true; size++)
      {
        if (NULL_UNICODE == unicode[size])
        {
          return size;
        }
      }
    }
    return 0;
  }

  void ucscpy(unicode_t *dest, const unicode_t *src)
  {
    if (NULL != dest && NULL != src)
    {
      size_t i;
      for (i = 0; NULL_UNICODE != src[i]; i++)
      {
        dest[i] = src[i];
      }
      dest[i] = NULL_UNICODE;
    }
  }

  void ucsncpy(unicode_t *dest, const unicode_t *src, size_t len)
  {
    if (NULL != dest && NULL != src)
    {
      size_t i;
      for (i = 0; i < len && NULL_UNICODE != src[i]; i++)
      {
        dest[i] = src[i];
      }
      for (; i < len; i++)
      {
        dest[i] = NULL_UNICODE;
      }
    }
  }

  int ucscmp(const unicode_t *s1, const unicode_t *s2)
  {
    return ucsncmp(s1, s2, (size_t) -1);
  }

  int ucsncmp(const unicode_t *s1, const unicode_t *s2, size_t len)
  {
    if (NULL == s1 && NULL == s2)
    {
      return  0;
    }
    if (NULL == s1)
    {
      return  1;
    }
    if (NULL == s2)
    {
      return -1;
    }
    for (size_t i = 0; true; i++)
    {
      if ((NULL_UNICODE == s1[i]) || (NULL_UNICODE == s2[i]) ||
          (s1[i] != s2[i]) || (i + 1 == len))
      {
        return s2[i] - s1[i];
      }
    }
  }

#if defined ID3_UNDEFINED
}
#endif /* ID3_UNDEFINED */