ref: 62ce5ca7bf6cea0f129cc2ff2f55ce39d9a451d2
dir: /plugins/winamp3/cnv_FAAD.dsp/
# Microsoft Developer Studio Project File - Name="cnv_FAAD" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102 CFG=cnv_FAAD - Win32 Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "cnv_FAAD.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "cnv_FAAD.mak" CFG="cnv_FAAD - Win32 Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "cnv_FAAD - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE "cnv_FAAD - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe MTL=midl.exe RSC=rc.exe !IF "$(CFG)" == "cnv_FAAD - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "cnv_FAAD___Win32_Release" # PROP BASE Intermediate_Dir "cnv_FAAD___Win32_Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Release" # PROP Intermediate_Dir "Release" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "CNV_FAAD_EXPORTS" /YX /FD /c # ADD CPP /nologo /MD /W3 /GX /O2 /I "../../common/faad" /I "../../common/mp4v2" /I "../../include" /I "SDK" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "CNV_FAAD_EXPORTS" /D "WIN32_LEAN_AND_MEAN" /YX /FD /c # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x410 /d "NDEBUG" # ADD RSC /l 0x410 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386 # ADD LINK32 ws2_32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /incremental:yes /machine:I386 /out:"Release/cnv_FAAD.wac" !ELSEIF "$(CFG)" == "cnv_FAAD - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "cnv_FAAD___Win32_Debug" # PROP BASE Intermediate_Dir "cnv_FAAD___Win32_Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "Debug" # PROP Intermediate_Dir "Debug" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "CNV_FAAD_EXPORTS" /YX /FD /GZ /c # ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "../../../faad2/common/faad" /I "../../../faad2/common/mp4v2" /I "../../common/faad" /I "../../include" /I "../../common/mp4v2" /I "SDK" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "CNV_FAAD_EXPORTS" /D "WIN32_LEAN_AND_MEAN" /YX /FD /GZ /c # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x410 /d "_DEBUG" # ADD RSC /l 0x410 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept # ADD LINK32 ws2_32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /out:"C:\Programmi\Winamp3\Wacs\cnv_FAAD.wac" /pdbtype:sept # SUBTRACT LINK32 /force !ENDIF # Begin Target # Name "cnv_FAAD - Win32 Release" # Name "cnv_FAAD - Win32 Debug" # Begin Group "Source Files" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" # Begin Group "wa3sdk" # PROP Default_Filter "" # Begin Source File SOURCE=.\SDK\studio\assert.cpp # End Source File # Begin Source File SOURCE=.\SDK\attribs\attribute.cpp # End Source File # Begin Source File SOURCE=.\SDK\attribs\attrstr.cpp # End Source File # Begin Source File SOURCE=.\SDK\attribs\cfgitemi.cpp # End Source File # Begin Source File SOURCE=.\SDK\studio\corecb.cpp # End Source File # Begin Source File SOURCE=.\SDK\bfc\depend.cpp # End Source File # Begin Source File SOURCE=.\SDK\bfc\encodedstr.cpp # End Source File # Begin Source File SOURCE=.\SDK\bfc\foreach.cpp # End Source File # Begin Source File SOURCE=.\SDK\bfc\memblock.cpp # End Source File # Begin Source File SOURCE=.\SDK\common\nsGUID.cpp # End Source File # Begin Source File SOURCE=.\SDK\bfc\util\pathparse.cpp # End Source File # Begin Source File SOURCE=.\SDK\bfc\ptrlist.cpp # End Source File # Begin Source File SOURCE=.\SDK\studio\services\servicei.cpp # End Source File # Begin Source File SOURCE=.\SDK\bfc\std.cpp # End Source File # Begin Source File SOURCE=.\SDK\bfc\string.cpp # End Source File # Begin Source File SOURCE=.\SDK\bfc\svc_enum.cpp # End Source File # Begin Source File SOURCE=.\SDK\studio\services\svc_mediaconverter.cpp # End Source File # Begin Source File SOURCE=.\SDK\studio\services\svc_textfeed.cpp # End Source File # Begin Source File SOURCE=.\SDK\studio\waclient.cpp # End Source File # End Group # Begin Source File SOURCE=.\cnv_FAAD.cpp # End Source File # Begin Source File SOURCE=.\CRegistry.cpp # End Source File # Begin Source File SOURCE=.\FAAD.cpp # End Source File # End Group # Begin Group "Header Files" # PROP Default_Filter "h;hpp;hxx;hm;inl" # Begin Source File SOURCE=.\cnv_FAAD.h # End Source File # Begin Source File SOURCE=.\CRegistry.h # End Source File # Begin Source File SOURCE=.\Defines.h # End Source File # Begin Source File SOURCE=.\faadwa3.h # End Source File # Begin Source File SOURCE=.\resource.h # End Source File # End Group # Begin Group "Resource Files" # PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" # End Group # End Target # End Project