shithub: aacdec

ref: 6c93b4fdda100e449e25d57102a44d9bb63318b0
dir: /common/mp4av/libmp4av_st.dsp/

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# Microsoft Developer Studio Project File - Name="libmp4av_st" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **

# TARGTYPE "Win32 (x86) Static Library" 0x0104

CFG=libmp4av_st - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE 
!MESSAGE NMAKE /f "libmp4av_st.mak".
!MESSAGE 
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE 
!MESSAGE NMAKE /f "libmp4av_st.mak" CFG="libmp4av_st - Win32 Debug"
!MESSAGE 
!MESSAGE Possible choices for configuration are:
!MESSAGE 
!MESSAGE "libmp4av_st - Win32 Release" (based on "Win32 (x86) Static Library")
!MESSAGE "libmp4av_st - Win32 Debug" (based on "Win32 (x86) Static Library")
!MESSAGE 

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# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
RSC=rc.exe

!IF  "$(CFG)" == "libmp4av_st - Win32 Release"

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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
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!ELSEIF  "$(CFG)" == "libmp4av_st - Win32 Debug"

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# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\lib\mp4v2" /I "." /I "..\..\include" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
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# ADD BASE BSC32 /nologo
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LIB32=link.exe -lib
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!ENDIF 

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# Name "libmp4av_st - Win32 Debug"
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# Begin Source File

SOURCE=.\aac.cpp
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SOURCE=.\adts.cpp
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SOURCE=.\audio_hinters.cpp
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# Begin Source File

SOURCE=.\l16.cpp
# End Source File
# Begin Source File

SOURCE=.\mbs.cpp
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# Begin Source File

SOURCE=.\mp3.cpp
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SOURCE=.\mpeg3.cpp
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SOURCE=.\mpeg4.cpp
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SOURCE=.\rfc2250.cpp
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SOURCE=.\rfc3016.cpp
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SOURCE=.\mbs.h
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SOURCE=.\mp4av.h
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SOURCE=.\mp4av_aac.h
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SOURCE=.\mp4av_adts.h
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SOURCE=.\mp4av_hinters.h
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