ref: 0d8f5344dfcd931fedd1de768a76f34434553cfb
dir: /wingui/faac_wingui.cpp/
// faac_wingui.cpp : Defines the class behaviors for the application.
// Author: MSVC6.0 Wizard and Torsten Landmann :)
//
///////////////////////////////////////////////////////////
#include "stdafx.h"
#include "faac_wingui.h"
#include "faac_winguiDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CFaac_winguiApp
BEGIN_MESSAGE_MAP(CFaac_winguiApp, CWinApp)
//{{AFX_MSG_MAP(CFaac_winguiApp)
// NOTE - the ClassWizard will add and remove mapping macros here.
// DO NOT EDIT what you see in these blocks of generated code!
//}}AFX_MSG
ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CFaac_winguiApp construction
CFaac_winguiApp::CFaac_winguiApp():
m_poCurPropertiesDummyParentDialogSingletonContainer(0)
{
// TODO: add construction code here,
// Place all significant initialization in InitInstance
}
CFaac_winguiApp::~CFaac_winguiApp()
{
}
/////////////////////////////////////////////////////////////////////////////
// The one and only CFaac_winguiApp object
CFaac_winguiApp theApp;
/////////////////////////////////////////////////////////////////////////////
// CFaac_winguiApp initialization
BOOL CFaac_winguiApp::InitInstance()
{
AfxEnableControlContainer();
// Standard initialization
// If you are not using these features and wish to reduce the size
// of your final executable, you should remove from the following
// the specific initialization routines you do not need.
#ifdef _AFXDLL
Enable3dControls(); // Call this when using MFC in a shared DLL
#else
Enable3dControlsStatic(); // Call this when linking to MFC statically
#endif
CFaac_winguiDlg dlg;
m_pMainWnd = &dlg;
int nResponse = dlg.DoModal();
if (nResponse == IDOK)
{
// TODO: Place code here to handle when the dialog is
// dismissed with OK
}
else if (nResponse == IDCANCEL)
{
// TODO: Place code here to handle when the dialog is
// dismissed with Cancel
}
PerformAppCleanup();
// Since the dialog has been closed, return FALSE so that we exit the
// application, rather than start the application's message pump.
return FALSE;
}
void CFaac_winguiApp::SetGlobalPropertiesDummyParentDialogSingleton(
CPropertiesDummyParentDialog *poPropertyContainer,
CFloatingPropertyDialog *poFloatingPropertiesDialog)
{
if (m_poCurPropertiesDummyParentDialogSingletonContainer!=0)
{
//m_poCurPropertiesDummyParentDialogSingletonContainer->DestroyWindow();
delete m_poCurPropertiesDummyParentDialogSingletonContainer;
m_poCurPropertiesDummyParentDialogSingletonContainer=0;
}
m_poCurPropertiesDummyParentDialogSingletonContainer=poPropertyContainer;
m_poFloatingPropertiesDialog=poFloatingPropertiesDialog;
}
CPropertiesDummyParentDialog* CFaac_winguiApp::GetGlobalPropertiesDummyParentDialogSingleton()
{
return m_poCurPropertiesDummyParentDialogSingletonContainer;
}
bool CFaac_winguiApp::HaveFloatingProperties() const
{
return m_poFloatingPropertiesDialog!=0;
}
CFloatingPropertyDialog* CFaac_winguiApp::GetFloatingPropertiesDialog() const
{
return m_poFloatingPropertiesDialog;
}
void CFaac_winguiApp::PerformAppCleanup()
{
if (m_poCurPropertiesDummyParentDialogSingletonContainer!=0)
{
delete m_poCurPropertiesDummyParentDialogSingletonContainer;
m_poCurPropertiesDummyParentDialogSingletonContainer=0;
}
}