ref: 25abc06f196aa09a5ebb30e74ea98b69cf8c68d7
dir: /wingui/ProcessingStartStopPauseInteractable.h/
// ProcessingStartStopPauseInteractable.h: interface for the CProcessingStartStopPauseInteractable class.
// Author: Torsten Landmann
//
// this class is an interface to start, stop or pause processes (i.e. job processing)
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_PROCESSINGSTARTSTOPPAUSEINTERACTABLE_H__A1444E90_1546_11D5_8402_0080C88C25BD__INCLUDED_)
#define AFX_PROCESSINGSTARTSTOPPAUSEINTERACTABLE_H__A1444E90_1546_11D5_8402_0080C88C25BD__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "ProcessingStatusDialogInfoFeedbackCallbackInterface.h"
class CProcessingStartStopPauseInteractable
{
public:
CProcessingStartStopPauseInteractable();
virtual ~CProcessingStartStopPauseInteractable();
// the flow of the following three methods is as follows:
// at the beginning there is a call to Start() WITH valid parameter
// Stop() and Pause() can only occur after Start() has been called at least once;
// When Stop() has been sent the called object should cleanup;
// when Pause() has been sent the called object should be idle() until
// a new call to Start() has taken place; the second call may contain
// a 0 parameter, so the previous value is to be used
virtual void Start(CProcessingStatusDialogInfoFeedbackCallbackInterface *poInfoTarget)=0;
virtual void Stop()=0;
virtual void Pause()=0;
};
#endif // !defined(AFX_PROCESSINGSTARTSTOPPAUSEINTERACTABLE_H__A1444E90_1546_11D5_8402_0080C88C25BD__INCLUDED_)