ref: d04af1ccc8ae96d05a18d4742206712d24a02d38
dir: /wingui/RecursiveDirectoryTraverser.h/
// RecursiveDirectoryTraverser.h: interface for the CRecursiveDirectoryTraverser class. // Author: Torsten Landmann // // This class is made for finding files within a directory tree. // ////////////////////////////////////////////////////////////////////// #if !defined(AFX_RECURSIVEDIRECTORYTRAVERSER_H__99D7AE61_17EB_11D5_8402_0080C88C25BD__INCLUDED_) #define AFX_RECURSIVEDIRECTORYTRAVERSER_H__99D7AE61_17EB_11D5_8402_0080C88C25BD__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 #include "TItemList.h" class CRecursiveDirectoryTraverser { public: CRecursiveDirectoryTraverser(); virtual ~CRecursiveDirectoryTraverser(); // the filter string may be a directory name, a file, or a directory // name with a file filter; // returns -1 in case of errors static int CountMatchingFiles(const CString &oFilterString); // this method finds all files that are in the specified directory // and match the filter; it can walk recursively through the entire // subtree returning all files in the subtree that match the filter; // in this case directory names are NOT matched against the filter; // return value: a list of complete paths of the files found; // this method displays error messages and returns an empty list in case // of errors; if bAcceptDirectories is true also directories that match // the filter will be returned static TItemList<CString> FindFiles(const CString &oRootDirectory, const CString &oFileNameFilter, bool bRecursive, bool bAcceptDirectories=false); // returns if the directory was found or could be created. if false is // returned this mostly means that there is a concurring file to // the first directory that needs to be created static bool MakeSureDirectoryExists(const CString &oDirectoryPath); private: // example: // before: // oExistingPath=="c:\somewhere\hello\" // oCreatablePath="somewhereelse\super\" // after: // oExistingPath=="c:\somewhere\hello\somewhereelse" // oCreatablePath="super\" ////// // the method physically creates the directory on the disk; // returns false in case of errors static bool CreateOneDirectory(CString &oExistingPath, CString &oCreatablePath); }; #endif // !defined(AFX_RECURSIVEDIRECTORYTRAVERSER_H__99D7AE61_17EB_11D5_8402_0080C88C25BD__INCLUDED_)