ref: d04af1ccc8ae96d05a18d4742206712d24a02d38
dir: /wingui/faac_wingui.cpp/
// faac_wingui.cpp : Defines the class behaviors for the application. // Author: MSVC6.0 Wizard and Torsten Landmann :) // /////////////////////////////////////////////////////////// #include "stdafx.h" #include "faac_wingui.h" #include "faac_winguiDlg.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // CFaac_winguiApp BEGIN_MESSAGE_MAP(CFaac_winguiApp, CWinApp) //{{AFX_MSG_MAP(CFaac_winguiApp) // NOTE - the ClassWizard will add and remove mapping macros here. // DO NOT EDIT what you see in these blocks of generated code! //}}AFX_MSG ON_COMMAND(ID_HELP, CWinApp::OnHelp) END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CFaac_winguiApp construction CFaac_winguiApp::CFaac_winguiApp(): m_poCurPropertiesDummyParentDialogSingletonContainer(0) { // TODO: add construction code here, // Place all significant initialization in InitInstance } CFaac_winguiApp::~CFaac_winguiApp() { } ///////////////////////////////////////////////////////////////////////////// // The one and only CFaac_winguiApp object CFaac_winguiApp theApp; ///////////////////////////////////////////////////////////////////////////// // CFaac_winguiApp initialization BOOL CFaac_winguiApp::InitInstance() { AfxEnableControlContainer(); // Standard initialization // If you are not using these features and wish to reduce the size // of your final executable, you should remove from the following // the specific initialization routines you do not need. #ifdef _AFXDLL Enable3dControls(); // Call this when using MFC in a shared DLL #else Enable3dControlsStatic(); // Call this when linking to MFC statically #endif CFaac_winguiDlg dlg; m_pMainWnd = &dlg; int nResponse = dlg.DoModal(); if (nResponse == IDOK) { // TODO: Place code here to handle when the dialog is // dismissed with OK } else if (nResponse == IDCANCEL) { // TODO: Place code here to handle when the dialog is // dismissed with Cancel } PerformAppCleanup(); // Since the dialog has been closed, return FALSE so that we exit the // application, rather than start the application's message pump. return FALSE; } void CFaac_winguiApp::SetGlobalPropertiesDummyParentDialogSingleton( CPropertiesDummyParentDialog *poPropertyContainer, CFloatingPropertyDialog *poFloatingPropertiesDialog) { if (m_poCurPropertiesDummyParentDialogSingletonContainer!=0) { //m_poCurPropertiesDummyParentDialogSingletonContainer->DestroyWindow(); delete m_poCurPropertiesDummyParentDialogSingletonContainer; m_poCurPropertiesDummyParentDialogSingletonContainer=0; } m_poCurPropertiesDummyParentDialogSingletonContainer=poPropertyContainer; m_poFloatingPropertiesDialog=poFloatingPropertiesDialog; } CPropertiesDummyParentDialog* CFaac_winguiApp::GetGlobalPropertiesDummyParentDialogSingleton() { return m_poCurPropertiesDummyParentDialogSingletonContainer; } bool CFaac_winguiApp::HaveFloatingProperties() const { return m_poFloatingPropertiesDialog!=0; } CFloatingPropertyDialog* CFaac_winguiApp::GetFloatingPropertiesDialog() const { return m_poFloatingPropertiesDialog; } void CFaac_winguiApp::PerformAppCleanup() { if (m_poCurPropertiesDummyParentDialogSingletonContainer!=0) { delete m_poCurPropertiesDummyParentDialogSingletonContainer; m_poCurPropertiesDummyParentDialogSingletonContainer=0; } }