ref: dee2a30577c55659b1deaa59078f5f1380e0fbe4
dir: /wingui/faac_winguiDlg.h/
// faac_winguiDlg.h : header file // Author: Torsten Landmann // /////////////////////////////////// #if !defined(AFX_FAAC_WINGUIDLG_H__DFE38E67_0E81_11D5_8402_0080C88C25BD__INCLUDED_) #define AFX_FAAC_WINGUIDLG_H__DFE38E67_0E81_11D5_8402_0080C88C25BD__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 #include "ListCtrlStateSaver.h" #include "JobListUpdatable.h" ///////////////////////////////////////////////////////////////////////////// // CFaac_winguiDlg dialog class CFaac_winguiDlg : public CDialog, public CJobListUpdatable { // Construction public: CFaac_winguiDlg(CWnd* pParent = NULL); // standard constructor virtual ~CFaac_winguiDlg(); // Dialog Data //{{AFX_DATA(CFaac_winguiDlg) enum { IDD = IDD_FAAC_WINGUI_DIALOG }; CButton m_ctrlButtonExpandFilterJob; CButton m_ctrlButtonOpenProperties; CListCtrl m_ctrlListJobs; BOOL m_bCheckRemoveProcessedJobs; //}}AFX_DATA // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CFaac_winguiDlg) protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support //}}AFX_VIRTUAL protected: CJobList* GetGlobalJobList() { return &((CFaac_winguiApp*)AfxGetApp())->GetGlobalJobList(); } CFaacWinguiProgramSettings* GetGlobalProgramSettings() { return &((CFaac_winguiApp*)AfxGetApp())->GetGlobalProgramSettings(); } public: // a properties window that hides itself should call this member first // so that the "Open Properties" button gets enabled; once this button // is pressed ShowWindow is called for the window formerly specified and // the button is hidden again void HidePropertiesWindow(CWnd *poPropertiesWindow); void ShowPropertiesWindow(); // Implementation protected: HICON m_hIcon; // Generated message map functions //{{AFX_MSG(CFaac_winguiDlg) virtual BOOL OnInitDialog(); afx_msg void OnSysCommand(UINT nID, LPARAM lParam); afx_msg void OnPaint(); afx_msg HCURSOR OnQueryDragIcon(); afx_msg void OnButtonAddEncoderJob(); afx_msg void OnClickListJobs(NMHDR* pNMHDR, LRESULT* pResult); afx_msg void OnKeydownListJobs(NMHDR* pNMHDR, LRESULT* pResult); afx_msg void OnButtonDeleteJobs(); afx_msg void OnButtonProcessSelected(); afx_msg void OnRclickListJobs(NMHDR* pNMHDR, LRESULT* pResult); afx_msg void OnButtonSaveJobList(); afx_msg void OnButtonLoadJobList(); afx_msg void OnButtonDuplicateSelected(); afx_msg void OnButtonProcessAll(); afx_msg void OnButtonOpenProperties(); afx_msg void OnShowWindow(BOOL bShow, UINT nStatus); afx_msg void OnButtonExpandFilterJob(); afx_msg void OnButtonAddFilterEncoderJob(); afx_msg void OnButtonAddEmptyEncoderJob(); //}}AFX_MSG DECLARE_MESSAGE_MAP() friend class CPropertiesTabParentDialog; // implementation to CJobListUpdatable; // this method refills the job list control; // if no explicit selection state is specified the current // selection is preserved; // bSimpleUpdate may be set to true; if it is, no items are added // or removed and only the info column is updated virtual void ReFillInJobListCtrl(CListCtrlStateSaver *poSelectionStateToUse=0, bool bSimpleUpdate=true); virtual void EnableExpandFilterJobButton(bool bEnable); TItemList<long> m_lLastJobListSelection; void OnJobListCtrlUserAction(); // by defining the parameter you can define which new selection is // to be assumed; if 0 is specified the method determines the actual // selection void OnJobListCtrlSelChange(TItemList<long> *poNewSelection=0); // this is a very special variable; if it is <0 it affects nothing; // if, however, it is >=0 it is incremented each time a call to // ReFillInJobListCtrl()) is made; in this case the call is ignored // (no list control operation is done) int m_iListCtrlUpdatesCounter; // when this variable is !=0 it contains the current file to // propose when file interaction is done CString *m_poCurrentStandardFile; void ReleaseStandardFile() { if (m_poCurrentStandardFile!=0) delete m_poCurrentStandardFile; } // processes all jobs whose ids are in the specified list void ProcessJobs(TItemList<long> oJobIds, bool bRemoveProcessJobs=false); // file interaction; note that the load method also // takes care of refilling the list control; both methods // display error messages; thus their return values are // only informative bool LoadJobList(const CString &oCompletePath); bool SaveJobList(const CString &oCompletePath); // this member is used by the DefinePropertiesWindowToSetToEnableButton method CWnd *m_poHiddenPropertiesWindow; }; //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_FAAC_WINGUIDLG_H__DFE38E67_0E81_11D5_8402_0080C88C25BD__INCLUDED_)