shithub: puzzles

Download patch

ref: 171e7a76ed271b90ab8717939c02c1bce9b1fced
parent: 2537961b6f84ce0268510f844f119bdb012ca282
author: Alexandra Lanes <ajlanes@chiark.greenend.org.uk>
date: Sun Jan 8 08:53:28 EST 2023

Correct credits information

--- a/puzzles.but
+++ b/puzzles.but
@@ -1866,9 +1866,9 @@
 
 I believe this puzzle is original; I've never seen an implementation
 of it anywhere else. The concept of a \i{four-colouring} puzzle was
-suggested by Owen Dunn; credit must also go to Nikoli and to Verity
+suggested by Alexandra Lanes; credit must also go to Nikoli and to Verity
 Allan for inspiring the train of thought that led to me realising
-Owen's suggestion was a viable puzzle. Thanks also to Gareth Taylor
+Alex's suggestion was a viable puzzle. Thanks also to Gareth Taylor
 for many detailed suggestions.
 
 \H{map-controls} \i{Map controls}
--- a/solo.c
+++ b/solo.c
@@ -20,7 +20,7 @@
  *     + while I'm revamping this area, filling in the _last_
  *       number in a nearly-full row or column should certainly be
  *       permitted even at the lowest difficulty level.
- *     + also Owen noticed that `Basic' grids requiring numeric
+ *     + also Alex noticed that `Basic' grids requiring numeric
  *       elimination are actually very hard, so I wonder if a
  *       difficulty gradation between that and positional-
  *       elimination-only might be in order