ref: 208e2508d3ba459d32e31661a0fa9d1b4707dd0e
parent: 4e3bb8f257f711c785498644a5c39d6c5d21dc87
author: Ben Harris <bjh21@bjh21.me.uk>
date: Sat Nov 12 10:03:40 EST 2022
js: Add a way to have environment variables
They can now be specified by sticking some JSON in a <script> element in
the Web page:
<script id="environment" type="application/json">
{ "LOOPY_DEFAULT": "20x10t11dh" }
</script>
This isn't brilliantly useful, but it does allow for changing settings
without recompiling.
--- a/emccpre.js
+++ b/emccpre.js
@@ -548,6 +548,19 @@
rescale_puzzle();
}
+ Module.preRun = function() {+ // Merge environment variables from HTML script element.
+ // This means you can add something like this to the HTML:
+ // <script id="environment" type="application/json">
+ // { "LOOPY_DEFAULT": "20x10t11dh" }+ // </script>
+ var envscript = document.getElementById("environment");+ if (envscript !== null)
+ for (var [k, v] of
+ Object.entries(JSON.parse(envscript.textContent)))
+ ENV[k] = v;
+ };
+
Module.onRuntimeInitialized = function() {// Run the C setup function, passing argv[1] as the fragment
// identifier (so that permalinks of the form puzzle.html#game-id
--
⑨