ref: 26d0633f87ccdbaf7035e2e14d9dfbfd7f379527
parent: 522588f699b3c910c5a47f8b8185e69250665313
author: Ben Harris <bjh21@bjh21.me.uk>
date: Tue Jan 10 06:07:14 EST 2023
Last-ditch maximum size limit for Flip This makes sure that width * height <= INT_MAX, which it rather needs to be. Also in Flip's case that the square of the area still fits in an int.
--- a/flip.c
+++ b/flip.c
@@ -8,6 +8,7 @@
#include <string.h>
#include <assert.h>
#include <ctype.h>
+#include <limits.h>
#include <math.h>
#include "puzzles.h"
@@ -181,9 +182,16 @@
static const char *validate_params(const game_params *params, bool full)
{
+ int wh;
+
if (params->w <= 0 || params->h <= 0)
return "Width and height must both be greater than zero";
- return NULL;
+ if (params->w > (INT_MAX - 3) / params->h)
+ return "Width times height must not be unreasonably large";
+ wh = params->w * params->h;
+ if (wh > (INT_MAX - 3) / wh)
+ return "Width times height is too large";
+ return NULL;
}
static char *encode_bitmap(unsigned char *bmp, int len)