shithub: puzzles

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ref: 28671e76b736aeb860b1f725898c45fe70ae6212
parent: e4112b322e299a461ddc46daee741c73733e186d
author: Ben Harris <bjh21@bjh21.me.uk>
date: Sat Jan 28 14:34:28 EST 2023

Don't segfault on premature solve moves in Mines

If a save file contained a solve move as the first move, Mines would
dereference a null pointer trying to look up the (at that point
undetermined) mine locations.  Now execute_move() politely returns
NULL instead.

This save file demonstrates the problem:

SAVEFILE:41:Simon Tatham's Portable Puzzle Collection
VERSION :1:1
GAME    :5:Mines
PARAMS  :5:3x3n0
CPARAMS :5:3x3n0
DESC    :127:r0,u,7a142789cabddc3fc4dcb7d2baa4a4937b33c9613ea870ac098e217981ad339930af585557d62048ea745d05b01475d9699596b394cc0adeebf0440a02
UI      :2:D0
TIME    :1:0
NSTATES :1:2
STATEPOS:1:2
SOLVE   :1:S

--- a/mines.c
+++ b/mines.c
@@ -2637,6 +2637,7 @@
     if (!strcmp(move, "S")) {
 	int yy, xx;
 
+        if (!from->layout->mines) return NULL; /* Game not started. */
 	ret = dup_game(from);
         if (!ret->dead) {
             /*