ref: 5279fd24b2f4a51e760bfde873fe1d29547220a6
parent: c84af670b52f09e9e47587584c0559c508d4a37d
author: Ben Harris <bjh21@bjh21.me.uk>
date: Sat Jan 7 15:28:23 EST 2023
Guess: validate peg colours in decode_ui() Peg colours in the current guess must be within the range of colours for the current game, just as they must be for completed moves. Otherwise is_markable() can cause a buffer overrun. Since there's no way for decode_ui() to report an error, it just ignores the bad peg colours. I've also added an assertion to catch this problem in is_markable(). The following save file demonstrates the problem when loaded in a build with AddressSanitizer: SAVEFILE:41:Simon Tatham's Portable Puzzle Collection VERSION :1:1 GAME :5:Guess PARAMS :9:c6p4g10Bm CPARAMS :9:c6p4g10Bm DESC :8:2de917c0 UI :7:7,7,7,7 NSTATES :1:1 STATEPOS:1:1
--- a/guess.c
+++ b/guess.c
@@ -380,6 +380,7 @@
for (i = 0; i < params->npegs; i++) {
int c = pegs->pegs[i];
if (c > 0) {
+ assert(c <= params->ncolours);
colcount->pegs[c-1]++;
nset++;
}
@@ -462,6 +463,9 @@
const char *p = encoding;
for (i = 0; i < ui->curr_pegs->npegs; i++) {
ui->curr_pegs->pegs[i] = atoi(p);
+ if (ui->curr_pegs->pegs[i] < 0 ||
+ ui->curr_pegs->pegs[i] > ui->params.ncolours)
+ ui->curr_pegs->pegs[i] = 0; /* Remove invalid pegs. */
while (*p && isdigit((unsigned char)*p)) p++;
if (*p == '_') {
/* NB: old versions didn't store holds */