shithub: puzzles

Download patch

ref: 5ec86c03a8bc911bb3dbd77fb7c827eeca975594
parent: 7ada9a5742dd4766cc42909ac01bbb2505f74e47
author: Ben Harris <bjh21@bjh21.me.uk>
date: Wed Aug 9 05:43:04 EDT 2023

move_cursor(): handle visible flag; return useful value

This adds an extra parameter to move_cursor() that's an optional pointer
to a bool indicating whether the cursor is visible.  This allows for
centralising the common idiom of having the keyboard cursor become
visible when a cursor key is pressed.  Consistently with the vast
majority of existing puzzles, the cursor moves even if it was invisible
before, and becomes visible even if it can't move.

The function now also returns one of the special constants that can be
returned by interpret_move(), so that the caller can correctly return
MOVE_UI_UPDATE or MOVE_NO_EFFECT without needing to carefully check for
changes itself.

Callers are updated only to the extent that they all pass NULL as the
new argument.  Most of them could now be substantially simplified.

--- a/blackbox.c
+++ b/blackbox.c
@@ -930,7 +930,7 @@
     if (IS_CURSOR_MOVE(button)) {
         int cx = ui->cur_x, cy = ui->cur_y;
 
-        move_cursor(button, &cx, &cy, state->w+2, state->h+2, false);
+        move_cursor(button, &cx, &cy, state->w+2, state->h+2, false, NULL);
         if ((cx == 0 && cy == 0 && !CAN_REVEAL(state)) ||
             (cx == 0 && cy == state->h+1) ||
             (cx == state->w+1 && cy == 0) ||
--- a/bridges.c
+++ b/bridges.c
@@ -2446,7 +2446,7 @@
         if (ui->dragging) {
             int nx = ui->cur_x, ny = ui->cur_y;
 
-            move_cursor(button, &nx, &ny, state->w, state->h, false);
+            move_cursor(button, &nx, &ny, state->w, state->h, false, NULL);
             if (nx == ui->cur_x && ny == ui->cur_y)
                 return MOVE_NO_EFFECT;
             update_drag_dst(state, ui, ds,
--- a/devel.but
+++ b/devel.but
@@ -5239,8 +5239,8 @@
 
 \S{utils-move-cursor} \cw{move_cursor()}
 
-\c void move_cursor(int button, int *x, int *y, int w, int h,
-\c                  bool wrap);
+\c char *move_cursor(int button, int *x, int *y, int w, int h,
+\c                   bool wrap, bool *visible);
 
 This function can be called by \cw{interpret_move()} to implement the
 default keyboard API for moving a cursor around a grid.
@@ -5262,6 +5262,15 @@
 of the grid will result in it wrapping round to the corresponding
 square on the opposite edge. If \c{wrap} is \cw{false}, such a move
 will have no effect.
+
+If \c{visible} is not \cw{NULL}, it points to a flag indicating
+whether the cursor is visible.  This will be set to \cw{true} if
+\c{button} represents a cursor-movement key.
+
+The function returns one of the special constants that can be returned
+by \cw{interpret_move()}.  The return value is \cw{MOVE_UNUSED} if
+\c{button} is unrecognised, \cw{MOVE_UI_UPDATE} if \c{x}, \c{y}, or
+\c{visible} was updated, and \cw{MOVE_NO EFFECT} otherwise.
 
 \S{utils-divvy-rectangle} \cw{divvy_rectangle()}
 
--- a/dominosa.c
+++ b/dominosa.c
@@ -2832,7 +2832,7 @@
     } else if (IS_CURSOR_MOVE(button)) {
 	ui->cur_visible = true;
 
-        move_cursor(button, &ui->cur_x, &ui->cur_y, 2*w-1, 2*h-1, false);
+        move_cursor(button, &ui->cur_x, &ui->cur_y, 2*w-1, 2*h-1, false, NULL);
 
 	return MOVE_UI_UPDATE;
     } else if (IS_CURSOR_SELECT(button)) {
--- a/fifteen.c
+++ b/fifteen.c
@@ -766,7 +766,7 @@
         button = flip_cursor(button); /* the default */
         if (ui->invert_cursor)
             button = flip_cursor(button); /* undoes the first flip */
-	move_cursor(button, &nx, &ny, state->w, state->h, false);
+        move_cursor(button, &nx, &ny, state->w, state->h, false, NULL);
     } else if ((button == 'h' || button == 'H') && !state->completed) {
         if (!compute_hint(state, &nx, &ny))
             return MOVE_NO_EFFECT;/* shouldn't happen, since ^^we^^checked^^ */
--- a/filling.c
+++ b/filling.c
@@ -1498,7 +1498,7 @@
 
     if (IS_CURSOR_MOVE(button)) {
         ui->cur_visible = true;
-        move_cursor(button, &ui->cur_x, &ui->cur_y, w, h, false);
+        move_cursor(button, &ui->cur_x, &ui->cur_y, w, h, false, NULL);
 	if (ui->keydragging) goto select_square;
         return MOVE_UI_UPDATE;
     }
--- a/galaxies.c
+++ b/galaxies.c
@@ -3021,7 +3021,8 @@
 	else
 	    return MOVE_UI_UPDATE;
     } else if (IS_CURSOR_MOVE(button)) {
-        move_cursor(button, &ui->cur_x, &ui->cur_y, state->sx-1, state->sy-1, false);
+        move_cursor(button, &ui->cur_x, &ui->cur_y, state->sx-1, state->sy-1,
+                    false, NULL);
         if (ui->cur_x < 1) ui->cur_x = 1;
         if (ui->cur_y < 1) ui->cur_y = 1;
         ui->cur_visible = true;
--- a/keen.c
+++ b/keen.c
@@ -1748,7 +1748,7 @@
         }
     }
     if (IS_CURSOR_MOVE(button)) {
-        move_cursor(button, &ui->hx, &ui->hy, w, w, false);
+        move_cursor(button, &ui->hx, &ui->hy, w, w, false, NULL);
         ui->hshow = true;
         ui->hcursor = true;
         return MOVE_UI_UPDATE;
--- a/lightup.c
+++ b/lightup.c
@@ -1975,7 +1975,8 @@
         }
         ui->cur_visible = true;
     } else if (IS_CURSOR_MOVE(button)) {
-        move_cursor(button, &ui->cur_x, &ui->cur_y, state->w, state->h, false);
+        move_cursor(button, &ui->cur_x, &ui->cur_y, state->w, state->h, false,
+                    NULL);
         ui->cur_visible = true;
         nullret = empty;
     } else
--- a/magnets.c
+++ b/magnets.c
@@ -1844,7 +1844,8 @@
     enum { CYCLE_MAGNET, CYCLE_NEUTRAL } action;
 
     if (IS_CURSOR_MOVE(button)) {
-        move_cursor(button, &ui->cur_x, &ui->cur_y, state->w, state->h, false);
+        move_cursor(button, &ui->cur_x, &ui->cur_y, state->w, state->h, false,
+                    NULL);
         ui->cur_visible = true;
         return MOVE_UI_UPDATE;
     } else if (IS_CURSOR_SELECT(button)) {
--- a/map.c
+++ b/map.c
@@ -2486,7 +2486,7 @@
 
     if (IS_CURSOR_MOVE(button)) {
         move_cursor(button, &ui->cur_x, &ui->cur_y, state->p.w, state->p.h,
-                    false);
+                    false, NULL);
         ui->cur_visible = true;
         ui->cur_moved = true;
         ui->cur_lastmove = button;
--- a/mines.c
+++ b/mines.c
@@ -2423,7 +2423,8 @@
     cy = FROMCOORD(y);
 
     if (IS_CURSOR_MOVE(button)) {
-        move_cursor(button, &ui->cur_x, &ui->cur_y, from->w, from->h, false);
+        move_cursor(button, &ui->cur_x, &ui->cur_y, from->w, from->h, false,
+            NULL);
         ui->cur_visible = true;
         return MOVE_UI_UPDATE;
     }
--- a/misc.c
+++ b/misc.c
@@ -351,15 +351,16 @@
     draw_line(dr, cx + r, cy + r, cx + r/2, cy + r, col);
 }
 
-void move_cursor(int button, int *x, int *y, int maxw, int maxh, bool wrap)
+char *move_cursor(int button, int *x, int *y, int maxw, int maxh, bool wrap,
+    bool *visible)
 {
-    int dx = 0, dy = 0;
+    int dx = 0, dy = 0, ox = *x, oy = *y;
     switch (button) {
     case CURSOR_UP:         dy = -1; break;
     case CURSOR_DOWN:       dy = 1; break;
     case CURSOR_RIGHT:      dx = 1; break;
     case CURSOR_LEFT:       dx = -1; break;
-    default: return;
+    default: return MOVE_UNUSED;
     }
     if (wrap) {
         *x = (*x + dx + maxw) % maxw;
@@ -368,6 +369,13 @@
         *x = min(max(*x+dx, 0), maxw - 1);
         *y = min(max(*y+dy, 0), maxh - 1);
     }
+    if (visible != NULL && !*visible) {
+        *visible = true;
+        return MOVE_UI_UPDATE;
+    }
+    if (*x != ox || *y != oy)
+        return MOVE_UI_UPDATE;
+    return MOVE_NO_EFFECT;
 }
 
 /* Used in netslide.c and sixteen.c for cursor movement around edge. */
--- a/mosaic.c
+++ b/mosaic.c
@@ -1190,7 +1190,7 @@
         ui->prev_cur_x = ui->cur_x;
         ui->prev_cur_y = ui->cur_y;
         move_cursor(button, &ui->cur_x, &ui->cur_y, state->width,
-                    state->height, false);
+                    state->height, false, NULL);
         ui->cur_visible = true;
         return MOVE_UI_UPDATE;
     } else if (IS_CURSOR_SELECT(button)) {
--- a/palisade.c
+++ b/palisade.c
@@ -969,7 +969,7 @@
             int dir, i =  ui->y * w + ui->x;
             x = ui->x;
             y = ui->y;
-            move_cursor(button, &x, &y, w, h, false);
+            move_cursor(button, &x, &y, w, h, false, NULL);
             if (OUT_OF_BOUNDS(x, y, w, h)) return NULL;
 
             for (dir = 0; dir < 4; ++dir)
@@ -989,7 +989,7 @@
             return string(80, "F%d,%d,%dF%d,%d,%d",
                           ui->x, ui->y, flag, x, y, newflag);
         } else {
-            move_cursor(button, &ui->x, &ui->y, w, h, false);
+            move_cursor(button, &ui->x, &ui->y, w, h, false, NULL);
             return MOVE_UI_UPDATE;
         }
     }
--- a/pattern.c
+++ b/pattern.c
@@ -1395,7 +1395,8 @@
     if (IS_CURSOR_MOVE(button)) {
 	int x = ui->cur_x, y = ui->cur_y, newstate;
 	char buf[80];
-        move_cursor(button, &ui->cur_x, &ui->cur_y, state->common->w, state->common->h, false);
+        move_cursor(button, &ui->cur_x, &ui->cur_y,
+                    state->common->w, state->common->h, false, NULL);
         ui->cur_visible = true;
 	if (!control && !shift) return MOVE_UI_UPDATE;
 
--- a/pearl.c
+++ b/pearl.c
@@ -2201,10 +2201,10 @@
 	    move = mark_in_direction(state, ui->curx, ui->cury,
 				     KEY_DIRECTION(button), control, tmpbuf);
 	    if (control && !shift && *move)
-		move_cursor(button, &ui->curx, &ui->cury, w, h, false);
+                move_cursor(button, &ui->curx, &ui->cury, w, h, false, NULL);
 	    return move;
 	} else {
-	    move_cursor(button, &ui->curx, &ui->cury, w, h, false);
+            move_cursor(button, &ui->curx, &ui->cury, w, h, false, NULL);
 	    if (ui->ndragcoords >= 0)
 		update_ui_drag(state, ui, ui->curx, ui->cury);
 	}
--- a/pegs.c
+++ b/pegs.c
@@ -947,7 +947,7 @@
             /* Not jumping; move cursor as usual, making sure we don't
              * leave the gameboard (which may be an irregular shape) */
             int cx = ui->cur_x, cy = ui->cur_y;
-            move_cursor(button, &cx, &cy, w, h, false);
+            move_cursor(button, &cx, &cy, w, h, false, NULL);
             ui->cur_visible = true;
             if (state->grid[cy*w+cx] == GRID_HOLE ||
                 state->grid[cy*w+cx] == GRID_PEG) {
--- a/puzzles.h
+++ b/puzzles.h
@@ -424,7 +424,8 @@
 /* Draw a set of rectangle corners (e.g. for a cursor display). */
 void draw_rect_corners(drawing *dr, int cx, int cy, int r, int col);
 
-void move_cursor(int button, int *x, int *y, int maxw, int maxh, bool wrap);
+char *move_cursor(int button, int *x, int *y, int maxw, int maxh, bool wrap,
+                  bool *visible);
 
 /* Used in netslide.c and sixteen.c for cursor movement around edge. */
 int c2pos(int w, int h, int cx, int cy);
--- a/rect.c
+++ b/rect.c
@@ -2415,7 +2415,8 @@
         enddrag = true;
         erasing = (button == RIGHT_RELEASE);
     } else if (IS_CURSOR_MOVE(button)) {
-        move_cursor(button, &ui->cur_x, &ui->cur_y, from->w, from->h, false);
+        move_cursor(button, &ui->cur_x, &ui->cur_y, from->w, from->h, false,
+                    NULL);
         ui->cur_visible = true;
         active = true;
         if (!ui->cur_dragging) return MOVE_UI_UPDATE;
--- a/signpost.c
+++ b/signpost.c
@@ -1511,7 +1511,7 @@
     char buf[80];
 
     if (IS_CURSOR_MOVE(button)) {
-        move_cursor(button, &ui->cx, &ui->cy, state->w, state->h, false);
+        move_cursor(button, &ui->cx, &ui->cy, state->w, state->h, false, NULL);
         ui->cshow = true;
         if (ui->dragging) {
             ui->dx = COORD(ui->cx) + TILE_SIZE/2;
--- a/singles.c
+++ b/singles.c
@@ -1505,7 +1505,7 @@
     enum { NONE, TOGGLE_BLACK, TOGGLE_CIRCLE, UI } action = NONE;
 
     if (IS_CURSOR_MOVE(button)) {
-        move_cursor(button, &ui->cx, &ui->cy, state->w, state->h, true);
+        move_cursor(button, &ui->cx, &ui->cy, state->w, state->h, true, NULL);
         ui->cshow = true;
         action = UI;
     } else if (IS_CURSOR_SELECT(button)) {
--- a/sixteen.c
+++ b/sixteen.c
@@ -634,9 +634,9 @@
             if (x < 0 || x >= state->w || y < 0 || y >= state->h)
                 return NULL;
             move_cursor(button | pad, &x, &y,
-                        state->w, state->h, false);
+                        state->w, state->h, false, NULL);
             move_cursor(button | pad, &xwrap, &ywrap,
-                        state->w, state->h, true);
+                        state->w, state->h, true, NULL);
 
             if (x != xwrap) {
                 sprintf(buf, "R%d,%c1", y, x ? '+' : '-');
@@ -657,7 +657,7 @@
             int x = ui->cur_x + 1, y = ui->cur_y + 1;
 
             move_cursor(button | pad, &x, &y,
-                        state->w + 2, state->h + 2, false);
+                        state->w + 2, state->h + 2, false, NULL);
 
             if (x == 0 && y == 0) {
                 int t = ui->cur_x;
--- a/slant.c
+++ b/slant.c
@@ -1739,7 +1739,7 @@
 
         action = (button == CURSOR_SELECT2) ? ANTICLOCKWISE : CLOCKWISE;
     } else if (IS_CURSOR_MOVE(button)) {
-        move_cursor(button, &ui->cur_x, &ui->cur_y, w, h, false);
+        move_cursor(button, &ui->cur_x, &ui->cur_y, w, h, false, NULL);
         ui->cur_visible = true;
         return MOVE_UI_UPDATE;
     } else if (button == '\\' || button == '\b' || button == '/') {
--- a/solo.c
+++ b/solo.c
@@ -4661,7 +4661,7 @@
         }
     }
     if (IS_CURSOR_MOVE(button)) {
-        move_cursor(button, &ui->hx, &ui->hy, cr, cr, false);
+        move_cursor(button, &ui->hx, &ui->hy, cr, cr, false, NULL);
         ui->hshow = true;
         ui->hcursor = true;
         return MOVE_UI_UPDATE;
--- a/tents.c
+++ b/tents.c
@@ -1678,7 +1678,7 @@
         if (shift || control) {
             int len = 0, i, indices[2];
             indices[0] = ui->cx + w * ui->cy;
-            move_cursor(button, &ui->cx, &ui->cy, w, h, false);
+            move_cursor(button, &ui->cx, &ui->cy, w, h, false, NULL);
             indices[1] = ui->cx + w * ui->cy;
 
             /* NONTENTify all unique traversed eligible squares */
@@ -1693,7 +1693,7 @@
             tmpbuf[len] = '\0';
             if (len) return dupstr(tmpbuf);
         } else
-            move_cursor(button, &ui->cx, &ui->cy, w, h, false);
+            move_cursor(button, &ui->cx, &ui->cy, w, h, false, NULL);
         return MOVE_UI_UPDATE;
     }
     if (ui->cdisp) {
--- a/towers.c
+++ b/towers.c
@@ -1501,7 +1501,7 @@
             }
             return NULL;
         }
-        move_cursor(button, &ui->hx, &ui->hy, w, w, false);
+        move_cursor(button, &ui->hx, &ui->hy, w, w, false, NULL);
         ui->hshow = true;
         ui->hcursor = true;
         return MOVE_UI_UPDATE;
--- a/unequal.c
+++ b/unequal.c
@@ -1553,7 +1553,7 @@
 	if (shift_or_control) {
 	    int nx = ui->hx, ny = ui->hy, i;
             bool self;
-	    move_cursor(button, &nx, &ny, ds->order, ds->order, false);
+            move_cursor(button, &nx, &ny, ds->order, ds->order, false, NULL);
 	    ui->hshow = true;
             ui->hcursor = true;
 
@@ -1582,7 +1582,8 @@
 
 	    return dupstr(buf);
 	} else {
-	    move_cursor(button, &ui->hx, &ui->hy, ds->order, ds->order, false);
+            move_cursor(button, &ui->hx, &ui->hy, ds->order, ds->order, false,
+                        NULL);
 	    ui->hshow = true;
             ui->hcursor = true;
 	    return MOVE_UI_UPDATE;
--- a/unfinished/group.c
+++ b/unfinished/group.c
@@ -1615,7 +1615,7 @@
     if (IS_CURSOR_MOVE(button)) {
         int cx = find_in_sequence(state->sequence, w, ui->hx);
         int cy = find_in_sequence(state->sequence, w, ui->hy);
-        move_cursor(button, &cx, &cy, w, w, false);
+        move_cursor(button, &cx, &cy, w, w, false, NULL);
         ui->hx = state->sequence[cx];
         ui->hy = state->sequence[cy];
         ui->hshow = true;
--- a/unruly.c
+++ b/unruly.c
@@ -1628,7 +1628,7 @@
 
     /* Keyboard move */
     if (IS_CURSOR_MOVE(button)) {
-        move_cursor(button, &ui->cx, &ui->cy, w2, h2, false);
+        move_cursor(button, &ui->cx, &ui->cy, w2, h2, false, NULL);
         ui->cursor = true;
         return MOVE_UI_UPDATE;
     }