ref: 6e40605f1ed4ecce400faae5b41c03995e7f862c
parent: 8a3fb82e230c5cf18b82f54687c2a56f53875a38
author: Ben Harris <bjh21@bjh21.me.uk>
date: Mon Jan 9 19:30:48 EST 2023
Last-ditch maximum size limit for Pegs This makes sure that width * height <= INT_MAX, which it rather needs to be.
--- a/pegs.c
+++ b/pegs.c
@@ -7,6 +7,7 @@
#include <string.h>
#include <assert.h>
#include <ctype.h>
+#include <limits.h>
#include <math.h>
#include "puzzles.h"
@@ -182,6 +183,8 @@
{
if (full && (params->w <= 3 || params->h <= 3))
return "Width and height must both be greater than three";
+ if (params->w > INT_MAX / params->h)
+ return "Width times height must not be unreasonably large";
/*
* It might be possible to implement generalisations of Cross
@@ -658,7 +661,9 @@
static const char *validate_desc(const game_params *params, const char *desc)
{
- int len = params->w * params->h;
+ int len;
+
+ len = params->w * params->h;
if (len != strlen(desc))
return "Game description is wrong length";