shithub: puzzles

Download patch

ref: 7982002a644328164bf0f77bf489876ad012e90d
parent: c5a2446fae603a480de58b912fa349549bd9f247
author: Ben Harris <bjh21@bjh21.me.uk>
date: Wed Oct 26 06:05:04 EDT 2022

js: Switch to window.requestAnimationFrame() for timing

This is an API specifically designed for the purposes of timing
animations.  Unlike setInterval, it tries to synchronise with the screen
refresh rate.  It naturally passes us timing information, saving the
need to construct a Date object every frame.  It has the nice feature
that browsers (at least Firefox 91) will call it less frequently when
the puzzle page isn't visible, which saves CPU time in puzzles that run
a timer continuously.

--- a/emcclib.js
+++ b/emcclib.js
@@ -194,17 +194,22 @@
     /*
      * void js_activate_timer();
      *
-     * Start calling the C timer_callback() function every 20ms.
+     * Start calling the C timer_callback() function every frame.
      */
     js_activate_timer: function() {
-        if (timer === null) {
-            timer_reference_date = (new Date()).valueOf();
-            timer = setInterval(function() {
-                var now = (new Date()).valueOf();
-                timer_callback((now - timer_reference_date) / 1000.0);
-                timer_reference_date = now;
-                return true;
-            }, 20);
+        if (!timer_active) {
+            timer_reference = performance.now();
+            var frame = function(now) {
+                current_timer = null;
+                timer_callback((now - timer_reference) / 1000.0);
+                /* The callback may have deactivated the timer. */
+                if (timer_active) {
+                    timer_reference = now;
+                    current_timer = window.requestAnimationFrame(frame);
+                }
+            }
+            timer_active = true;
+            current_timer = window.requestAnimationFrame(frame);
         }
     },
 
@@ -211,12 +216,15 @@
     /*
      * void js_deactivate_timer();
      *
-     * Stop calling the C timer_callback() function every 20ms.
+     * Stop calling the C timer_callback() function every frame.
      */
     js_deactivate_timer: function() {
-        if (timer !== null) {
-            clearInterval(timer);
-            timer = null;
+        if (timer_active) {
+            timer_active = false;
+            if (current_timer !== null) {
+                window.cancelAnimationFrame(current_timer);
+                current_timer = null;
+            }
         }
     },
 
--- a/emccpre.js
+++ b/emccpre.js
@@ -90,8 +90,8 @@
 var midpoint_cache = [];
 
 // Variables used by js_activate_timer() and js_deactivate_timer().
-var timer = null;
-var timer_reference_date;
+var timer_active = false;
+var timer_reference;
 
 // void timer_callback(double tplus);
 //