ref: 85cf484e7a1abd57339edd4f18ccbe85cc7c9918
parent: b91f9824b6f73290051025317f3387c7212fa05f
author: Chris Boyle <chris@boyle.name>
date: Mon May 9 18:22:19 EDT 2022
Mosaic: ignore taps above/left of the grid Thanks to Larry Hastings for the patch (tweaked to include drag/release). (cherry picked from Android port, commit 377e61b144c518a3d9efba66be08bf00ff6596e8)
--- a/mosaic.c
+++ b/mosaic.c
@@ -1056,8 +1056,9 @@
const game_drawstate *ds, int x, int y,
int button)
{
- int gameX, gameY, i, srcX = ui->last_x, srcY =
- ui->last_y, dirX, dirY, diff;
+ int srcX = ui->last_x, srcY = ui->last_y;
+ int offsetX, offsetY, gameX, gameY, i;
+ int dirX, dirY, diff;
char move_type;
char move_desc[80];
char *ret = NULL;
@@ -1066,8 +1067,13 @@
if (state->not_completed_clues == 0 && !IS_CURSOR_MOVE(button)) {
return NULL;
}
- gameX = (x - (ds->tilesize / 2)) / ds->tilesize;
- gameY = (y - (ds->tilesize / 2)) / ds->tilesize;
+ offsetX = x - (ds->tilesize / 2);
+ offsetY = y - (ds->tilesize / 2);
+ gameX = offsetX / ds->tilesize;
+ gameY = offsetY / ds->tilesize;
+ if ((IS_MOUSE_DOWN(button) || IS_MOUSE_DRAG(button) || IS_MOUSE_RELEASE(button))
+ && ((offsetX < 0) || (offsetY < 0)))
+ return NULL;
if (button == LEFT_BUTTON || button == RIGHT_BUTTON) {
cell_state =
get_coords(state, state->cells_contents, gameX, gameY);