shithub: puzzles

Download patch

ref: c84af670b52f09e9e47587584c0559c508d4a37d
parent: 09b16293865301543bd8db9e038b5608c44f2656
author: Ben Harris <bjh21@bjh21.me.uk>
date: Sat Jan 7 14:45:03 EST 2023

Guess: Don't allow any moves once the game is solved

If the game is solved (either by a win or a loss), interpret_move()
can never return a move, but execute_move() should also reject any
moves in case we're loading a corrupt or malicious save file.
Otherwise a save file with more guesses than the maximum allowed can
cause a buffer overrun.

This save file demonstrates the problem when loaded into a build of
Puzzles with AddressSanitizer:

SAVEFILE:41:Simon Tatham's Portable Puzzle Collection
VERSION :1:1
GAME    :5:Guess
PARAMS  :9:c6p4g1Bm
CPARAMS :9:c6p4g1Bm
DESC    :8:b5f3faed
NSTATES :1:3
STATEPOS:1:3
MOVE    :8:G1,1,2,2
MOVE    :8:G4,3,1,1

--- a/guess.c
+++ b/guess.c
@@ -942,6 +942,8 @@
     game_state *ret;
     const char *p;
 
+    /* No moves are allowed once the game is solved. */
+    if (from->solved) return NULL;
     if (!strcmp(move, "S")) {
 	ret = dup_game(from);
 	ret->solved = -1;