ref: c84af670b52f09e9e47587584c0559c508d4a37d
parent: 09b16293865301543bd8db9e038b5608c44f2656
author: Ben Harris <bjh21@bjh21.me.uk>
date: Sat Jan 7 14:45:03 EST 2023
Guess: Don't allow any moves once the game is solved If the game is solved (either by a win or a loss), interpret_move() can never return a move, but execute_move() should also reject any moves in case we're loading a corrupt or malicious save file. Otherwise a save file with more guesses than the maximum allowed can cause a buffer overrun. This save file demonstrates the problem when loaded into a build of Puzzles with AddressSanitizer: SAVEFILE:41:Simon Tatham's Portable Puzzle Collection VERSION :1:1 GAME :5:Guess PARAMS :9:c6p4g1Bm CPARAMS :9:c6p4g1Bm DESC :8:b5f3faed NSTATES :1:3 STATEPOS:1:3 MOVE :8:G1,1,2,2 MOVE :8:G4,3,1,1
--- a/guess.c
+++ b/guess.c
@@ -942,6 +942,8 @@
game_state *ret;
const char *p;
+ /* No moves are allowed once the game is solved. */
+ if (from->solved) return NULL;
if (!strcmp(move, "S")) {
ret = dup_game(from);
ret->solved = -1;