ref: cdd24fd459d15b8a00498b284d00c202cf872022
parent: 425942c852f22d7d94f7643696522d32c0b02067
author: Ben Harris <bjh21@bjh21.me.uk>
date: Sat Dec 17 17:50:52 EST 2022
Expose colour_mix() to backends (and others) Quite a few backends currently generate colours by multiplying the foreground colour by a fraction, effectively mixing it with black. On a black background, this might be reasonably replaced by mixing the background colour with white, but that's rather arithmetically fiddly. Happily, I already have a function for that and just need to expose it.
--- a/devel.but
+++ b/devel.but
@@ -4937,6 +4937,20 @@
criterion in a dynamic manner without having to write global variables
in the caller for the compare function to read.
+\S{utils-colour-mix} \cw{colour_mix()}
+
+\c void colour_mix(const float src1[3], const float src2[3], float p,
+\c float dst[3]);
+
+This function mixes the colours \c{src1} and \c{src2} in specified
+proportions, producing \c{dst}. \c{p} is the proportion of \c{src2}
+in the result. So if \c{p} is \cw{1.0}, \cw{dst} will be the same as
+\c{src2}. If \c{p} is \cw{0.0}, \cw{dst} will be the same as
+\c{src1}. And if \{p} is somewhere in between, so will \c{dst} be.
+\c{p} is not restricted to the range \cw{0.0} to \cw{1.0}. Values
+outside that range will produce extrapolated colours, which may be
+useful for some purposes, but may also produce impossible colours.
+
\S{utils-game-mkhighlight} \cw{game_mkhighlight()}
\c void game_mkhighlight(frontend *fe, float *ret,
--- a/misc.c
+++ b/misc.c
@@ -207,8 +207,7 @@
(a[2]-b[2]) * (a[2]-b[2]));
}
-static void colour_mix(const float src1[3], const float src2[3],
- float p, float dst[3])
+void colour_mix(const float src1[3], const float src2[3], float p, float dst[3])
{
int i;
for (i = 0; i < 3; i++)
--- a/puzzles.h
+++ b/puzzles.h
@@ -374,6 +374,9 @@
char *bin2hex(const unsigned char *in, int inlen);
unsigned char *hex2bin(const char *in, int outlen);
+/* Mixes two colours in specified proportions. */
+void colour_mix(const float src1[3], const float src2[3], float p,
+ float dst[3]);
/* Sets (and possibly dims) background from frontend default colour,
* and auto-generates highlight and lowlight colours too. */
void game_mkhighlight(frontend *fe, float *ret,