ref: d3ef8e65dccb76c4a62d7c4f8f38c9fa3dd9b188
parent: f0d47053640c18d99252a57466272f53fbabac25
author: Ben Harris <bjh21@bjh21.me.uk>
date: Fri Dec 2 18:55:28 EST 2022
js: Simplify drawing context management There's not much point in re-requesting the drawing context from the offscreen canvas at the start of each drawing operation. The canvas keeps the context around and returns it on every call to getContext(), so we may as well just keep our reference to it too. This does mean that the front-end won't detect puzzles drawing outside of a redraw operation, but I think it's the mid-end's job to assert things like that. Rumours that I'm doing this because I had a mysterious bug whereby ctx was unexpectedly null are entirely true.
--- a/emcclib.js
+++ b/emcclib.js
@@ -224,7 +224,6 @@
* Prepare to do some drawing on the canvas.
*/
js_canvas_start_draw: function() {
- ctx = offscreen_canvas.getContext('2d', { alpha: false });
update_xmin = update_xmax = update_ymin = update_ymax = undefined;
},
@@ -267,7 +266,6 @@
update_xmax - update_xmin,
update_ymax - update_ymin);
}
- ctx = null;
},
/*
--- a/emccpre.js
+++ b/emccpre.js
@@ -22,7 +22,7 @@
var onscreen_canvas, offscreen_canvas;
// A persistent drawing context for the offscreen canvas, to save
-// constructing one per individual graphics operation.
+// requesting it for each individual graphics operation.
var ctx;
// Bounding rectangle for the copy to the onscreen canvas that will be
@@ -245,6 +245,7 @@
// Construct the off-screen canvas used for double buffering.
onscreen_canvas = document.getElementById("puzzlecanvas");
offscreen_canvas = document.createElement("canvas");
+ ctx = offscreen_canvas.getContext('2d', { alpha: false });
// Stop right-clicks on the puzzle from popping up a context menu.
// We need those right-clicks!