ref: 55f6ab5055793d69cd0ae8c0bbd3a952ef1fd505
dir: /draw.c/
#include <u.h> #include <libc.h> #include <draw.h> #include "dat.h" #include "fns.h" /* 2.2.9.1.1.3.1.2.1 Bitmap Update Data (TS_UPDATE_BITMAP_DATA) */ void drawimgupdate(Rdp *c, Share* s) { int (*loadfn)(Image*,Rectangle,uchar*,int,uchar*); uchar* p, *ep; int n, nr; Rectangle r; Imgupd u; static Image* pad; assert(s->type == ShUimg); p = s->data; ep = s->data + s->ndata; nr = s->nrect; if(display->locking) lockdisplay(display); if(pad==nil || eqrect(pad->r, screen->r) != 0){ freeimage(pad); pad = allocimage(display, screen->r, c->chan, 0, DNofill); if(pad==nil) sysfatal("drawimgupdate: %r"); } while(p<ep && nr>0){ if((n = getimgupd(&u, p, ep-p)) < 0) sysfatal("getimgupd: %r"); if(u.depth != pad->depth) sysfatal("bad image depth"); loadfn = loadbmp; if(u.iscompr) loadfn = loadrle; r = Rect(u.x, u.y, u.xm+1, u.ym+1); r = rectaddpt(r, screen->r.min); if(loadfn(pad, r, u.bytes, u.nbytes, c->cmap) < 0) sysfatal("%r"); draw(screen, r, pad, nil, r.min); p += n; nr--; } if(p != ep) fprint(2, "drawimgupdate: out of sync\n"); flushimage(display, 1); if(display->locking) unlockdisplay(display); } void scroll(Display* d, Rectangle r, Rectangle sr) { if(d && d->locking) lockdisplay(d); if(d) draw(d->screenimage, r, d->screenimage, nil, sr.min); if(d && d->locking) unlockdisplay(d); }