ref: 2b99422480d596ebc26921c87c6bb81a07949f3e
dir: /ch12.ms/
.so tmacs .BC 12 "User Input/Output .BS 2 "Console input .LP .ix "user I/O In chapter 7 we saw that .CW #c .ix "[#c] device driver .ix "console device is the root of the file tree exported by the .I cons (3) driver. It is conventionally bound at .CW /dev , .ix [/dev] and provides the familiar .CW /dev/cons .ix [/dev/cons] file. Reading .CW #c/cons obtains input from the console keyboard. Writing to .CW #c/cons writes characters in the console screen. .PP .ix [rio] .ix "window system When \f(CWrio\fP, the window system, is running, it reads .CW #c/cons to obtain the characters you type. Writing them in the screen is a different story that we will tell later. Reading and writing .CW #c/cons while running the window system is not a good idea. If more than one program is reading this file, the characters typed will go to either program. In the following experiment, we ask .CW cat to read .CW #c/cons , storing what it could read into .CW /tmp/out , so you could see what happens. .P1 ; cat '#c/cons' >/tmp/out !!hlo \fRWe typed "hello"\fP \fBDelete\fP !!\fRTo restore things to a normal behavior\fP ; cat /tmp/out el; .P2 .ix "simultaneous read .LP Despite typing .CW "hello" , \f(CWrio\fP could only read .CW "hlo" . The other characters were read by .CW cat . .CW rio expects to keep the real .CW #c/cons for itself, because it multiplexes this file nicely, providing a virtual version of it on each window's .CW /dev/cons . .PP A write to .CW #c/cons is also processed by the .I cons device, even when \f(CWrio\fP is running. As a result, it prints in the screen behind \f(CWrio\fP's back. This command .P1 ; echo 'where will this go?' > '#c/cons' .P2 .LP .ix [#c/cons] will produce an ugly message printed in the screen, which might look like the one shown in figure [[!write console rio!]]. In a very few occasions, the kernel itself may write a message for you in the console. The same would happen. Programs started prior to running \f(CWrio\fP, that might also issue some diagnostics, would produce the same effect. All of them are writing to the console output device. .LS .BP conswrite.ps .LE F A write to the actual console may write to the screen even when rio is running. .PP .ix "console write Writing some more things in the real console may cause a scroll, and the images in the screen will scroll along with the text. Poor \f(CWrio\fP, it will never know that the screen is messed up. To prevent this from happening, the file .CW #c/kprint .ix [/dev/kprint] may be used. If a process has .CW #c/kprint open for reading, the kernel will not print in the screen whatever is written at .CW #c/cons . Instead, all that text is used to satisfy reads for .CW #c/kprint . For example, executing .CW cat on this file, prior to doing the .CW echo above, produces this effect: .P1 ; cat /dev/kprint where will this go? .P2 .LP All text sent to the console will now go to that window. For the record, it might help to print also .CW /dev/kmesg , .ix [/dev/kmesg] which records all the messages printed in the console so far, before reading .CW kprint . .P1 ; cat /dev/kmesg /dev/kprint Plan 9 E820: 00000000 0009f800 memory E820: 0009f800 000a0000 reserved .I "..." where will this go? .P2 .LP When we implemented programs to read from the console, it gave us a line at a time. We could even .I edit the line before hitting return. However, this time, using .CW cat to read .CW #c/cons returned characters, as we typed them. What is going on? .ix "console read .PP Usually, the console device driver reads characters from the keyboard's hardware, and \fBcooks\fP .ix "cooked mode what you type a little bit, before supplying such characters to any process reading .CW /dev/cons . This is the cooking recipe used by the console: .IP • A .I backspace , .ix backspace removes the previous character read from the keyboard. .IP • A .I control-u .ix "control-u removes all the characters read from the keyboard, thus it cancels the current input line. .IP • A .I newline .ix newline terminates the cooking from the current line, which is made available to the application reading from the console. .IP • The .I compose .ix compose (usually .I Alt ) key, followed by a few other keys, produces a character that is a function of the other keys. This is used to type characters not usually found in the keyboard, like α and Ж. .IP • Any other character stands for itself, and is queued to be cooked along with the rest of the line. .LP The virtual version for .CW /dev/cons provided by the window system gives also a special meaning to a few other characters, most notably: .IP • .I Delete .ix [Delete] posts an .I interrupt note to the process group associated to the window. .IP • .ix "arrow keys Arrow keys ↑ and ↓ scroll backward and forward. .IP • Arrow keys → and ← move the text insertion point to the right and to the left. .IP • The .ix [Escape] .I Escape key puts the window in a, so called, .I hold .ix "hold mode mode. All the text typed while in hold mode is not supplied to any application reading from .CW /dev/cons . Therefore, you can freely edit multiple lines of text. When .I Escape .ix "escape key is preseed again, and the window leaves hold mode, the text is given to any process reading from .CW /dev/cons . .LP This is called the console's .B "cooked mode" . When it is enabled, lines can be edited as dictated by the rules stated above. This is also called a .I "line discipline" . .ix "line discipline But the console can be also put in a, so called, .B "raw mode" . In raw mode, the console does not cook the characters at all. It gives them to the process reading from the console, as they arrive from the keyboard. .PP The file .CW /dev/consctl can be used to activate and de-activate the raw mode. A write of the string .CW rawon .ix [rawon] into such file puts the console in raw mode, until the file is closed or the string .CW rawoff .ix [rawoff] is written. The next program echoes what it can read from the console. But it puts the console in raw mode when called with .CW -r . .so progs/raw.c.ms .ix [raw.c] .LP This is what happens when we run it using the console's cooked mode and its raw mode. .P1 ; 8.raw !!hi [hi ] \fBDelete\fP ; .P2 .P1 ; 8.raw -r [h] [i] [ \fI the program reads "\en"\fP ] [␣] \fI the program reads "Del"\fP [␣] \fI If we type "Esc", the program reads "Esc"\fP .P2 .LP There are some things to note. First, in cooked mode we can see the characters we type as we type them. We could type .CW hi , and its characters were echoed to the screen by the console. The program .CW 8.raw did not read anything as we typed them. Not yet. However, in raw mode, the console does .I not .ix "character echo .ix "console echo echo back to the screen what we type. It assumes that the program reading in raw mode does want to do it all by itself, and echo is suppressed. .PP Another effect of raw mode is that the program reads one character at a time, as we type them. In cooked mode, only when we type a newline the program will get its input. .PP A final and interesting difference is that we .I cannot .ix "program interrupt interrupt the program pressing .I Delete . In fact, if .CW /dev/cons was .CW #c/cons , it would know nothing about .I Delete . This key is an invention of the cooked mode in consoles provided for windows by the window system. In raw mode, \f(CWrio\fP decides not to do anything special with this key, and the application can read it as any other key. .PP Using the hold mode (provided by rio's consoles in cooked mode) this is what happens. .P1 ; 8.out \fBEscape\fP !!hi \fRhold mode is active...\fP !!there \fRwe can edit this until...\fP \fBEscape\fP [hi ] [there ] .P2 .LP The behavior is like in cooked mode (one line at a time), but we could type and edit while in hold mode. .PP To answer our pending question. The program .CW cat , that we used to experiment with reading .CW #c/cons , got characters and not lines because rio keeps the system console in raw mode. The file .CW #c/cons returns characters as we type them. These characters are processed by \f(CWrio\fP, which uses them to supply a virtual console for the window were you are typing. .ix "virtual console Again, the virtual console for this window has both cooked and raw modes. In shell windows, that operate in cooked mode, the window cooks the characters before giving lines to programs reading them. When acme is run in a window, it puts its (virtual) console device in raw mode, to do the editing by itself. .BS 2 "Characters and runes .LP .ix "rune .ix "text representation .ix "text symbol .ix "ASCII But that was not all about the console. The console, like most other devices using text, and like all Plan 9 programs using text, does .I not use characters. This may be a surprise, but think about “characters” like ☺, α, and Ж. For languages like English or Spanish, all text is made up with characters, that might be letters, numbers, and other symbols. Spanish has also accented letters like á and ñ. And this is just the start of the problem. Other languages use symbols to represent concepts, or what would be words or lexemes, for a spanish person. When computers were used for english text, the standard ASCII for codifying characters as bytes was enough. Today, it is not. There are many symbols and one byte is not enough. .PP Plan 9 uses .B Unicode , which is a standard for representing symbols used for text writing. Indeed, Plan 9 was the first system to use Unicode. The symbols used to write text are not called characters, but \fBrunes\fP. Each rune is represented in Plan 9 as a 16-bit (two bytes) number. Most programs processing text are expected to use runes to do their job. The data type .CW Rune is defined in .CW libc.h , as a short integer. .PP However, using a stream of 16-bit numbers to exchange text between different programs would be a nightmare because it would break all the programs written to use just ASCII, which uses a single byte for each character. Furthermore, many C programs use strings codified as a sequence of bytes terminated by a final null byte. Sending a stream of 16-bit runes to such programs will make them fail. .PP To maintain compatibility with the huge amount of software that existed when Unicode was invented, a encoding was designed to transform an array of runes into a byte stream that could be backward compatible with ASCII. This encoding is called .B UTF-8 , (Universal character set Transformation Format, 8 bits) or just UTF (for short). UTF-8 was invented by Ken Thompson (apparently in a dinner's table, shared with Rob Pike). .ix "Ken Thompson .ix "Rob Pike Runes like ☺, α, and Ж do not use a single byte when codified in UTF. A rune may use up to three bytes in Plan 9's UTF. .PP A program reading text, reads a UTF byte stream, that is exactly the same used by ASCII when the text contains characters present in 7-bit ASCII (most characters but for accentuated letters and other special symbols). After having read some text, if it is to be processed as such, the program converts the UTF representation into Unicode. Then it is processed. Afterwards, to output some text as a result, the program is expected to convert the text from Unicode back into UTF, before sending it to the output stream. Files that keep text used as input (or coming as output) for programs, are also maintained in UTF. .PP The file .CW /dev/cons does not provide characters when read. It provides runes. In many cases, a rune may fit in a single byte. In other cases, it will not. The console keyboard driver knows how to compose multiple keys to type runes not in the keyboard. The whole set of rules is described in .I keyboard (6). .ix keyboard Many runes may be generated by using the .I compose key, usually .I Alt , and a couple of keys that remind the rune generated. For example, typing .I Alt .CW - .CW > will produce →. .I Alt .CW < .CW - will produce ←. .I Alt .CW s .CW o leads to ⁰ , and .I Alt .CW s .CW a leads to ª. .ix "greek letter Greek letters can be generated by typing .I Alt .CW * and their roman counterparts. Thus, .I Alt .CW * .CW m leads to μ. The file .CW /lib/keyboard lists many runes that can be composed using several other keys in this way. .PP In general, any Unicode rune may be also generated by typing .I Alt .CW X .I nnnn , where .I nnnn is the code in Unicode for the rune. So, .I Alt .CW X .CW 00fe leads to þ. The file .CW /lib/unicode lists unicode runes along with their codes. .ix "unicode code .PP Programs that read and write data without assuming that it is text, may still operate one byte at a time, if they want. Or many at a time. However, programs reading text and looking into it, should use the functions in .I rune (2), or they would misbehave for non-english text. The functions in the C library described in .I rune (2) provide conversion from UTF to runes and vice-versa. Among others, we have these ones. .P1 ; sig runetochar chartorune int runetochar(char *s, Rune *r) int chartorune(Rune *r, char *s) .P2 .ix [runetochar] .ix [chartorune] .ix [Rune] .LP Now we can read “characters” properly from the console, for the first time. The next program converts what it reads to uppercase. .so progs/rune.c.ms .ix [rune.c] .LP It processes one rune at a time. The function .CW chartorune extracts a rune from the byte string pointed to by .CW s , and places it at .CW &r . The number of bytes occupied by the rune in UTF (that is, in the string at .CW s ), is the return value from the function. The function .CW runetochar does the opposite conversion, and returns also the number of bytes used. It is guaranteed that a rune will not occupy more than .CW UTFmax .ix [UTFmax] bytes (3 bytes in Plan 9). Other convenience routines, like .CW toupperrune , .ix [toupperrune] replace the traditional ones for characters. Our program works perfectly with runes that do not fit in ASCII. .P1 ; 8.out !!I feel ☺ today. I FEEL ☺ TODAY. .P2 .LP An equivalent program, but unaware of unicode, would fail. Using this loop to do the conversion instead of the Rune routines .ix "rune conversion .P1 for (i = 0; i < nr; i++) buf[i] = toupper(buf[i]); .P2 .LP produces this result for this input. .P1 !!España includes Espuña. ESPAñA INCLUDES ESPUñA. .P2 .LP The letter .CW ñ was not properly capitalized into .CW Ñ . It could have been worse. We could have processed part of a rune, because runes may span several bytes. For example, translating to uppercase by .P1 buf[i] = buf[i] + 'A' - 'a' .P2 .LP will lead to a surprise (besides being wrong anyway). .BS 2 "Mouse input .LP .ix "mouse input Another popular input device is the mouse. The mouse interface is provided by the mouse driver through a few files in .CW #m . .ix "[#m] device driver .ix "mouse device .P1 ; lc '#m' cursor mouse mousectl ; .P2 .LP This name is usually bound along with other devices at .CW /dev . The file .CW mousectl .ix [/dev/mouse] .ix [/dev/mousectl] is used to write strings to configure and adjust mouse settings. For example, .P1 ; echo accelerated >/dev/mousectl .P2 .LP turns on mouse acceleration (a quick move in one direction will move the mouse fast in that direction, many more pixels than implied by the actual movement). On the other hand, .P1 ; echo linear >/dev/mousectl .P2 .LP disables mouse acceleration. There are several other messages. Depending on the hardware for the mouse, some control requests may be ignored (if they do not make sense for a particular mouse). .PP When the window system is running, \f(CWrio\fP is the one that reads and writes these files. As with .CW /dev/cons , \f(CWrio\fP provides its own (multiplexed) version for these files, on each window. Reading .CW #m/mouse yields mouse events. However, this file may not be opened more than once at the same time. .ix "exclusive open .P1 ; cat '#m/mouse' cat: can't open #m/mouse: '#m/mouse' device or object already in use .P2 .LP Since \f(CWrio\fP has open .CW #m/mouse , .ix "mouse event to read mouse events, nobody else will be able to open it until \f(CWrio\fP terminates and the file is closed. This is a safety measure to synchronize multiple programs trying to use this device at the same time. In any case, the multiplexed version of the mouse, .CW /dev/mouse , provided by \f(CWrio\fP for each window is for us to read. .P1 .ps -1 ; cat /dev/mouse m 670 66 0 2257710 m 676 68 0 2257730 m 677 74 0 2257750 m 680 77 0 2257770 .ps +1 .P2 .LP This file will never seem to terminate. No end of file indication for it. Indeed, .CW /dev/mouse .ix stream is a stream of mouse events. Each read will block until the mouse produces an event (it is moved or a button is pressed or released). At that point, .CW /dev/mouse returns 49 bytes. There is an initial letter .CW m followed by four numbers: the x and y coordinates for the mouse, a number stating which buttons are pressed, and a time stamp. .PP .ix "time stamp The time stamp is handy when a program wants to detect double and triple clicks. In Plan 9, the mouse might even be attached to a different machine. The time for the clicks that matters is that of the machine with the mouse, when the mouse events were received from the hardware by the mouse driver. The time as seen by the program reading the mouse might differ a little bit (there may be delays between different mouse events introduced because our program moved out of the processor, or because the system went busy, etc.). .PP Mouse coordinates .ix "mouse coordinate .ix "pixel .ix "picture element .ix "screen .ix "screen size correspond to the position of the pointer in the screen. The screen is a matrix of pixels. A typical screen size is 1024x768 (1024 pixels wide, on the .I x axis, and 768 pixels of height, on the .I y axis). Other popular screen sizes are 1280x1024 or 1600x1200. The origin is coordinate (0,0), at the upper left corner of the screen. Thus, for a 1024x768 screen, the bottom right corner would be (1023,767). There are increasing values for .I x as you move to the right, and increasing .I y values as you move down. .PP The first mouse event reported by .CW cat was for the coordinate (670,66). That is, the tip of the arrow used as a cursor was pointing at the pixel number 670 on the x axis (counting from 0) and number 66 on the y axis. The mouse was then moved a little bit down-right, and the next coordinate reported by .CW cat was (676,68). .PP .ix "mouse position Following the two numbers reporting the pointer position, there is a number that lets you know the state for mouse buttons (always zero in the example above). To experiment with this, we are going to write a small program that reads the mouse and prints one mouse event per line, which is easier to read. Before looking at the source for the program, this is an example run. .P1 ; 8.mouse mouse pos=[896 189] buttons=0 \fIwe move the mouse...\fP mouse pos=[895 190] buttons=0 mouse pos=[894 190] buttons=0 .I ... .P2 .P1 mouse pos=[887 191] buttons=1 \fIbutton-1 down\fP mouse pos=[887 191] buttons=3 \fIbutton-2 down\fP mouse pos=[887 191] buttons=1 \fIbutton-2 up\fP mouse pos=[887 191] buttons=0 \fIbutton-1 up\fP .I ... .P2 .P1 mouse pos=[887 191] buttons=0 mouse pos=[887 191] buttons=1 \fIbutton-1 down\fP mouse pos=[887 191] buttons=3 \fIbutton-2 down\fP mouse pos=[887 191] buttons=7 \fIbutton-3 down\fP ; .P2 .LP .ix "mouse button-1 .ix "mouse button2 .ix "mouse button2 As you could see, each button is codified as a single bit in the number. Button-1 is the bit 0, button-2 is the bit 1, button-3 is the bit 2, and so on. A click for button one will yield .CW 1 while it is down, and .CW 0 when released. A click for button 3 will yield .CW 4 (i.e., .CW 100 in binary) when it is down and .CW 0 when released. Our program exits when all the three buttons are down, that is, when the number is .CW 7 (i.e., .CW 111 in binary). .PP Instead of reading .CW /dev/mouse by itself, the program uses the .I mouse (2) .ix "mouse library library. This library provides a mouse interface for threaded programs. Programs using the mouse are likely to do several things concurrently (attend the keyboard, do something for their user interface, etc.). Therefore, it is natural to write a threaded program when the application requires a graphical user interface. .so progs/mouse.c.ms .LP The program must include .CW mouse.h , which contains the definitions for the library, along with .CW draw.h , which defines some data types used by the library. The function .CW initmouse .ix [initmouse] .ix "mouse initialization initializes the mouse interface provided by the library. It creates a process to read the file given as an argument and obtain mouse events. .P1 ; sig initmouse Mousectl *initmouse(char *file, Image *i) .P2 The return value is a pointer to a .CW Mousectl structure: .ix [Mousectl] .P1 typedef struct Mousectl Mousectl; struct Mousectl { Channel *c; /* chan(Mouse) */ Channel *resizec; /* chan(int)[2] */ \fI...\fP }; .P2 .ix "mouse event channel" that contains a channel, .CW Mousectl.c , where mouse events are sent by the process reading the mouse. Therefore, to obtain mouse events all we have to do is to call .CW recv on this channel. Each mouse event is codified as a .CW Mouse .ix [Mouse] structure, containing the buttons, the coordinates, and the time stamp for the mouse (as read from the mouse file). .P1 typedef struct Mouse Mouse; struct Mouse { int buttons; /* bit array: LMR=124 */ Point xy; ulong msec; }; .P2 .LP Thus, the call .P1 recv(mctl->c, &m) .P2 .ix [recv] .LP is the one reading mouse events in the program. The program prints the coordinates, kept at .CW Mouse.xy , and the buttons, kept at .CW Mouse.buttons . Using coordinates is so common that .CW draw.h defines a .CW Point , .ix [Point] along with some functions to operate on points. .P1 typedef struct Point Point; struct Point { int x; int y; }; .P2 .LP So, the .I x coordinate for the mouse event stored at .CW m would be .CW m.xy.x , and the .CW y coordinate would be .CW m.xy.y . .PP To print .CW Points , the function .CW Pfmt , .ix [Pfmt] .ix "[%P] format" declared by .CW draw.h , can be installed as a format function for the .CW print function family. The call .P1 fmtinstall('P', Pfmt); .P2 instructs .CW print to use .CW Pftmt to print any argument that corresponds to a .CW %P in its format string. This is very convenient for printing coordinates. By the way, there are many other format functions defined in the standard library. And you may define your own ones. It is all explained in .I fmtinstall (2), .ix [fmtinstall] .ix "format install which details the support for user-defined print formats. .PP Finally, the function .CW closemouse .ix [closemouse] closes the mouse file and releases any resource related to the .CW Mousectl structure (most notably, its memory, the channel, and the process reading the mouse). .PP The rest of the mouse interface (not used by this program) will be deferred until we see something about graphics. .BS 2 "Devices for graphics .LP .ix "graphic devices The whole idea behind graphic terminals is quite simple. A portion of memory is used to keep the image(s) to be shown at the terminal. The hardware device that updates the monitor image by reading this memory is called a graphics card. But things are not so simple anymore. .PP .ix VGA .ix monitor Ultimately, graphics are supported by extremely complex hardware devices like VGA cards (Video Graphic Arrays). Such devices use system memory (and/or memory attached directly to the graphics card) to store images to be shown at the monitor. It turns out that monitors are also very complex these days. You only have to consider that graphic cards and monitors speak together using particular protocols through the video cable that goes from the card to the monitor .PP Games and other popular applications demanding graphics have lead to graphic cards that know by themselves how to do many 2D and 3D graphics operations. Sometimes, this is called .B "hardware acceleration" for video and graphics operations. .PP Fortunately, all this is hidden behind the device driver for the video card used in your terminal. The .I vga (3) .ix "vga device .ix "[#v] device driver device is in charge for dealing with the VGA card in your PC. Its file interface is available at .CW #v . .P1 ; lc '#v' vgabios vgactl vgaovl vgaovlctl .P2 .LP .ix [vgactl] .ix BIOS .ix ROM The most interesting file is .CW vgactl , which is the interface for configuring the card for a proper operation. Other files provide access to extra features, like overlaid images, and for the software kept in ROM in the PC (called BIOS, for Basic Input/Output System, but not basic) that is useful to deal with the card. .PP .ix "text mode Initially, while the system is booting, the graphics card operates in an ancient text-only setting. It uses some memory to display a matrix of characters in the screen, usually of 80 columns and 24 rows, or 80x24. But the hardware can do much more. It knows how to display graphics. When the card operates to show graphics, it can be adjusted to show a particular number of pixels. We saw a little bit of this when describing the coordinates used by the mouse. .PP .ix "graphics mode Most graphic cards can show 640x480 pixels, 1024x768 pixels, 1280x1024 pixels, and perhaps even more. For each pixel, the number of colors that the card can show is determined by the number of bits used to encode a value for the pixel. Using 8 bits per pixel leads to at most 256 colors. Therefore, a particular screen size would not just be 1024x768, but rather 1024x768x8 or perhaps 1024x768x24. .PP Each one of these different configurations is usually called a graphics \fBmode\fP. So, the configuration for the VGA size 1280x1024x24 is also known as the 1280x1024x24 mode. Because the size of the actual screen is fixed, the number of pixels determines the size of each pixel in the screen. Thus, different modes are also referred to as different .I resolutions . .ix "screen resolution .PP Changing the mode in the VGA card can be very complex. An auxiliary program, .CW aux/vga .ix [aux/vga] .ix [vga] is in charge of adjusting the vga configuration. You will use the file interface provided by the .I vga device driver just to adjust a few parameters, and not for doing other complex things. For that, you have .CW aux/vga . For example, .P1 aux/vga -l text .P2 .LP puts the machine back into text mode, as it was during boot. In the same way, .P1 aux/vga -l 1024x768x8 .P2 .LP loads the mode for 1024x768x8. On the other hand, if our graphics card is not properly handled by our device driver, we may disable hardware acceleration by using the interface at .CW #v instead of .CW aux/vga . .P1 ; echo hwaccel off >/dev/vgactl .P2 .ix "hardware acceleration .LP Also, writing .CW blank to .CW vgactl .ix "screen blank will blank the screen, until we move the mouse. And .P1 ; echo blanktime 30 >/dev/vgactl .P2 .LP will make the screen blank after 30 minutes of (mouse) inactivity. .PP The size used by .CW aux/vga to set the mode for the graphics card is kept in the environment variable .CW vgasize . The type of monitor is kept in the environment variable .CW monitor . .ix [$monitor] .P1 ; echo $vgasize 1280x800x24 ; echo $monitor cinema .P2 .LP Both are the primary parameters used by .CW aux/vga to set the VGA mode. This happens during the system startup, and you will probably not be concerned about this, but in any case, .CW $vgasize .ix [$vgasize] is a useful bit of information to write scripts that depend on the screen resolution. .PP In any case, reading .CW vgactl provides most of the configuration parameters for the graphics card that you might want to use. .P1 ; cat /dev/vgactl type vmware size 1280x800x32 x8r8g8b8 blank time 30 idle 0 state on hwaccel on hwblank off panning off addr p 0xfa000000 v 0xe0000000 size 0xa8c000 .P2 .LP The interface provided by the kernel for using graphics is not that of .I vga . That is a particular control interface for a particular kind of graphics card. Graphics are provided by the .I draw (3) device driver. The .I draw .ix "draw device device relies on the facilities provided by the graphics card attached to the system, and provides the primary system interface to graphics. .PP .ix "draw connection Draw maintains .I connections between processes using graphics, and the graphics device itself. Of course, connections to the draw device are represented as files, similar to what happen with network connections. Its file tree is available at .CW #i , .ix "[#i] device driver .ix [/dev/draw] but is also bound at .CW /dev . .P1 ; lc /dev/draw 1 2 42 new ; lc /dev/draw/1 colormap ctl data refresh .P2 .LP Here, directories .CW 1 , .CW 2 , and .CW 42 are the interface for three different connections maintained as of this moment in my terminal. The directory for a connection (besides other files) has a .CW ctl and a .CW data .ix "[ctl] file .ix "[data] file .ix "line directory file, like we saw with network line directories. Opening the file .CW /dev/draw/new establishes a new connection. So, a process that wants to use graphics must open .CW /dev/draw/new , and then write to the .CW data file for its connection messages that encode the graphic operations to be performed. .PP The draw device provides the .I Image .ix image abstraction, along with operations to allocate, deallocate, and draw on it. All the graphics operations are performed by this device. Programs using graphics talk directly to the device, by establishing connections to it, and asking it to perform operations on images. Instead of using the device interface directly, most programs use the .I draw (3) library, as shown next. .BS 2 "Graphics .LP .ix "graphics Graphics are provided through the file interface for the draw device. This happens both when using the console (before the window system runs) and after running the window system. When run in the console, a graphics program will use the entire screen as its window, when run within the window system, it will use just the window. That is the only difference regarding graphics, which is why you can execute \f(CWrio\fP in a window, as we did some time ago when connecting to a CPU server. .PP The following program draws the entire .B screen in black for 10 seconds. Like many other programs, it uses the functions from the draw library, as described in .I graphics (2), and .I draw (2), instead of speaking to the draw device by itself. .so progs/black.c.ms .ix [black.c] .LP The program calls .CW initdraw .ix [initdraw] .ix "graphics initialization to establish a connection to the draw device. This function initializes some global variables, including .CW screen , and .CW display , .ix [screen] .ix [display] that are used later in the program. .P1 .ps -1 ; sig initdraw int initdraw(void (*errf)(Display*, char*), char *font, char *label) .ps +1 .P2 .LP .ix [errfun] .ix font .ix [/dev/label] .ix "window label The first parameter points to a function called by the library upon errors. Passing a nil pointer means that the draw library will use its own, which prints a diagnostic message and terminates the program. Usually, that is all you will want to do. The second parameter states which font to use for drawing text. Again, passing a nil value means that the library will use a reasonable default. The last parameter is simply a textual label for the window, which we define to be the program name. The function writes the text in .CW label to the file .CW /dev/label , to let \f(CWrio\fP know how the window is named, in case it is hidden. .PP The .CW display variable points to a .CW Display .ix [Display] structure that represents the connection to the draw device. It maintains all the information necessary to speak with the device, for drawing. In particular, it keeps the file descriptor for the .CW /dev/draw/\fIn\fP/data file, that is, for the connection to the device. Calling .CW closedisplay(display) .ix [closedisplay] as the program does after 10 seconds, closes the connection and releases any graphic resources associated to it. .PP Another useful global variable, also initialized by .CW initdraw , is .CW screen . This variable points to a structure representing the screen (i.e., the memory) where you may draw and use graphics. When running in the console, .CW screen corresponds to the entire screen. When running inside a \f(CWrio\fP window, .CW screen corresponds to the part of the screen used by the window. In what follows, we will always speak about .I "the window" used by the program. But it should be clear that such “window” may be the entire screen if no window system is running. .PP To which data type does .CW screen point to? Where can you draw things on? It turns out that the screen is an image, the data abstraction provided by .I draw (3). It represents a piece of memory used as an image by the graphics card. It is just a rectangular picture. .ix "drawing graphics A program may draw by changing bits in the image for its screen. Most of things a program uses for drawing are also images. For example, colors are images (with pixels in the appropriate color), to write text in the screen a program draws images for the appropriate characters, a window is essentially an image (that a program will use as its screen), the entire screen (also called the display) is an image as well. The data type .CW Image , .ix [Image] is defined in .CW draw.h . .P1 .ps -2 typedef struct Image Image; struct Image { Display *display; /* display; connection to draw(3) */ int id; /* id of draw(3) Image */ Rectangle r; /* rectangle for the image */ Rectangle clipr; /* clipping rectangle */ int depth; /* number of bits per pixel */ ulong chan; /* how to encode colors */ int repl; /* flag: replicated to tile clipr */ Screen *screen; /* or nil if not a window */ }; .ps +2 .P2 .LP Together, .CW display and .CW id identify an image as the one named .I id in the draw device at the other end of the connection represented by the .I display . .PP An interesting piece of information in this structure is .CW Image.r , It describes the rectangle in the entire screen used by the image. Thus, .ix "[screen] rectangle .CW screen->r describes the (rectangular) area used in the screen by our window. Like coordinates (or .CW Points ), rectangles are a popular data type when doing graphics. The draw library defines the appropriate data type. .ix [Rectangle] .P1 typedef struct Rectangle Rectangle; struct Rectangle { Point min; Point max; }; .P2 .LP A rectangle is defined by two points (the upper left corner and the bottom right one). Choosing (0,0) as the origin simplifies arithmetic operations for points. In accordance with this, the convention is that a rectangle .I includes its .CW min point (upper left corner) but does .I not include its .CW max point (bottom right corner). The point with biggest coordinates inside a rectangle would be (\f(CWmax.x\fP-1,\f(CWmax.y\fP-1). .ix "window coordinates .PP We are close to understanding the line .P1 draw(screen, screen->r, display->black, nil, ZP); .P2 .LP that calls the function .CW draw .ix [draw] .ix [mask] .P1 .ps -2 ; sig draw void draw(Image *dst, Rectangle r, Image *src, Image *mask, Point p) .ps +2 .P2 .LP You might think that after understanding how to use this function, there might be many other ones that will be hard to understand. That is not the case. The function .CW draw is the only thing you need for drawing. There are other routines as a convenience to draw particular things, but all of them use just .CW draw . .PP Basically, .CW draw takes a image as the source and draws it (over) on a destination image. That is, each pixel (\fIi\fP, \fIj\fP) in the source is copied to the pixel (\fIi\fP, \fIj\fP) in the destination. Here, .CW screen was the destination image, and .CW display->black .ix [black] was the source image. .is "source image .PP The source image represents the color black, because it is an image with all its pixels in that color. Although we could draw the entire screen by copying black pixels from .CW display->black , this image is not that large. Images that have their .CW repl field set to true are used as .I tiles . .ix "tiling The implementation for .CW draw tiles the image as many times as necessary to fill the rectangle where it is to be drawn. So, .CW display->black might have just one black pixel. Only that before copying any pixel from it, .CW draw replicated it to obtain an image of the appropriate size. .PP The second parameter is the rectangle where to confine the drawing of the source in the target. This is called a .B clip rectangle, because no drawing occurs outside it. The program used .CW screen->r , and so it draws in the screen the whole rectangle used by .CW screen . Drawing in a target image will not draw outside that image. Thus, the drawing is confined to the intersection of the target image's rectangle and the rectangle given to .CW draw . In this case, we draw in the intersection of .CW screen->r (the target's rectangle) and .CW screen->r (the parameter for draw). That is, of course, just .CW screen->r . .PP The image for the screen uses real screen coordinates. In other cases, you may have images that do not use screen coordinates. To draw one of these images you must .I translate the coordinates for the source so that they match the area in the target where you want to draw. The last parameter for .CW draw is a point that indicates which translation to do. Passing the point (0,0), which is defined as .CW ZP .ix [ZP] .ix "screen origin in .CW draw.h , .ix "coordinate translation .ix "image copy performs no translation: each pixel (\fIi\fP, \fIj\fP) in the source is copied to the pixel (\fIi\fP, \fIj\fP) in the destination. Passing other point will ask .CW draw to translate the source image (coordinates) so that the given point is aligned with the top-left corner of the rectangle where to draw. .PP The .CW mask .ix [mask] parameter allows an image to be used as a mask. This is useful to draw things like cursors and the like. In most cases you may use nil, and not a mask. We do not discuss this parameter here, the .I draw (2) manual page has all the details. .PP One thing that remains to be discussed about our program is the call to .CW flushimage . .ix "flushimage .ix "draw~operation flush Writing to the draw device for each single operation performed by the draw library would be very costly. To improve efficiency, the library includes buffering for writes to the draw device's files. This is similar to what we saw regarding buffered input/output. Only that in this case, draw is always doing buffered output. As a result, if you draw, it many happen that your operations are still sitting in the buffer, and the actual device may not have received them. A call to .P1 flushimage(display ,1) .P2 flushes the buffer for the display. The last parameter is usually set to true, to indicate to the driver that it must update the actual screen (in case it also maintains another buffer for it). .PP If you remove this line from the program, it will draw, but the window will remain white (because the operation will not take effect). Fortunately, you will not need to worry about this in many cases, because the functions for drawing graphics and text call .CW flushimage on their own. Nevertheless, you may have to do it by yourself if you use .CW draw . .BS 2 "A graphic slider .LP .ix "graphic slider We want to implement a small graphical application, to let the user adjust a value between 0% and 100%. This is a graphical slider, that can be run in a window. The program will print to its standard output the value corresponding to the position of the slider as set by the user using the mouse or the keyboard. .PP .ix "window resize The real display does not have that problem, but windows can be resized. The window system supplies its own menus and mouse language to let the user resize, move, and even hide and show windows. For our program, this means that the screen might change! .PP .CW Rio assumes that a program using graphics is also reading from the mouse. And note that the mouse is the virtual mouse file \f(CWrio\fP provides for the window! Upon a resize, \f(CWrio\fP delivers a weird mouse event to the program reading .CW /dev/mouse . This event does not start with the character .CW m , it starts with the character .CW r , to alert of the resize. After the program is alerted, it should update the image it is using as its .CW screen (that is, as the window). The program can do so because the file .CW /dev/winname .ix [/dev/winname] .ix "window name contains the name for the image to be used as a window, and this can be used to lookup the appropriate image for the window using its name. .PP The function .CW getwindow .ix [getwindow] .ix "acquiring window updates the .CW screen variable, after locating the image to be used as the new window. As a curiosity, the window system draws a border for the window in the image for the .CW screen . However, your program is unaware of this because .CW getwindow adjusts .CW screen to refer to the portion of the image inside the border. .PP But how do we know of resize events from the mouse? Simple. Look back to see the fields for a .CW Mousectl structure, which we obtained before by calling .CW initmouse . You will notice that besides the channel .CW Mouse.c , used to report mouse events, it contains a channel .CW Mouse.resizec . .ix "window resize .ix "resize event Resize events are sent through this channel. The receipt of an integer value from this channel means that the window was resized and that the program must call .CW getwindow to reestablish its .CW screen for the new window. .PP The following program draws the entire window in black, like before. However, this program re-acquires its window when it is resized. It creates a separate thread to attend the mouse, and another one to process resizes of the window, removing all that processing from the rest of the program. In this case, it may be considered an overkill. In more complex programs, placing separate processing in separate threads will simplify things. After starting the thread for attending the mouse, and the one attending resizes, the program calls the function .CW blank .ix [blank] that draws the entire window in black. .so progs/resize.c.ms .ix [resize.c] .LP Try running the program .CW 8.black and using the arrow keys to scroll up/down the window. It scrolls! .CW Rio thinks that nobody is using graphics in the window. That does not happen to .CW 8.resize , which keeps the mouse file open. .PP The implementation for .CW blank is taken from our previous program. It draws the entire window image in black and flushes the draw operations to the actual device. .P1 void blank(void) { draw(screen, screen->r, display->black, nil, ZP); flushimage(display, 1); } .P2 .LP .ix "mouse event processing Mouse processing for our program is simple. Any button click terminates the program. But users expect the action to happen during the button release, and not during the previous press. Therefore, .CW mousethread .ix [mousethread] loops receiving mouse events. When a button is pressed, the function reads more events until no button is pressed. At that point, .CW closedisplay terminates the connection to the display, .CW closemouse .ix [closemouse] closes the mouse device, and the program exits. .P1 void mousethread(void* arg) { Mousectl*mctl = arg; Mouse m; for(;;){ recv(mctl->c, &m); if(m.buttons){ do { recv(mctl->c, &m); } while(m.buttons); closedisplay(display); closemouse(mctl); threadexitsall(nil); } } } .P2 .LP Note how by placing mouse processing in its own thread, the programming language can be used to program the behavior of the mouse almost like when describing it in natural language. .PP The new and interesting part in this program is the code for the thread reading resize events. .ix "resize event .ix [resizethread] .P1 void resizethread(void* arg) { Mousectl*mctl = arg; for(;;){ recvul(mctl->resizec); if (getwindow(display, Refnone) < 0) sysfatal("getwindow: %r"); blank(); } } .P2 .LP After receiving a resize event, through .CW mctl->resizec , the program calls .CW getwindow on the display, which updates .CW screen . Afterwards, it blanks the image for the new window. The second parameter to .CW getwindow has to do with window overlapping. It identifies the method used to refresh the window contents after being hidden. When two windows overlap, someone must maintain a copy of what is hidden behind the window at the top. This .I backup is called .B "backing store" . .CW Rio provides backing store for windows, and the constant .CW Refnone .ix [Refnone] asks for no further backup (i.e., no refresh method). .PP We now want this program to draw a slider, like those of figure [[!slider!]]. The slider draws in yellow a bar representing the value set by the slider, and fills the rest of the window with the same background color used by \f(CWrio\fP. Using the mouse, it can be adjusted to the left (the one above in the figure) and to the right (the one below in the figure). When the slider is at the left, it represents a value of 0 (or 0% of a value set by the slider). When it is at the right, it represents a value of 100. .LS .BP slider.ps 2.3i .LE F Two example windows for the slider application. One at 30%, another at 84%. .PP Maintaining the slider is a separate part of the processing done by the program, which uses a different thread for that purpose. We will call it .CW sliderthread . The existing code also requires changes. First, .CW threadmain .ix [threadname] .ix channel must create now a channel to send new values for the slider to the slider thread, and must create the thread itself. Also, we must get rid of the call to .CW blank() in .CW threadmain . This program does not blank its window. Since we decided that .CW sliderthread is in charge of the slider, .CW threadmain will no longer draw anything. Instead, it may send a value to the slider, to adjust it to a reasonable initial value (and draw it). .P1 .ps -1 .ti -1i .B .BX slider.c .ps +1 .CW .vs .2i .I "...Initially, all the code as before, but for the changes explained in the text... Channel*sliderc; .I "..." void threadmain(int, char*argv[]) { \fI...all code here as before...\fP sliderc = chancreate(sizeof(ulong), 0); threadcreate(sliderthread, sliderc, 8*1024); sendul(sliderc, 50); threadexits(nil); } .P2 .LP The application must redraw the window when the resize thread receives a resize event. To do so, .CW resizethread will no longer call .CW blank . Instead, it asks the slider thread to redraw the slider on the new window (as if the value had changed). Because only values between 0 and 100 are meaningful to the slider, we can adopt the convention that when the slider receives any number not in the range [0,100], it simply redraws for its current value. So, we replace .P1 blank(); .P2 .LP in .CW resizethread with .P1 .ps -1 sendul(sliderc, ~0); // A value not in 0..100 .ps +1 .P2 .LP This is the code for the new thread. It will be blocked most of the time, waiting for a value to arrive through .CW sliderc . Upon receiving a value, the slider value kept in .CW val is updated if the value is in range. Otherwise, the value is discarded. In any case, the slider is drawn and its value printed in the output. That is the utility of the program, to generate a value adjusted by the user using the slider. As an optimization, we do not draw the slider if the value received through the channel is the current value for the slider. The code for drawing the slider will be encapsulated in .CW drawslider , to keep the function readable. .ix "slider drawing .P1 void sliderthread(void*) { uint val, nval; val = ~0; for(;;){ nval = recvul(sliderc); if (nval >= 0 && nval <= 100){ if (nval == val) continue; val = nval; } drawslider(val); print("%d\en", val); } } .P2 .LP Note how different parts of the program can be kept simple, and without race conditions. This thread is the only one in charge of the value for the slider. Each other thread is also in charge of other type of processing, using its own data. Communication between threads happens through channels, which at the same time synchronizes them and allows them to exchange data. .PP To draw the slider, we must draw three elements: A yellow rectangle for the part set, a grey rectangle for the unset part, and a black thick line to further mark them apart. After defining rectangles .CW set , .CW unset , and .CW mark , for each element, we can draw the slider as follows. .P1 draw(screen, setrect, setcol, nil, ZP); draw(screen, unsetrect, unsetcol, nil, ZP); draw(screen, markrect, display->black, nil, ZP); .P2 .LP Provided that .CW setcol .ix color is an image for the color of the set part, and .CW unsetcol is an image for the color of the unset part. An image for the black color was available, but we also needed two other colors. .PP The function .CW allocimage can be used to allocate a new image. We are going to use it to build two new images for the yellow and the grey colors used for the set and the unset parts. We declare both images as globals, along with .CW sliderc , .P1 Channel*sliderc; Image* setcol; Image* unsetcol; .P2 .LP and add these two lines to .CW threadmain , right after the call to .CW initdraw . .P1 setcol = allocimage(display, Rect(0,0,1,1), screen->chan, 1, DYellow); unsetcol = allocimage(display, Rect(0,0,1,1), screen->chan, 1, 0x777777FF); .P2 .LP A call to .CW allocimage .ix [allocimage] .ix "image allocation allocates a new image, associated to the .CW Display .ix [Display] given as an argument. .P1 .ps -2 ; sig allocimage Image *allocimage(Display *d, Rectangle r, ulong chan, int repl, int col) .ps +2 .P2 .LP When the display is closed (and the connection to .I draw is closed as a result), the images are deallocated. Note that the images are kept inside the draw device. The function talks to the device, to allocate the images, and initializes a couple of data structures to describe the images (you might call them .I "image descriptors" ). .ix "image descriptor .PP The second argument for .CW allocimage is the rectangle occupied by the image. In this case, we use a rectangle with points (0,0) and (1,1) as its .CW min and .CW max points. If you remember the convention that the minimum point is included in the rectangle, but the maximum point is not (it just marks the limit), you will notice that both images have just one pixel. That is, the point with coordinates (0,0). For declaring a literal (i.e., a constant) for a .CW Rectangle data type, we used .CW Rect , which returns a .CW Rectangle given the four integer values for both coordinates of both extreme points. Another function, useful to obtain a .CW Rectangle from two .CW Point values, is .CW Rpt . .P1 ; sig Rect Rpt Rectangle Rect(int x0, int y0, int x1, int y1) Rectangle Rpt(Point p, Point q) .P2 .LP By the way, the function .CW Pt .ix [Pt] .ix [Rect] .ix [Rpt] does the same for a .CW Point . Indeed, .CW ZP is defined as .CW Pt(0,0) . .P1 ; sig Pt Point Pt(int x, int y) .P2 .LP Images for colors need just one pixel, because we ask .CW allocimage to set the .CW repl .ix "replicated image .ix "[repl] flag for both images. This is done passing true as a value for its .CW repl parameter. Remember that when this flag is set, .CW draw tiles the image as many times as needed to fill the area being drawn. .PP Two arguments for .CW allocimage remain to be described, but we will not provide much detail about them. The argument .CW chan is an integer value that indicates how the color will be codified for the pixels. There are several possible ways to codify colors, but we use that employed by the screen image. So, we used .CW screen->chan .ix "image chan as an argument. The last parameter is the value that states which one is the code for the color. Given both .CW chan and the number for the color, .CW allocimage can specify to the draw device which color is going to use the pixels in the new image. .PP In our program, we used the constant .CW DYellow .ix [DYellow] for the color of the set part, and the number .CW 0x777777FF for the unset part. This number codifies a color by giving values for red, blue, and green. We borrowed the constant by looking at the source code for \f(CWrio\fP, to use exactly its background color. .PP At last, this is .CW drawslider . .P1 void drawslider(int val) { Rectangle setrect, unsetrect, markrect; int dx; dx = Dx(screen->r) * val / 100; setrect = unsetrect = markrect = screen->r; setrect.max.x = setrect.min.x + dx; markrect.min.x = setrect.max.x; markrect.max.x = setrect.max.x + 2; unsetrect.min.x = markrect.max.x; draw(screen, setrect, setcol, nil, ZP); draw(screen, unsetrect, unsetcol, nil, ZP); draw(screen, markrect, display->black, nil, ZP); flushimage(display, 1); } .P2 .LP If the value represented by the slider is .I val , in the range [0,100], and our window is .I Dx .ix [Dx] .ix "rectangle width pixels wide, then, the offset for the .I x coordinate in the window that corresponds to .I val is defined by .EQ x = Dx times val over 100 .EN .LP A zero value would be a zero offset. A 100 value would mean a .I Dx offset. The function .CW Dx returns the width of a rectangle (there is also a .CW Dy .ix [Dy] .ix "rectangle height function that returns its height). So, .P1 dx = Dx(screen->r) * val / 100; .P2 .LP computes the offset along the .I x axis that corresponds to the value for the slider. Once we know .CW dx , defining the rectangle for .CW setrect is straightforward. We take initially the rectangle for the window and change the .CW max.x coordinate to cut the rectangle at the offset .CW dx in the window. The .CW markrect is initialized in the same way, but occupies just the next two pixels on the .I x axis, past .CW setrect . The rectangle .CW unsetrect goes from that point to the end of the .I x axis. .ix axis .PP What remains to be done is to change .CW mousethread to let the user adjust the slider using the mouse. .ix "mouse button-1 .ix "click The idea is that holding down the button 1 and moving it will change the slider to the point under the mouse. .P1 .ps -1 void mousethread(void* arg) { Mousectl*mctl = arg; Mouse m; int dx, val; .ps +1 .P2 .P1 .ps -1 for(;;){ recv(mctl->c, &m); if(m.buttons == 1){ do { dx = m.xy.x - screen->r.min.x; val = dx * 100 / Dx(screen->r); sendul(sliderc, val); recv(mctl->c, &m); } while(m.buttons == 1); } } } .ps +1 .P2 .LP Executing the program, moving the slider, and pressing .I Delete to kill it, leads to this output. .P1 ; 8.slider > /tmp/values \fBDelete\fP ; cat /tmp/values 50 32 30 .I ... .P2 .LP Usually, the output for the program will be the input for an application requiring a user adjustable value. For example, the following uses the slider to adjust the volume level for the sound card in the terminal. .P1 ; 8.out | while(v=`{read}) echo audio out $v >>/dev/volume .I "Changing the slider changes the volume level... .P2 .BS 2 "Keyboard input .LP .ix "keyboard input Using .I Delete to terminate the program is rather unpolite. The program might understand a few keyboard commands. Typing .CW q might terminate the slider. Typing two decimal digits might set the slider to the corresponding value. The library .I keyboard (2) .ix "keyboard library is similar to .I mouse (2), but provides keyboard input instead of mouse input. Using it may fix another problem that we had with the slider. The program kept the console in cooked mode. Typing characters in the slider window will make the console device (provided by \f(CWrio\fP) echo them. That was ugly. .PP To process the keyboard, one character at a time, hence putting the console in raw mode, the main function may call .CW initkeyboard . .ix [initkeyboard] .ix "keyboard initialization .P1 ; sig initkeyboard Keyboardctl *initkeyboard(char *file) .P2 .LP This function opens the console file given as an argument, and creates a process that reads characters from it. The console is put in raw mode by assuming that if the file is named .CW /a/cons/file , there will be another file named .CW /a/cons/filectl that accepts a .CW rawon .ix [rawon] command. So, giving .CW /dev/cons as an argument will mean that .CW rawon is written to .CW /dev/consctl (and the file is kept open). .PP The function returns a pointer to a .CW Keyboardctl .ix [Keyboardctl] structure, similar to a .CW Mousectl . It contains a channel where the I/O process sends runes (not characters!) as they are received. .P1 typedef struct Keyboardctl Keyboardctl; struct Keyboardctl { Channel *c; /* chan(Rune)[20] */ \fI...\fP }; .P2 .LP Like we did for the mouse, to process the keyboard input, we will change .CW threadmain to call .CW initkeyboard and to create a separate thread for processing keyboard input. This is the resulting code for the program, omitting the various functions that we have seen, and a couple of other ones that are shown later. .so progs/slider.c.ms .ix [slider.c] .LP The function .CW keyboardthread .ix [keyboardthread] is executed on its own thread. It receives runes from .CW kctl.c and processes them without paying much attention to the rest of the program. .P1 .ps -2 void keyboardthread(void* a) { Keyboardctl*kctl = a; Rune r,rr; int nval; for(;;){ recv(kctl->c, &r); switch(r){ case Kdel: case Kesc: case 'q': terminate(); break; .ps +2 .P2 .P1 .ps -2 default: if (utfrune("0123456789", r) != nil){ recv(kctl->c, &rr); if (utfrune("0123456789", rr) != nil){ nval = (r-'0')*10 + (rr-'0'); sendul(sliderc, nval); } } } } } .ps +2 .P2 .LP The constants .CW Kdel and .CW Kesc are defined in .CW keyboard.h with the codes for the .I Delete and the .I Escape runes. We terminate the program when either key is pressed, or when a .CW q is typed. Otherwise, if the rune received from .CW kctl->c is a digit, we try to obtain another digit to build a slider value and send it through .CW sliderc . .PP To terminate the program, we must now call .CW closekeyboard , .ix [closekeyboard] which releases the .CW Keyboardctl structure and puts the console back in cooked mode. So, both control structures were kept as globals in this version for the program. The next function does all the final cleanup. .P1 void terminate(void) { closekeyboard(kctl); closemouse(mctl); closedisplay(display); threadexitsall(nil); } .P2 .BS 2 "Drawing text .LP .ix "drawing text With all the examples above it should be clear how to use the abstractions for using the devices related to graphical user interfaces. Looking through the manual pages to locate functions (and other abstractions) not described here should not be hard after going this far. .PP Nevertheless, it is instructive to see how programs can write text. For example, the implementation for the console in \f(CWrio\fP writes text. Both because the echo and because of writes to the .CW /dev/cons file. But can this be on a graphic terminal? .PP There are many convenience functions in .I draw (2) .ix "drawing functions to draw lines, polygons, arcs, etc. One of them is .CW string , .ix [string] .ix "draw string which can be used to .I draw a string. Note: not to .I write a string. .P1 .ps -2 ; sig string Point string(Image *dst, Point p, Image *src, Point sp, Font *f, char *s) .ps +2 .P2 .LP Suppose that we want to modify the slider program to write the slider value using text, near the left border of the slider window. This could be done by adding a line to .CW sliderthread , similar to this one .P1 string(screen, pos, display->black, ZP, font, "68"); .P2 .LP This draws the characters in the string .CW "68" on the image .CW screen (the destination image). The point .CW pos is the pixel where drawing starts. Each character is a small rectangular image. The image for the first character has its top-left corner placed at .CW pos , and other characters follow to the right. The source image is .I not the image for the characters. The source image is the one for the black color in this example. Character images are used as masks, so that black pixels are drawn where each character shape determines that there has to be a pixel drawn. To say it in another way, the source image is the one providing the pixels for the drawing (e.g., the color). Characters decide just which pixels to draw. The point given as .CW ZP is used to translate the image used as a source, like when calling .CW draw . Here, drawing characters in a solid color, .CW ZP .ix [ZP] works just fine. .PP But where are the images for the characters? Even if they are used as masks, there has to be images for them. Which images to use is determined by the .CW Font .ix [Font] parameter. .PP A .B font is just a series of pictures (or other graphical descriptions) for runes or characters. There are many fonts, and each one includes a lot of images for characters. Images for font runes are kept in files under .CW /lib/font . Many files there include images just for a certain contiguous range of runes (e.g., letters, numbers, symbols, etc.) Other files, conventionally with names ending in .CW .font , describe which ones of the former files are used by a font for certain ranges of unicode values. .PP The .I draw library provides a data type representing a font, called .CW Font . It includes functions like .P1 Font* openfont(Display *d, char *file) .P2 .ix [openfont] .ix "font file .LP that reads a font description from the file given as an argument and returns a pointer to a .CW Font that may be used to employ that font. .PP To use a loaded font, it suffices to give it as an argument to functions like .CW string . We used .CW font , which is a global for the font used by default. To see which font you are using by default, you may see which file name is in the .CW $font .ix [$font] environment variable. .P1 ; echo $font /lib/font/bit/VeraMono/VeraMono.12.font .P2 .LP That variable is used to locate the font you want to use. The window system supplies a reasonable default otherwise. .PP The following function, that may be called from .CW sliderthread , draws the slider value (given as a parameter) in the window. .P1 .ps -1 void writeval(int val) { Point sz, pos; char str[5]; // "0%" to "100%" seprint(str, str+5, "%d%%", val); sz = stringsize(font, str); if (sz.x > Dx(screen->r)/2 || sz.y > Dy(screen->r)) return; pos = screen->r.min; pos.x += 10; pos.y += (Dy(screen->r)- sz.y) / 2; string(screen, pos, display->black, ZP, font, str); } .ps +1 .P2 .LP It prints the integer value as a string, in .CW str . adding a .CW % sign after the number. The window could be so small (or perhaps the font so big) that there could be not enough space to draw the text. The function .CW stringsize .ix [stringsize] returns the size for a string in the given font. We use it to know how much screen space will the string need. To avoid making our window too bizarre, .CW writeval does not draw anything when the window is not as tall as the height for the string, that is, when .CW "sz.y > Dy(screen->r)" . Also, the string is not shown either when it needs more than the half of the width available in the window. .BS 2 "The window system .LP .ix "window system .ix [rio] .ix terminal .ix console A .B window is an abstraction provided by the window system, .CW rio in this case. It mimics the behavior of a graphic terminal, including its own mouse and keyboard input, and both text and graphics output. .PP In other systems, the abstraction used for windows differs from the one used for the entire console. Programs must be aware of the window system, and use its programming interface to create, destroy, and operate windows. .PP Instead, the model used in Plan 9 is that each application uses the console, understood as the terminal devices used to talk to the user, including the draw device and the mouse. In this way, applications may be kept unaware of where are they actually running (the console or a window). Running the window system in a window is also a natural consequence of this. .PP .ix "console multiplexing Nevertheless, it may be useful to know how to use the window system from a program. Like other services, the window system is also a file server. You already know that its primary task is to multiplex the files for the underlying console and mouse to provide virtual ones, one per window. Such files are the interface for using the window, like the real ones are the interface for using the real console. .PP Each time the .CW rio .ix "[rio] file~system .ix "window creation .ix "attach specifier file system is mounted, it creates a new window. The attach specifier (the optional file tree name given to mount) must be .CW new , possibly followed by some flags for the newly created window. .CW Rio posts at a file in .CW /srv .ix [/srv] a file descriptor that can be used to mount it. The name for this file is kept at the environment variable .CW $wsys . .ix [$wsys] Therefore, these commands create a new window. .P1 ; echo $wsys /srv/rio.nemo.557 ; mount $wsys /n/rio new .P2 .LP After doing this, the screen might look like the one shown in figure [[!mounting rio!]], where the empty window is the one that has just been created. Which files are provided by \f(CWrio\fP? We are going to use the window were we executed the previous commands to experiment at little bit. .LS .BP newwindow.ps .LE F Mounting rio creates a new window. In this one, no shell is running. .P1 ; lc /n/rio cons kbdin screen wctl winid consctl label snarf wdir winname cursor mouse text window wsys .P2 .LP We see .CW cons , .CW consctl , .CW cursor , and .ix [/dev/cons] .ix [/dev/consctl] .ix [/dev/cursor] .ix [/dev/mouse] .CW mouse , among others. They are virtual versions for the ones that were mounted at .CW /dev prior to running rio. The convention in Plan 9 is to mount the window system files at .CW /mnt/wsys , .ix [/mnt/wsys] and not at .CW /n/rio . We use .CW /n/rio just to make it clear that these files come from the file tree that we have mounted. In your system, you may browse .CW /mnt/wsys and you will see a file tree with same aspect. .PP Binding .CW /n/rio (before other files) at .CW /dev will make any new process in our window to use not this window, but the new one that we have created. So, these commands .P1 ; bind -b /n/rio /dev ; stats .P2 .LP cause .CW stats .ix [stats] .ix "alternate window .ix "new window to use the new window instead of the one we had, like shown in figure [[!Binding new window!]]. For .CW stats , using the screen, mouse, and keyboard is just a matter of opening files at .CW /dev . It does not really care about where do the files come from. Regarding .CW /dev/draw , that device multiplexes by its own means among multiple processes (each one keeps a separate connection to the device, as we saw). The other files are provided by \f(CWrio\fP. .LS .BP statswindow.ps .LE F Binding the files for the new window at \f(CW/dev\fP makes \f(CWstats\fP use it. .PP Hitting .I Delete in the new window will not kill .CW stats . The window system does not know where to post the .I interrupt .ix "[interrupt] note note for that window. To interrupt the program, we must hit .I Delete .ix [Delete] in the old window, where the command was running. This can be fixed. Unmounting the files for the new \f(CWrio\fP window will destroy it (nobody would be using it). .P1 ; unmount /n/rio /dev ; unmount /n/rio \fRand the window goes away\fP .P2 .LP And now we mount \f(CWrio\fP again (creating another window). This time, we use the option .CW -pid within the attach specifier to let \f(CWrio\fP know that notes for this window should go the process group for the process with pid .CW $pid . .ix "window pid That is, to our shell. Afterwards, we start .CW stats like before. .P1 ; mount $wsys /n/rio 'new -pid '$pid ; bind -b /n/rio /dev ; stats \fRIt uses the new window\fP ; \fRUntil hitting \fP\fBDelete\fP\fR in that window\fP .P2 .LP This time, hitting .I Delete in either window will stop .CW stats . The new window has been instructed to post the note to the note process group of our shell. It will do so. Our old window, of course, does the same. .PP In almost all the cases, the .CW window command (a script) is used to create new windows. It creates a new window like we have done. Most of its arguments are given to \f(CWrio\fP to let it know where to place the window and which pid to use to deliver notes. .CW Window .ix [window] accepts as an argument the command to run in the new window, which is .CW /bin/rc by default. For example, .P1 ; window -r 0 0 90 100 stats .P2 .LP creates a new window in the rectangle going from the point (0,0) to the point (90,100). It will run .CW stats . There is a C library, .I window (2), .ix "[window] library that provides a C interface for creating windows (among other things related to windows). The window system and the graphics library may use it, but it is not likely you will ever need to use it from your programs. Your programs are expected to use their “console”, whatever that might be. .PP Going back to the files served by \f(CWrio\fP, the files .CW winid and .CW winname .ix [/dev/winid] .ix [/dev/winname] contain strings that identify the window used. You can see them for the new window at .CW /n/rio . And because of the (customary) bind of these files at .CW /dev , you will always see them at .CW /dev/winid and .CW /dev/winname . In what follows, we will use file names at .CW /dev , but it should be clear that they are provided by \f(CWrio\fP. .P1 ; cat /dev/winid 3 ; \fInewline supplied by us\fP ; cat /dev/winname window.3.3; ; \fInewline supplied by us\fP .P2 .LP The window id, kept at .CW winid , is a number that identifies the window. The directory .CW /dev/wsys .ix [/dev/wsys] contains one directory per window, named after its identifier. In our case, \f(CWrio\fP is running just two windows. .P1 ; lc /dev/wsys 1 3 ; lc /dev/wsys/3 cons kbdin screen wctl winid consctl label snarf wdir winname cursor mouse text window wsys .P2 .LP Each window directory contains all the files we are accustomed to expect for using the console and related devices. For each window, .CW rio makes its files also available in its root directory, so that a bind of the .CW rio file system at .CW /dev will leave the appropriate files in .CW /dev , and not just in .CW /dev/wsys/3 or a similar directory. .PP The file .CW winname contains the name for the image in the draw device that is used as the screen for the window. The draw device may keep names for images, and the window system relies on this to coordinate with programs using windows. Rio creates the image for each window, and gives a name to it that is kept also in .CW winname . The function .CW getwindow , .ix [getwindow] .ix [screen] called by .CW initdraw , uses this name to locate the image used for the window. That is how your graphic programs know which images are to be used as their .CW screens . .PP The file .CW label .ix [/dev/label] .ix "window label contains a text string for labeling the window. That is, the file .CW /dev/label for the current window, or .CW /dev/wsys/3/label for the window with identifier 3, contain strings to let us know which program is using which window. .P1 ; cat /dev/label rc 839; ; cat /dev/wsys/3/label stats; .P2 .LP A convenience script, .CW wloc , lists all the windows along with their labels. .P1 ; wloc window -r 125 32 576 315 rc 839 # /dev/wsys/1 window -r 69 6 381 174 stats # /dev/wsys/3 ; .P2 .LP Basically, it lists .CW /dev/wsys to see which windows exist, and reads .CW /dev/label for each one, to describe it. The following command would do something similar. .P1 ; for (w in /dev/wsys/*) ;; echo window `{cat $w/label} window rc 839 window stats .P2 .LP Other useful files are .CW /dev/screen , .CW /dev/window , and .CW /dev/text . .ix "/dev/text .ix "window text They are provided for each window. The first one is an image for the entire screen. It can be used to take a snapshot for it. The second one is the same, but only for the window image. The last one contains all the text shown in the window (although it is read-only). For example, this can be used to see the first three lines in the current window. .P1 ; sed 3q /dev/text ;\ echo $wsys /srv/rio.nemo.832 ;\ mount $wsys /n/rio new ; .P2 .LP Note that we only typed the first one. The next command prints all the .CW mount commands that we executed in our window, assuming the prompt is the one used in this book. .P1 ; grep '^; mount' /dev/text ;\ mount $wsys /n/rio new .P2 .LP In the same way, this executes the first .CW mount command that we executed in our window .P1 ; grep '^; mount' /dev/text | sed 1q | rc .P2 .LP Each window provides a control interface, through its .CW wctl .ix "[rio] menu file. Many of the operations that can be performed by the user, using the mouse and the menus provided by \f(CWrio\fP, can be performed through this file as well. .PP Windows may be hidden, to put them apart without occupying screen space while they are not necessary by the moment. The .I Hide command from button-3 menu in \f(CWrio\fP hides a window. While hidden, the window label is shown in that menu, and selecting it shows the window again. The next command line hides the window for 3 seconds using its control file. .P1 ; echo hide >/dev/wctl ; sleep 3 ; echo unhide >/dev/wctl .I "hidden for 3 seconds... and back again! ; .P2 .LP .ix "window hide We typed the three commands in the same line because after .P1 ; echo hide >/dev/wctl .P2 .LP the window would no longer be visible to accept input. This remains of the .B "input focus" . The window where you did click last is the one receiving keyboard input and mouse input. The place where the window system sends input events is also known as the .I focus because you seem to be focusing on that window. Manually, focus can be changed by using the mouse to click on a different window. From a program, the .CW wctl file can be used. .P1 ; echo current >/dev/wsys/3/ctl .P2 .LP Sets the focus to window .CW 3 . It is also said that window .CW 3 becomes the .I current .ix "current window window, hence the control command name. By the way, most of the control operations done to a .CW wctl file make its window current. Only the .CW top and .CW bottom .ix "top window .ix "bottom window commands do not affect the focus. .PP .ix "window overlap Windows may overlap. The window system maintains a stack of windows. Those down in the stack are in the back, and may be obscured by windows more close to the top of the stack (which are up front). You may reclaim a window to the top of the stack to make it fully visible. With the mouse, a click on the window suffices. From a program, you can move it to the top easily. .P1 ; echo top >/dev/wsys/3/ctl .P2 .LP And also to the back, something that you cannot do directly using the mouse. .P1 ; echo bottom >/dev/wsys/3/ctl .P2 .LP By now, you know that windows may scroll down automatically or not, depending on their scroll status, as selected by the .ix "scroll mode .I Scroll and .I Noscroll options from their button-2 menu. This is how to do it through the control file, this time, for window .CW 3 . .P1 ; echo scroll >/dev/wsys/3/wctl \fRputs the window 3 in scroll mode\fP ; echo noscroll >/dev/wsys/3/wctl ; .P2 .LP There are several other control commands described in the .I rio (4) manual page, including some that might seem to be available only when using the mouse to perform them manually. The next command resizes a window to be just 100 pixels wide. .ix "window resize .P1 ; echo 'resize -dx 100' >/dev/wctl \fRmake it 100 pixels wide\fP .P2 .LP It is not important to remember all the commands accepted, but it is to know that they can be used to automate things that would have to be done manually otherwise. Tired of manually adjusting a window, after running acme, to use most available screen space? Just write a shell script for the task. .PP The first thing to be done by the script is to determine how much space is available at our terminal. This was recorded in .CW $vgasize . .ix [$vgasize] .ix "screen size Later, we can define variables for the width and height (in pixels) that we might use. .P1 ; echo $vgasize 1280x800x24 ; wid=`{echo $vgasize | sed 's/x.*//'} ; echo $wid 1280 ; ht=`{echo $vgasize | sed 's/.*x(.*)x.*/\1/'} ; echo $ht 800 .P2 .LP Because most of the times we want some space to use \f(CWrio\fP (e.g., to recall its menus), we may save 90 pixels from the height. To keep an horizontal row with 90 pixels of height just for other \f(CWrio\fP windows and menus. .P1 ; ht=`{echo $ht - 90 | hoc} ; echo $ht 710 .P2 .LP .ix "automatic layout .ix "screen layout And now, we can resize the window, placing it in the rectangle computed for our screen. .P1 echo resize -r 0 0 $wid $ht >/dev/wctl .P2 .LP The arguments for the .CW move and .CW resize commands (understood by the .CW wctl file) are similar to those of the .CW window command. .PP If in the future you find yourself multiple times carefully adjusting windows to a particular layout that is easy to compute, you know what to do. .SH Problems .IP 1 Record mouse events and try to reproduce them later. .IP 2 Use the window system to provide virtual desktops. You do not need to implement anything to answer this problem. .IP 3 Write a program that implements console cooked mode by itself. It must write to standard output one line at a time, but it must use raw mode. .IP 4 Write a program that draws the pixels under the mouse while a button is pressed. .IP 5 Make the program draw text when a key is pressed. The text to draw is the character typed and the position would be the last position given by the mouse .IP 6 There is an alternate library, called .CW event that provides event-driven mouse and keyboard processing. Implement the previous programs using this library. Compare. .IP 7 The .CW /dev/kbmap file provides keyboard maps. Look through the manual and try to change the map. Locate one defining several keyboard keys as mouse buttons. .ds CH .bp \c