ref: 35bac6a836a15c60f6b7b6f26d0f8d8545e8e1a0
dir: /screen.c/
#include <u.h> #include <libc.h> #include <thread.h> #include <draw.h> #include <event.h> #include "fs.h" Point p; // unused? Font *ourfont; // VGA Image *brush; // For drawing the text Rune *s = L"☺☹σπß"; // for testing int bwidth = 4; // border width of rio win Rune ***sbuf, **ebuf; // screen buffer, empty buffer usize sheight = 25, swidth = 80; // screen height, width Lock slock; // screen buffer lock /* Menus */ char *buttons[] = {"exit", 0}; Menu menu = { buttons }; // Free a 2D buffer void freebuf(Rune **buf, usize height) { int i; for(i = 0; i < height; i++) free(buf[i]); free(buf); } // Render the active buffer on a timer void renderbuf(void) { int i; Point p; lock(&slock); Point at = screen->r.min; for(i = 0; i < sheight; i++){ p = runestringsize(ourfont, (*sbuf)[i]); runestring( screen, at, display->black, ZP, ourfont, (*sbuf)[i] ); at.y += p.y; } unlock(&slock); flushimage(display, 1); } // Handle resize events void eresized(int new) { if(new && getwindow(display, Refnone) < 0) sysfatal("can't reattach to window"); /* Store new screen coordinates for collision detection */ p = Pt(Dx(screen->r), Dy(screen->r)); /* Draw the background DWhite */ draw(screen, insetrect(screen->r, bwidth), allocimage(display, Rect(0, 0, 1, 1), screen->chan, 1, DWhite), nil, ZP ); } // Initialize the screen buffer void initbuf(void) { int y, x; ourfont = openfont(display, "/lib/font/bit/vga/unicode.font"); p = runestringsize(ourfont, s); lock(&slock); sbuf = calloc(sheight, sizeof (Rune**)); *sbuf = calloc(sheight, sizeof (Rune*)); ebuf = calloc(sheight, sizeof (Rune*)); for(y = 0; y < sheight; y++){ (*sbuf)[y] = calloc(swidth+1, sizeof (Rune)); ebuf[y] = calloc(swidth+1, sizeof (Rune)); for(x = 0; x < swidth; x++){ (*sbuf)[y][x] = L'☺'; ebuf[y][x] = L' '; } } unlock(&slock); } // Initialize the screen, spins forever void initscreen(void*) { Event ev; int e, timer; /* Initiate graphics and mouse */ if(initdraw(nil, nil, "cursedfs") < 0) sysfatal("initdraw failed: %r"); einit(Emouse); // Timer in ms timer = etimer(0, 15); /* Simulate a resize event to draw the background * and acquire the screen dimensions */ initbuf(); // Set the screen size (after initbuf) //echo resize -dx 100 -dy 100 > /dev/wctl int fd; char *str; fd = open("/dev/wctl", OWRITE); usize width = (ourfont->width * swidth) + 2*bwidth +1; usize height = (ourfont->height * sheight) + 2*bwidth +1; str = smprint("resize -dx %ld -dy %ld\n", width, height); int out = write(fd, str, strlen(str)); if(out < 1) sysfatal("err: /dev/wctl write failed → %r"); close(fd); free(str); eresized(0); /* Main event loop */ for(;;){ e = event(&ev); /* If there is a mouse event, the rightmost button * pressed and the first menu option selected * then exit.. */ if( (e == Emouse) && (ev.mouse.buttons & 4) && (emenuhit(3, &ev.mouse, &menu) == 0) ) threadexitsall(nil); else if(e == timer){ // Might not want this eresized(0); renderbuf(); } } }