ref: 00c3b810d8c176ee6242799ab6df8e64696280bd
dir: /mutate.c/
#include "fuzz.h" /* Removed as can't shift a void pointer since unknown size, ask Sean void shift_val(void* in_val, int *round) { int shifter = rand() % (4 + 1 - 0) + 0; (*in_val) << shifter; } */ #ifndef ROUND_NUM #define ROUND_NUM 1 #endif // ROUND_NUM void mut_int(int* in_val, int *round) { dolog("Round: %d", *round); dolog("ROUND_NUM: %d", ROUND_NUM); if(*round == ROUND_NUM) { *in_val = rand(); } else { (*in_val) << (rand() % (4 + 1 - 0) + 0); (*in_val) |= (rand() % (15 + 1 - 0) + 0); } } void mut_uint(unsigned int* in_val, int *round) { if(*round == ROUND_NUM) { *in_val = rand(); } else { (*in_val) << (rand() % (4 + 1 - 0) + 0); (*in_val) |= (rand() % (15 + 1 - 0) + 0); } } void mut_charstar(char** in_val, int *round) { if(*round == ROUND_NUM) { //*in_val = rand(); } else { } } void mut_ucharstar(unsigned char** in_val, int *round) { if(*round == ROUND_NUM) { //*in_val = rand(); } else { } } /* void mut_charstar_arr(char*[]* in_val, int *round) { if(*round == ROUND_NUM) { *in_val = rand(); } else { int shifter = rand() % (4 + 1 - 0) + 0; (*in_val) << shifter; }*/ void mut_long(long* in_val, int *round) { if(*round == ROUND_NUM) { //*in_val = rand(); } else { (*in_val) << (rand() % (4 + 1 - 0) + 0); (*in_val) |= (rand() % (15 + 1 - 0) + 0); } } void mut_longstar(long** in_val, int *round) { if(*round == ROUND_NUM) { //*in_val = rand(); } else { } } void mut_ulong(unsigned long* in_val, int *round) { if(*round == ROUND_NUM) { //*in_val = rand(); } else { (*in_val) << (rand() % (4 + 1 - 0) + 0); (*in_val) |= (rand() % (15 + 1 - 0) + 0); } } void mut_vlong(long long* in_val, int *round) { if(*round == ROUND_NUM) { //*in_val = rand(); } else { (*in_val) << (rand() % (4 + 1 - 0) + 0); (*in_val) |= (rand() % (15 + 1 - 0) + 0); } } void mut_void(void* in_val, int *round) { if(*round == ROUND_NUM) { //*in_val = rand(); } else { } } void mut_voidstar(void** in_val, int *round) { if(*round == ROUND_NUM) { //*in_val = rand(); } else { } } void mut_IOchunk(IOchunk* in_val, int *round) { if(*round == ROUND_NUM) { //*in_val = rand(); } else { } } void mut_IOchunkstar(IOchunk** in_val, int *round) { if(*round == ROUND_NUM) { //*in_val = rand(); } else { } } void mut_dir(Dir* in_val, int *round) { if(*round == ROUND_NUM) { //*in_val = rand(); } else { } } void mut_dirstar(Dir** in_val, int *round) { if(*round == ROUND_NUM) { //*in_val = rand(); } else { } } void mut_dirstar_star(Dir*** in_val, int *round) { if(*round == ROUND_NUM) { //*in_val = rand(); } else { } }