ref: 62b32d12afabb0cecb2fb0eaaec8b8e0b02f08b5
dir: /mutate.c/
#include "fuzz.h"
/* Removed as can't shift a void pointer since unknown size, ask Sean
void
shift_val(void* in_val, int *round)
{
int shifter = rand() % (4 + 1 - 0) + 0;
(*in_val) << shifter;
}
*/
#ifndef ROUND_NUM
#define ROUND_NUM 1
#endif // ROUND_NUM
void
mut_int(int* in_val, int *round)
{
// if(*round == ROUND_NUM)
// {
// *in_val = rand();
// }
// else
// {
(*in_val) << (rand() % (4 + 1 - 0) + 0);
(*in_val) |= (rand() % (15 + 1 - 0) + 0);
// }
}
void
mut_uint(unsigned int* in_val, int *round)
{
// if(*round == ROUND_NUM)
// {
// *in_val = rand();
// }
// else
// {
(*in_val) << (rand() % (4 + 1 - 0) + 0);
(*in_val) |= (rand() % (15 + 1 - 0) + 0);
// }
}
void
mut_charstar(char** in_val, int *round)
{
// if not round 1, free the previously malloc-ed memory
if(*round != ROUND_NUM)
free(*in_val);
const int MAX_SIZE = 1024;
int size = rand() % MAX_SIZE + 1;
*in_val = malloc(sizeof(char) * size);
int i;
for(i=0; i < size; i++)
{
(*ptrStr)[i] = 'b';
}
(*ptrStr)[size - 1] = '\0';
dolog("%s\n", *in_val);
}
void
mut_ucharstar(unsigned char** in_val, int *round)
{
if(*round == ROUND_NUM)
{
//*in_val = rand();
}
else
{
}
}
/*
void
mut_charstar_arr(char*[]* in_val, int *round)
{
if(*round == ROUND_NUM)
{
*in_val = rand();
}
else
{
int shifter = rand() % (4 + 1 - 0) + 0;
(*in_val) << shifter;
}*/
void
mut_long(long* in_val, int *round)
{
// if(*round == ROUND_NUM)
// {
// //*in_val = rand();
// }
// else
// {
(*in_val) << (rand() % (4 + 1 - 0) + 0);
(*in_val) |= (rand() % (15 + 1 - 0) + 0);
// }
}
void
mut_longstar(long** in_val, int *round)
{
if(*round == ROUND_NUM)
{
//*in_val = rand();
}
else
{
}
}
void
mut_ulong(unsigned long* in_val, int *round)
{
// if(*round == ROUND_NUM)
// {
// //*in_val = rand();
// }
// else
// {
(*in_val) << (rand() % (4 + 1 - 0) + 0);
(*in_val) |= (rand() % (15 + 1 - 0) + 0);
// }
}
void
mut_vlong(long long* in_val, int *round)
{
// if(*round == ROUND_NUM)
// {
// //*in_val = rand();
// }
// else
// {
(*in_val) << (rand() % (4 + 1 - 0) + 0);
(*in_val) |= (rand() % (15 + 1 - 0) + 0);
// }
}
void
mut_void(void* in_val, int *round)
{
if(*round == ROUND_NUM)
{
//*in_val = rand();
}
else
{
}
}
void
mut_voidstar(void** in_val, int *round)
{
if(*round == ROUND_NUM)
{
//*in_val = rand();
}
else
{
}
}
void
mut_IOchunk(IOchunk* in_val, int *round)
{
if(*round == ROUND_NUM)
{
//*in_val = rand();
}
else
{
}
}
void
mut_IOchunkstar(IOchunk** in_val, int *round)
{
if(*round == ROUND_NUM)
{
//*in_val = rand();
}
else
{
}
}
void
mut_dir(Dir* in_val, int *round)
{
if(*round == ROUND_NUM)
{
//*in_val = rand();
}
else
{
}
}
void
mut_dirstar(Dir** in_val, int *round)
{
if(*round == ROUND_NUM)
{
//*in_val = rand();
}
else
{
}
}
void
mut_dirstar_star(Dir*** in_val, int *round)
{
if(*round == ROUND_NUM)
{
//*in_val = rand();
}
else
{
}
}