ref: 3efb5bbb4061056e523858b134c555949591efe2
dir: /appl/examples/minitel/mdisplay.m/
# # Minitel display handling module # # © 1998 Vita Nuova Limited. All rights reserved. # MDisplay: module { PATH: con "/dis/wm/minitel/mdisplay.dis"; # Available character sets videotex, semigraphic, french, american : con iota; # Fill() attributes bit mask # # DL CFPH WBbb bfff # # D = Delimiter (set "serial" attributes for rest of line) # L = Lining (underlined text & "separated" graphics) # C = Concealing # F = Flashing # P = polarity (1 = "inverse") # H = double height # W = double width (set H+W for double size) # B = bright (0: fgwhite=lt.grey, 1: fgwhite=white) # bbb = background colour # fff = foreground colour fgBase : con 8r001; bgBase : con 8r010; attrBase : con 8r100; fgMask : con 8r007; bgMask : con 8r070; attrMask : con ~0 ^ (fgMask | bgMask); fgBlack, fgBlue, fgRed, fgMagenta, fgGreen, fgCyan, fgYellow, fgWhite : con iota * fgBase; bgBlack, bgBlue, bgRed, bgMagenta, bgGreen, bgCyan, bgYellow, bgWhite : con iota * bgBase; attrB, attrW, attrH, attrP, attrF, attrC, attrL, attrD : con attrBase << iota; # # Init (ctxt) : string # performs general module initialisation # creates the display window of size/position r using the # given display context. # spawns refresh thread # returns reason for error, or nil on success # # Mode(rect, width, height, ulheight, delims, fontpath) : (string, ref Draw->Image) # set/reset display to given rectangle and character grid size # ulheight == underline height from bottom of character cell # if delims != 0 then "field" attrs for Put() are derived from # preceding delimiter otherwise Put() attrs are taken as is # # load fonts: # <fontpath> videotex # <fontpath>w videotex double width # <fontpath>h videotex double height # <fontpath>s videotex double size # <fontpath>g1 videotex semigraphics # <fontpath>fr french character set # <fontpath>usa american character set # Note: # charset g2 is not directly supported, instead the symbols # of g2 that do not appear in g0 (standard videotex charset) # are available in videotex font using unicode char codes. # Therefore controlling s/w must map g2 codes to unicode. # # Cursor(pt) # move cursor to given position # row number (y) is 0 based # column number (x) is 1 based # move cursor off-screen to hide # # Put(str, pt, charset, attr, insert) # render string str at position pt in the given character set # using specified attributes. # if insert is non-zero, all characters from given position to end # of line are moved right by len str positions. # # Scroll(topline, nlines) # move the whole displayby nlines (+ve = scroll up). # exposed lines of display are set to spaces rendered with # the current mode attribute flags. # scroll region is from topline to bottom of display # # Reveal(reveal) # reveal/hide all chars affected by Concealing attribute. # # Refresh() # force screen update # # GetWord(pt) : string # returns on-screen word at given graphics co-ords # returns nil if blank or semigraphic charset at location # # Quit() # undo Init() Init : fn (ctxt : ref Draw->Context) : string; Mode : fn (r : Draw->Rect, width, height, ulh, attr : int, fontpath : string) : (string, ref Draw->Image); Cursor : fn (pt : Draw->Point); Put : fn (str : string, pt : Draw->Point, chset, attr, insert : int); Scroll : fn (topline, nlines : int); Reveal : fn (reveal : int); Refresh : fn (); GetWord : fn (gfxpt : Draw->Point) : string; Quit : fn (); };