ref: 79c64a79a248c31733d4ec0ff9fe1a1e57a58f51
dir: /libprefab/textbox.c/
#include <lib9.h> #include <draw.h> #include <interp.h> #include <isa.h> #include "../libinterp/runt.h" #include <drawif.h> #include <prefab.h> PCompound* layoutbox(Prefab_Environ *e, Draw_Rect rr, String *titletext, List *texttext) { Draw_Rect er, r, lr; PCompound *pc; Prefab_Compound *c; PElement *title, *text; Image *disp; Draw_Image *ddisp; Screen *screen; Heap *h; Rectangle t; int wid, w; Point p, pt; screen = lookupscreen(e->screen); if(screen == nil) return H; gchalt++; wid = Dx(rr); P2P(p, rr.min); title = H; text = H; if(texttext != H){ er.min.x = 0; er.min.y = 0; er.max.x = wid-5; er.max.y = Dy(rr); text = layoutelement(e, texttext, er, EText); if(text == H){ gchalt--; return H; } if(wid <= 0) wid = Dx(text->e.r)+5; } if(titletext != H){ /* see how wide title wants to be */ memset(&er, 0, sizeof er); title = textelement(e, titletext, er, ETitle); if(title == H){ Errtitle: destroy(text); gchalt--; return H; } w = 2+1+3+Dx(title->e.r)+1; /* if title is wider than text, adjust wid accordingly */ if(text!=0 && Dx(text->e.r)<w){ if(Dx(text->e.r) < 100){ /* narrow text; don't let title get too wide */ if(w > 250+5) w = 250+5; wid = w; } destroy(title); er.min.x = 0; er.min.y = 0; er.max.x = wid-5; er.max.y = 0; title = textelement(e, titletext, er, ETitle); if(title == H) goto Errtitle; } if(wid <= 0) wid = Dx(title->e.r)+5; } h = heapz(TCompound); pc = H2D(PCompound*, h); c = &pc->c; c->title = (Prefab_Element*)title; c->contents = (Prefab_Element*)text; /* now can just destroy c to clean up */ r.min = DPOINT(p); r.max.x = r.min.x+wid; r.max.y = p.y+2+1 + 1+1; if(title != H) r.max.y += title->nkids*e->style->titlefont->height+1; if(text != H) r.max.y += Dy(text->e.r); er = edgerect(e, DPOINT(p), &r); R2R(t, er); disp = allocwindow(screen, t, Refbackup /*refreshcompound*/, DWhite); if(disp == nil){ Err: destroy(c); gchalt--; return H; } if((ddisp=mkdrawimage(disp, e->screen, e->screen->display, nil)) == H){ freeimage(disp); goto Err; } lr = r; if(title != H){ pt.x = r.min.x+3; pt.y = r.min.y+3; translateelement(&title->e, pt); lr.min.y = title->e.r.max.y+1; } if(text != H) translateelement((Prefab_Element*)text, subpt(IPOINT(lr.min), IPOINT(text->e.r.min))); c->r = r; c->environ = e; c->image = ddisp; D2H(e)->ref++; pc->display = screen->display; gchalt--; return pc; } PCompound* textbox(Prefab_Environ *e, Draw_Rect rr, String *titletext, String *texttext) { PCompound *pc; List *l; l = listoflayout(e->style, texttext, EText); pc = layoutbox(e, rr, titletext, l); free(l); return pc; }