ref: d09cf07a82cf4ffb846a31d0384e774b4c4661e1
dir: /appl/acme/col.b/
implement Columnm; include "common.m"; sys : Sys; utils : Utils; drawm : Draw; acme : Acme; graph : Graph; gui : Gui; dat : Dat; textm : Textm; rowm : Rowm; filem : Filem; windowm : Windowm; FALSE, TRUE, XXX : import Dat; Border : import Dat; mouse, colbutton : import dat; Point, Rect, Image : import drawm; draw : import graph; min, max, abs, error, clearmouse : import utils; black, white, mainwin : import gui; Text : import textm; Row : import rowm; Window : import windowm; File : import filem; Columntag : import Textm; BACK : import Framem; tagcols, textcols : import acme; init(mods : ref Dat->Mods) { sys = mods.sys; dat = mods.dat; utils = mods.utils; drawm = mods.draw; acme = mods.acme; graph = mods.graph; gui = mods.gui; textm = mods.textm; rowm = mods.rowm; filem = mods.filem; windowm = mods.windowm; } Column.init(c : self ref Column, r : Rect) { r1 : Rect; t : ref Text; dummy : ref File = nil; draw(mainwin, r, white, nil, (0, 0)); c.r = r; c.row = nil; c.w = nil; c.nw = 0; c.tag = textm->newtext(); t = c.tag; t.w = nil; t.col = c; r1 = r; r1.max.y = r1.min.y + (graph->font).height; t.init(dummy.addtext(t), r1, dat->reffont, tagcols); t.what = Columntag; r1.min.y = r1.max.y; r1.max.y += Border; draw(mainwin, r1, black, nil, (0, 0)); t.insert(0, "New Cut Paste Snarf Sort Zerox Delcol ", 38, TRUE, 0); t.setselect(t.file.buf.nc, t.file.buf.nc); draw(mainwin, t.scrollr, colbutton, nil, colbutton.r.min); c.safe = TRUE; } Column.add(c : self ref Column, w : ref Window, clone : ref Window, y : int) : ref Window { r, r1 : Rect; v : ref Window; i, t : int; v = nil; r = c.r; r.min.y = c.tag.frame.r.max.y+Border; if(y<r.min.y && c.nw>0){ # steal half of last window by default v = c.w[c.nw-1]; y = v.body.frame.r.min.y+v.body.frame.r.dy()/2; } # look for window we'll land on for(i=0; i<c.nw; i++){ v = c.w[i]; if(y < v.r.max.y) break; } if(c.nw > 0){ if(i < c.nw) i++; # new window will go after v # # if v's too small, grow it first. # if(!c.safe || v.body.frame.maxlines<=3){ c.grow(v, 1, 1); y = v.body.frame.r.min.y+v.body.frame.r.dy()/2; } r = v.r; if(i == c.nw) t = c.r.max.y; else t = c.w[i].r.min.y-Border; r.max.y = t; draw(mainwin, r, textcols[BACK], nil, (0, 0)); r1 = r; y = min(y, t-(v.tag.frame.font.height+v.body.frame.font.height+Border+1)); r1.max.y = min(y, v.body.frame.r.min.y+v.body.frame.nlines*v.body.frame.font.height); r1.min.y = v.reshape(r1, FALSE); r1.max.y = r1.min.y+Border; draw(mainwin, r1, black, nil, (0, 0)); r.min.y = r1.max.y; } if(w == nil){ w = ref Window; draw(mainwin, r, textcols[BACK], nil, (0, 0)); w.col = c; w.init(clone, r); }else{ w.col = c; w.reshape(r, FALSE); } w.tag.col = c; w.tag.row = c.row; w.body.col = c; w.body.row = c.row; ocw := c.w; c.w = array[c.nw+1] of ref Window; c.w[0:] = ocw[0:i]; c.w[i+1:] = ocw[i:c.nw]; ocw = nil; c.nw++; c.w[i] = w; utils->savemouse(w); # near but not on the button graph->cursorset(w.tag.scrollr.max.add(Point(3, 3))); dat->barttext = w.body; c.safe = TRUE; return w; } Column.close(c : self ref Column, w : ref Window, dofree : int) { r : Rect; i : int; # w is locked if(!c.safe) c.grow(w, 1, 1); for(i=0; i<c.nw; i++) if(c.w[i] == w) break; if (i == c.nw) error("can't find window"); r = w.r; w.tag.col = nil; w.body.col = nil; w.col = nil; utils->restoremouse(w); if(dofree){ w.delete(); w.close(); } ocw := c.w; c.w = array[c.nw-1] of ref Window; c.w[0:] = ocw[0:i]; c.w[i:] = ocw[i+1:c.nw]; ocw = nil; c.nw--; if(c.nw == 0){ draw(mainwin, r, white, nil, (0, 0)); return; } if(i == c.nw){ # extend last window down w = c.w[i-1]; r.min.y = w.r.min.y; r.max.y = c.r.max.y; }else{ # extend next window up w = c.w[i]; r.max.y = w.r.max.y; } draw(mainwin, r, textcols[BACK], nil, (0, 0)); if(c.safe) w.reshape(r, FALSE); } Column.closeall(c : self ref Column) { i : int; w : ref Window; if(c == dat->activecol) dat->activecol = nil; c.tag.close(); for(i=0; i<c.nw; i++){ w = c.w[i]; w.close(); } c.nw = 0; c.w = nil; c = nil; clearmouse(); } Column.mousebut(c : self ref Column) { graph->cursorset(c.tag.scrollr.min.add(c.tag.scrollr.max).div(2)); } Column.reshape(c : self ref Column, r : Rect) { i : int; r1, r2 : Rect; w : ref Window; clearmouse(); r1 = r; r1.max.y = r1.min.y + c.tag.frame.font.height; c.tag.reshape(r1); draw(mainwin, c.tag.scrollr, colbutton, nil, colbutton.r.min); r1.min.y = r1.max.y; r1.max.y += Border; draw(mainwin, r1, black, nil, (0, 0)); r1.max.y = r.max.y; for(i=0; i<c.nw; i++){ w = c.w[i]; w.maxlines = 0; if(i == c.nw-1) r1.max.y = r.max.y; else r1.max.y = r1.min.y+(w.r.dy()+Border)*r.dy()/c.r.dy(); r2 = r1; r2.max.y = r2.min.y+Border; draw(mainwin, r2, black, nil, (0, 0)); r1.min.y = r2.max.y; r1.min.y = w.reshape(r1, FALSE); } c.r = r; } colcmp(a : ref Window, b : ref Window) : int { r1, r2 : string; r1 = a.body.file.name; r2 = b.body.file.name; if (r1 < r2) return -1; if (r1 > r2) return 1; return 0; } qsort(a : array of ref Window, n : int) { i, j : int; t : ref Window; while(n > 1) { i = n>>1; t = a[0]; a[0] = a[i]; a[i] = t; i = 0; j = n; for(;;) { do i++; while(i < n && colcmp(a[i], a[0]) < 0); do j--; while(j > 0 && colcmp(a[j], a[0]) > 0); if(j < i) break; t = a[i]; a[i] = a[j]; a[j] = t; } t = a[0]; a[0] = a[j]; a[j] = t; n = n-j-1; if(j >= n) { qsort(a, j); a = a[j+1:]; } else { qsort(a[j+1:], n); n = j; } } } Column.sort(c : self ref Column) { i, y : int; r, r1 : Rect; rp : array of Rect; w : ref Window; wp : array of ref Window; if(c.nw == 0) return; clearmouse(); rp = array[c.nw] of Rect; wp = array[c.nw] of ref Window; wp[0:] = c.w[0:c.nw]; qsort(wp, c.nw); for(i=0; i<c.nw; i++) rp[i] = wp[i].r; r = c.r; r.min.y = c.tag.frame.r.max.y; draw(mainwin, r, textcols[BACK], nil, (0, 0)); y = r.min.y; for(i=0; i<c.nw; i++){ w = wp[i]; r.min.y = y; if(i == c.nw-1) r.max.y = c.r.max.y; else r.max.y = r.min.y+w.r.dy()+Border; r1 = r; r1.max.y = r1.min.y+Border; draw(mainwin, r1, black, nil, (0, 0)); r.min.y = r1.max.y; y = w.reshape(r, FALSE); } rp = nil; c.w = wp; } Column.grow(c : self ref Column, w : ref Window, but : int, mv : int) { r, cr : Rect; i, j, k, l, y1, y2, tot, nnl, onl, dnl, h : int; nl, ny : array of int; v : ref Window; for(i=0; i<c.nw; i++) if(c.w[i] == w) break; if (i == c.nw) error("can't find window"); cr = c.r; if(but < 0){ # make sure window fills its own space properly r = w.r; if(i == c.nw-1) r.max.y = cr.max.y; else r.max.y = c.w[i+1].r.min.y; w.reshape(r, FALSE); return; } cr.min.y = c.w[0].r.min.y; if(but == 3){ # full size if(i != 0){ v = c.w[0]; c.w[0] = w; c.w[i] = v; } draw(mainwin, cr, textcols[BACK], nil, (0, 0)); w.reshape(cr, FALSE); for(i=1; i<c.nw; i++) c.w[i].body.frame.maxlines = 0; c.safe = FALSE; return; } # store old #lines for each window onl = w.body.frame.maxlines; nl = array[c.nw] of int; ny = array[c.nw] of int; tot = 0; for(j=0; j<c.nw; j++){ l = c.w[j].body.frame.maxlines; nl[j] = l; tot += l; } # approximate new #lines for this window if(but == 2){ # as big as can be for (j = 0; j < c.nw; j++) nl[j] = 0; nl[i] = tot; } else { nnl = min(onl + max(min(5, w.maxlines), onl/2), tot); if(nnl < w.maxlines) nnl = (w.maxlines+nnl)/2; if(nnl == 0) nnl = 2; dnl = nnl - onl; # compute new #lines for each window for(k=1; k<c.nw; k++){ # prune from later window j = i+k; if(j<c.nw && nl[j]){ l = min(dnl, max(1, nl[j]/2)); nl[j] -= l; nl[i] += l; dnl -= l; } # prune from earlier window j = i-k; if(j>=0 && nl[j]){ l = min(dnl, max(1, nl[j]/2)); nl[j] -= l; nl[i] += l; dnl -= l; } } } # pack everyone above y1 = cr.min.y; for(j=0; j<i; j++){ v = c.w[j]; r = v.r; r.min.y = y1; r.max.y = y1+v.tag.all.dy(); if(nl[j]) r.max.y += 1 + nl[j]*v.body.frame.font.height; if(!c.safe || !v.r.eq(r)){ draw(mainwin, r, textcols[BACK], nil, (0, 0)); v.reshape(r, c.safe); } r.min.y = v.r.max.y; r.max.y += Border; draw(mainwin, r, black, nil, (0, 0)); y1 = r.max.y; } # scan to see new size of everyone below y2 = c.r.max.y; for(j=c.nw-1; j>i; j--){ v = c.w[j]; r = v.r; r.min.y = y2-v.tag.all.dy(); if(nl[j]) r.min.y -= 1 + nl[j]*v.body.frame.font.height; r.min.y -= Border; ny[j] = r.min.y; y2 = r.min.y; } # compute new size of window r = w.r; r.min.y = y1; r.max.y = r.min.y+w.tag.all.dy(); h = w.body.frame.font.height; if(y2-r.max.y >= 1+h+Border){ r.max.y += 1; r.max.y += h*((y2-r.max.y)/h); } # draw window if(!c.safe || !w.r.eq(r)){ draw(mainwin, r, textcols[BACK], nil, (0, 0)); w.reshape(r, c.safe); } if(i < c.nw-1){ r.min.y = r.max.y; r.max.y += Border; draw(mainwin, r, black, nil, (0, 0)); for(j=i+1; j<c.nw; j++) ny[j] -= (y2-r.max.y); } # pack everyone below y1 = r.max.y; for(j=i+1; j<c.nw; j++){ v = c.w[j]; r = v.r; r.min.y = y1; r.max.y = y1+v.tag.all.dy(); if(nl[j]) r.max.y += 1 + nl[j]*v.body.frame.font.height; if(!c.safe || !v.r.eq(r)){ draw(mainwin, r, textcols[BACK], nil, (0, 0)); v.reshape(r, c.safe); } if(j < c.nw-1){ # no border on last window r.min.y = v.r.max.y; r.max.y += Border; draw(mainwin, r, black, nil, (0, 0)); } y1 = r.max.y; } r = w.r; r.min.y = y1; r.max.y = c.r.max.y; draw(mainwin, r, textcols[BACK], nil, (0, 0)); nl = nil; ny = nil; c.safe = TRUE; if (mv) w.mousebut(); } Column.dragwin(c : self ref Column, w : ref Window, but : int) { r : Rect; i, b : int; p, op : Point; v : ref Window; nc : ref Column; clearmouse(); graph->cursorswitch(dat->boxcursor); b = mouse.buttons; op = mouse.xy; while(mouse.buttons == b) acme->frgetmouse(); graph->cursorswitch(dat->arrowcursor); if(mouse.buttons){ while(mouse.buttons) acme->frgetmouse(); return; } for(i=0; i<c.nw; i++) if(c.w[i] == w) break; if (i == c.nw) error("can't find window"); p = mouse.xy; if(abs(p.x-op.x)<5 && abs(p.y-op.y)<5){ c.grow(w, but, 1); w.mousebut(); return; } # is it a flick to the right? if(abs(p.y-op.y)<10 && p.x>op.x+30 && c.row.whichcol(p) == c) p.x += w.r.dx(); # yes: toss to next column nc = c.row.whichcol(p); if(nc!=nil && nc!=c){ c.close(w, FALSE); nc.add(w, nil, p.y); w.mousebut(); return; } if(i==0 && c.nw==1) return; # can't do it if((i>0 && p.y<c.w[i-1].r.min.y) || (i<c.nw-1 && p.y>w.r.max.y) || (i==0 && p.y>w.r.max.y)){ # shuffle c.close(w, FALSE); c.add(w, nil, p.y); w.mousebut(); return; } if(i == 0) return; v = c.w[i-1]; if(p.y < v.tag.all.max.y) p.y = v.tag.all.max.y; if(p.y > w.r.max.y-w.tag.all.dy()-Border) p.y = w.r.max.y-w.tag.all.dy()-Border; r = v.r; r.max.y = p.y; if(r.max.y > v.body.frame.r.min.y){ r.max.y -= (r.max.y-v.body.frame.r.min.y)%v.body.frame.font.height; if(v.body.frame.r.min.y == v.body.frame.r.max.y) r.max.y++; } if(!r.eq(v.r)){ draw(mainwin, r, textcols[BACK], nil, (0, 0)); v.reshape(r, c.safe); } r.min.y = v.r.max.y; r.max.y = r.min.y+Border; draw(mainwin, r, black, nil, (0, 0)); r.min.y = r.max.y; if(i == c.nw-1) r.max.y = c.r.max.y; else r.max.y = c.w[i+1].r.min.y-Border; # r.max.y = w.r.max.y; if(!r.eq(w.r)){ draw(mainwin, r, textcols[BACK], nil, (0, 0)); w.reshape(r, c.safe); } c.safe = TRUE; w.mousebut(); } Column.which(c : self ref Column, p : Point) : ref Text { i : int; w : ref Window; if(!p.in(c.r)) return nil; if(p.in(c.tag.all)) return c.tag; for(i=0; i<c.nw; i++){ w = c.w[i]; if(p.in(w.r)){ if(p.in(w.tag.all)) return w.tag; return w.body; } } return nil; } Column.clean(c : self ref Column, exiting : int) : int { clean : int; i : int; clean = TRUE; for(i=0; i<c.nw; i++) clean &= c.w[i].clean(TRUE, exiting); return clean; }