ref: f5cc6fbe3a7bcf8bdb002c646ddd519014afafd2
dir: /man/2/draw-example/
.TH DRAW-EXAMPLE 2 .SH NAME draw: example \- simple program illustrating image primitives .SH DESCRIPTION This manual page presents a self-contained simple program that illustrates most of the feature of the basic draw library. It must be run at the top-level Inferno shell prompt, not within a window system, as it establishes its own connection to the display and writes directly on the display, not in a private window. .PP The program exercises the drawing primitives, taking particular care to maintain a consistent coordinate system for the combinations of images on the display. Comments in the code introduce each step. .PP .EX implement Test; include "sys.m"; include "draw.m"; Test: module { init: fn(ctxt: ref Draw->Context, argv: list of string); }; init(nil: ref Draw->Context, nil: list of string) { sys := load Sys Sys->PATH; draw := load Draw Draw->PATH; Display, Font, Rect, Point, Image, Screen: import draw; # # Set up connection to display and initialize colours. # display := draw->Display.allocate(nil); disp := display.image; red := display.color(Draw->Red); blue := display.color(Draw->Blue); white := display.color(Draw->White); yellow := display.color(Draw->Yellow); # # Paint the screen red. # disp.draw(disp.r, red, nil, disp.r.min); sys->sleep(5000); # # Texture a region with rectangular tiles. # texture := display.newimage(((0,0),(2,3)), disp.chans, 1, Draw->Black); texture.clipr = ((-10000,-10000),(10000,10000)); # put something in the texture texture.draw(((0,0),(1,3)), white, nil, (0,0)); texture.draw(((0,0),(2, 1)), white, nil, (0,0)); # use texture as both source and mask to let # destination colour show through disp.draw(((100,100),(200,300)), texture, texture, (0,0)); sys->sleep(5000); # # White-out a quarter of the pixels in a region, # to make the region appear shaded. # stipple := display.newimage(((0,0),(2,2)), disp.chans, 1, Draw->Transparent); stipple.draw(((0,0),(1,1)), display.opaque, nil, (0,0)); disp.draw(((100,100),(300,250)), white, stipple, (0,0)); sys->sleep(5000); # # Draw textured characters. # font := Font.open(display, "*default*"); disp.text((100,310), texture, (0,0), font, "Hello world"); sys->sleep(5000); # # Draw picture in elliptical frame. # delight := display.open("/icons/delight.bit"); piccenter := delight.r.min.add(delight.r.max).div(2); disp.fillellipse((250,250), 150, 50, delight, piccenter); disp.ellipse((250,250), 150, 50, 3, yellow, (0,0)); sys->sleep(5000); # # Draw a parabolic brush stroke using an elliptical brush # to reveal more of the picture, consistent with what's # already visible. # dx : con 15; dy : con 3; brush := display.newimage(((0,0),(2*dx+1,2*dy+1)), disp.chans, 0, Draw->Black); brush.fillellipse((dx,dy), dx, dy, display.white, (0,0)); for(x:=delight.r.min.x; x<delight.r.max.x; x++){ y := (x-piccenter.x)*(x-piccenter.x)/80; y += 2*dy+1; # so whole brush is visible at top xx := x+(250-piccenter.x)-dx; yy := y+(250-piccenter.y)-dy; disp.gendraw(((xx,yy),(xx+2*dx+1,yy+2*dy+1)), delight, (x-dx, y-dy), brush, (0,0)); } } .EE