ref: c494c37a4523fbf2db6274dc87e0877fd5bec24b
dir: /content/en/hugo-modules/use-modules.md/
--- title: Use Hugo Modules linktitle: Use Hugo Modules description: How to use Hugo Modules to build and manage your site. date: 2019-07-24 categories: [hugo modules] keywords: [install, themes, source, organization, directories,usage,modules] menu: docs: parent: "modules" weight: 20 weight: 20 sections_weight: 20 draft: false aliases: [/themes/usage/,/themes/installing/,/installing-and-using-themes/] toc: true --- ## Prerequisite {{< gomodules-info >}} ## Initialize a New Module Use `hugo mod init` to initialize a new Hugo Module. If it fails to guess the module path, you must provide it as an argument, e.g.: ```bash hugo mod init github.com/gohugoio/myShortcodes ``` Also see the [CLI Doc](/commands/hugo_mod_init/). ## Update Modules Modules will be downloaded and added when you add them as imports to your configuration, see [Module Imports](/hugo-modules/configuration/#module-config-imports). To update or manage versions, you can use `hugo mod get`. Some examples: ### Update All Modules ```bash hugo mod get -u ``` ### Update All Modules Recursively {{< new-in "0.65.0" >}} ```bash hugo mod get -u ./... ``` ### Update One Module ```bash hugo mod get -u github.com/gohugoio/myShortcodes ``` ### Get a Specific Version ```bash hugo mod get github.com/gohugoio/myShortcodes@v1.0.7 ``` Also see the [CLI Doc](/commands/hugo_mod_get/). ## Make and test changes in a module One way to do local development of a module imported in a project is to add a replace directive to a local directory with the source in `go.mod`: ```bash replace github.com/bep/hugotestmods/mypartials => /Users/bep/hugotestmods/mypartials ``` If you have the `hugo server` running, the configuration will be reloaded and `/Users/bep/hugotestmods/mypartials` put on the watch list. ## Print Dependency Graph Use `hugo mod graph` from the relevant module directory and it will print the dependency graph, including vendoring, module replacement or disabled status. E.g.: ``` hugo mod graph github.com/bep/my-modular-site github.com/bep/hugotestmods/mymounts@v1.2.0 github.com/bep/my-modular-site github.com/bep/hugotestmods/mypartials@v1.0.7 github.com/bep/hugotestmods/mypartials@v1.0.7 github.com/bep/hugotestmods/myassets@v1.0.4 github.com/bep/hugotestmods/mypartials@v1.0.7 github.com/bep/hugotestmods/myv2@v1.0.0 DISABLED github.com/bep/my-modular-site github.com/spf13/hyde@v0.0.0-20190427180251-e36f5799b396 github.com/bep/my-modular-site github.com/bep/hugo-fresh@v1.0.1 github.com/bep/my-modular-site in-themesdir ``` Also see the [CLI Doc](/commands/hugo_mod_graph/). ## Vendor Your Modules `hugo mod vendor` will write all the module depencies to a `_vendor` folder, which will then be used for all subsequent builds. Note that: * You can run `hugo mod vendor` on any level in the module tree. * Vendoring will not store modules stored in your `themes` folder. * Most commands accept a `--ignoreVendor` flag, which will then run as if the none of the `_vendor` folders in the module tree existed. Also see the [CLI Doc](/commands/hugo_mod_vendor/). ## Tidy go.mod, go.sum Run `hugo mod tidy` to remove unused entries in `go.mod` and `go.sum`. Also see the [CLI Doc](/commands/hugo_mod_clean/). ## Clean Module Cache Run `hugo mod clean` to delete the entire modules cache. Note that you can also configure the `modules` cache with a `maxAge`, see [File Caches](/hugo-modules/configuration/#configure-file-caches). Also see the [CLI Doc](/commands/hugo_mod_clean/).